I'm not asking for completely destructible environments. I'm asking for something other than almost completely static ones. I cannot so much as move an explosive barrel, pick up a case of medkits, or force a portal, in Odyssey.
Your assertion is absurd, so no, I'm not willing to see it.
There is nothing about a procedurally generated window that would mandate it was indestructible and nothing about a procedurally placed crate that would mandate it was exempt from the physics engine that governs the movement of other objects.
Even the carcases of randomly encountered, destroyed ships are still dynamic objects, and always have been, in the base game.
What does that have to do with anything?
The gameplay where you need a specific gizmo for every task is ridiculous and crappy, IMO.
That's even more ridiculous!
I want some internal consistency, rather than overly formulaic, railroady, poorly integrated, mini-games and repetitive themepark rides.
I'm just comparing Odyssey to what it should be and the direction it would need to go for me to find it's gameplay less bland and tedious.
As it is it's got all the options of a sandbox filled with hardened cement.