🤣🤣🤣Just the number of complaints...

The one where they dedicated an entire year to fix bugs and clean up gameplay? I remember being grumpy that year, but I can't for the life of me remember what Frontier actually accomplished during that time...

Seriously, I can't!
I think they booted macOS players out at the end of it, some planet tech, 2 QOL mini updates, ermmm fleet carriers, improved ice worlds, cuddly toy, cheque book and pen, ..... errrrr
 
I feel for the FDev team. This all has to be soul destroying to read.

Not so much for the execs who pushed things to this state. 😡

Most people in the industry, frankly, are made of sterner stuff and wouldn't have their soul destroyed by complaints. Especially if it's complaints they are almost certainly aware were coming.

Much more painful for industry people is when their game is such a flop it generates no discussion at all - because it means no one cared about their product enough to even comment on it.
 
This really is a moot point. Its too late to look back....its done. Time to look forward
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I pray now that they got legs out of the way, they'll do just that. I imagine they'll do ship interiors first to please the crowd, (because c'mon that really was a no brainer should have been in Odyssey feature) and then go back AND FIX THE GAME, OH MY LORD. There are still 5+ year old bugs, so old people call them features now. Please, address multi-crew, powerplay, etc. PLEASE, I beg of you.
based on Dr Kay's Freudian slip during a livestream where she made an off hand comment about the planets being the first landable types, I suspect we might be getting further types, and looking at the blue halo that's around the atmo planets in the system map that we can't land on, maybe this is an upcoming feature.
 
Same. If I worked at FD I’d never read this forum. The discussions on YT and Reddit are more kind. Yep, Youtube and Reddit are now the standard for sane discussion.
Well Youtube is gifted into silence (the comments are less kind) and Reddit is moderated like a Chinese internment camp (with less subtlety), plus I've noticed one thread from here that's been 'disappeared'.
I also think they created a bit too big of scope. Sometimes less is more, i.e. cut out some of the stuff and released a smaller scope of features but stable. Then over time, added on more features.
Jeez! If they'd cut any more stuff out there wouldn't be enough to call it a DLC (or at least charge £30 for it) - 100 devs over 3 years create a Capture the Flag mod...
 
My personal feeling is that Horizons feels like half a game now, but that's just my view.

Like most features in ED there are those who will think the feature is a waste of time, and those who think the same feature is great.

Personally, I have never bothered with fleet carriers, but I see no reason to rain on the parade of those who clearly like them.
And yet I'm allowed an opinion, yes? FD blew the dev budget over 2 years (100 devs or so) and focussed totally on (IMO, this being a forum about exchanging points of view) pointless things. Space based gameplay (the main focus of the game) has now been ignored in favour of more thin gameplay, SRVs are now languishing, features brought in years ago left fallow yet again. Mechanics like ranks, superpower rep, even basics like the 60-70% of engineering blueprints (not to mention most tech broker and Guardian tech) all just left, when with minimal tweaking (i.e. changing numbers) would have had a much broader bang for buck improvement.

FD continually build scaffolding but neglect actually maintaining and building what already exists into a cohesive whole. Add to that the crazy UI downgrades in usability and information displayed and you just have to wonder where the planning went.
 
Legs are cool and that's definitely a plus and good genie to let out of the bottle and an extra dimension to the game, etc.

Another positive thing I enjoyed is there seems to be better coding for intancing with other players now, I was able to instance with up to seven players much more consistently than I was ever able in Horizons and that a thick large PLUS to the Odyssey. (with a caveat - land Combat Zones are broken for multiplayer and instancing with others doesnt work there at all).

They just shouldn't have broken lots of Horizons mechanisms to pieces and graphics.
And also some of the real ugly and bad UI changes simply psed me off by substituting a good thing with an impostor (system map mainly)
 
I could knock down walls, move bodies, stack barrels, kill people with live chickens, and fight tanks with thrown stoves in 2007 in the original Crysis. It even had a zero-g level.
And I could build entire towns in Anno 1604 twenty years ago. In the meantime I can show you dozens of modern games without destructible environment. Your complaint is completely arbitrary.

I don't think it's at all unreasonable to be able to move objects; open panels with weapons fire, melee, or rocks; or depressurize a settlement by setting a grenade next to a window...or do any of a million other things that would develop organically if the world was constructed of objects with plausible physical properties, or even the basic illusion thereof.
This would be nice indeed, but I don't think it's a necessary requirement.
I was hoping for improvements.
Compared to the gameplay loops in the base game Odyssey is very much an improvement.
Nothing about a procedurally generated environment is a contraindicator to this stuff and EDO settlements don't even seem to be procedurally generated.
It is, you are just not willing to see it. You are right that the settlements aren't procedurally generated, but the galaxy is.
It's flatly ludicrous that the only way to open an access panel is with a plasma cutter. That can't be how it was designed to be accessed and that plasma cutter can't be that much more powerful than a laser rifle...and if it is, why can't I shoot people with it?
First gameplay reasons. Second, if you want a lore explanation, they are maintenance panels which are designed to be opened with a plasma cutter in case of emergency. That you want to kill people with your plasma cutter is a nice idea but not a legit complaint. Actually it's quite ridiculous if I wanted to compare Odyssey to other games. And if this stuff really is your biggest concern it means the game must be in an excellent state...
 
And I could build entire towns in Anno 1604 twenty years ago. In the meantime I can show you dozens of modern games without destructible environment. Your complaint is completely arbitrary.

I'm not asking for completely destructible environments. I'm asking for something other than almost completely static ones. I cannot so much as move an explosive barrel, pick up a case of medkits, or force a portal, in Odyssey.

It is, you are just not willing to see it.

Your assertion is absurd, so no, I'm not willing to see it.

There is nothing about a procedurally generated window that would mandate it was indestructible and nothing about a procedurally placed crate that would mandate it was exempt from the physics engine that governs the movement of other objects.

Even the carcases of randomly encountered, destroyed ships are still dynamic objects, and always have been, in the base game.

You are right that the settlements aren't procedurally generated, but the galaxy is.

What does that have to do with anything?

First gameplay reasons.

The gameplay where you need a specific gizmo for every task is ridiculous and crappy, IMO.

Second, if you want a lore explanation, they are maintenance panels which are designed to be opened with a plasma cutter in case of emergency.

That's even more ridiculous!

That you want to kill people with your plasma cutter is a nice idea but not a legit complaint.

I want some internal consistency, rather than overly formulaic, railroady, poorly integrated, mini-games and repetitive themepark rides.

Actually it's quite ridiculous if I wanted to compare Odyssey to other games.

I'm just comparing Odyssey to what it should be and the direction it would need to go for me to find it's gameplay less bland and tedious.

As it is it's got all the options of a sandbox filled with hardened cement.
 
I'm not asking for completely destructible environments. I'm asking for something other than almost completely static ones. I cannot so much as move an explosive barrel, pick up a case of medkits, or force a portal, in Odyssey.



Your assertion is absurd, so no, I'm not willing to see it.

There is nothing about a procedurally generated window that would mandate it was indestructible and nothing about a procedurally placed crate that would mandate it was exempt from the physics engine that governs the movement of other objects.

Even the carcases of randomly encountered, destroyed ships are still dynamic objects, and always have been, in the base game.



What does that have to do with anything?



The gameplay where you need a specific gizmo for every task is ridiculous and crappy, IMO.



That's even more ridiculous!



I want some internal consistency, rather than overly formulaic, railroady, poorly integrated, mini-games and repetitive themepark rides.



I'm just comparing Odyssey to what it should be and the direction it would need to go for me to find it's gameplay less bland and tedious.

As it is it's got all the options of a sandbox filled with hardened cement.
This discussion is pointless. Keep making up arbitrary arguments, I am not interested in them due to their arbitrary nature.
RDR2 has horses, Odyssey doesn't have them. That makes it a bad game. What makes it even worse, if I understood you correctly, you consider these issues to be the biggest problems of Odyssey, which is just laughable in my opinion.
 
I don't think it's at all unreasonable to be able to move objects; open panels with weapons fire, melee, or rocks; or depressurize a settlement by setting a grenade next to a window...or do any of a million other things that would develop organically if the world was constructed of objects with plausible physical properties, or even the basic illusion thereof.
It's flatly ludicrous that the only way to open an access panel is with a plasma cutter. That can't be how it was designed to be accessed and that plasma cutter can't be that much more powerful than a laser rifle...and if it is, why can't I shoot people with it?

My desire to have the ability to use my grenades to breach an airlock upon the realization I couldn't access the building I required was immeasurable - I spend the time and energy to cut open the panel, transfer power and greeted with a level 1 clearance request with no one to gain it from had left me quite sour and a 200kCr fine - all potentially avoided with one simple trick.

Breaching Charges please FDev?
 
Should already have tools that could be serviceable in this regard.
Coincidentally, I was just reminded of this upon discussing the same topic with another friend shortly after I'd posted, I simply forgot and made a fool of myself, better late then never I suppose.
 
Tbf I see mainly complaints about performance and stability. Feature wise it's actually really really nice. It could ofc be fleshed out with more stuff etc. More gear different or so on. More features to some activities etc. But it is very much fun. What completely ruins this actually fun gameplay are the stability issues, occasional bugs (at least for me personally) and the absolutely disgustingly bad performance. Hell games like wolfenstein 2 from a few years back have better graphics and run at 4 times the fps. Yes those games have been developed with fps stuff in mind but they most of the time also use APIs that can help increase performance drastically.


But for now most important thing to fix would be performance together with stability. I can accept a few bugs but those other 2 thing completely screw EDO
 
It's all about the mindset and how we as individuals deal with things.

Your picture shows obvious "we are all going to die!". I could interpret that (and act) like it's time to give up and cry.

My view is that this is an opportunity to take control and try and land the plane. What's better give up and vent or try and work with the issue and move things forward?

See, it's all about the mindset you go into things with.

For Odessey, I could and moan about all the issues I have, I could slag the devs off and "vent my spleen" or I could post issues I find on the issue tracker, post workarounds and look at the positives whilst the issues are addressed. No one is dying here, it's a game and it will get fixed.

Personally, I'm going with the latter. Why get mad when you can work to improve.
 
So, Ive managed to complete one out of half a dozen missions and am getting extremely frustrated at my lack of progress.
I'm never really sure of what I'm supposed to be doing (certainly using in-game resources only), how to get the game mechanisms to do what I want it to do (e.g. my battery is running out, I know I have a spare, did I equip it? how to access it? multiple keys, tabs, windows etc) or what is available to do (combat zones? others in the forums say they are fun...how...where...what do I need to take...?)
I usually enjoy the 'learning by doing', but its extremely tedious having to restart every single time away from where I need to be - after a failed mission, to get back to my starting point is dull and time consuming (e.g. walking in the hangar, selecting to go to concourse when thats the only option). I've probably spent more in-game time in menus and transportation than engaging with the fun problem solving.
I'm triple Elite, really bought in to this universe etc, but to be honest this not much fun.
 
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