Can't be bothered to search and quote but to the people that say moving ships anywhere instantly for a cost is a easy way to get around. I think the implication was that you have to make the journey yourself but can transfer other ships at the same time.
Say for example I buy 3 ships at the founders world for the discount and later on decide that I want to move them to Sol as my home base.
Currently I'd have to:
-Fly to Founders
-Buy ship 1
-Fly to Sol
-Buy a sidewinder/hauler + FSD & fuel scoop
-Fly to founders, sell side/hauler and buy ship 2
-Fly to Sol in ship 2
-Buy a sidewinder/hauler + FSD & fuel scoop
-Fly to founders, sell side/hauler and buy ship 3
-Fly to Sol
Whilst the Credit losses of buying and selling a sidewinder/hauler and the FSD+Fuel scoop are low for someone who has a lot of ships this takes a few hours of time where you are loosing money just to have access to your ships elsewhere.
The new system I think that Falcon is suggesting is so that you can only move ships from the shipyard they are in same as you can only see the stats currently in shipyard you are in (tab 2 of 3 in shipyard):
-Fly to founders
-Buy ships 1, 2 and 3
-Pay for ships 2 and 3 to be flown to Sol
-Fly ship 1 to Sol personally
This means he still needs to make the trip, but he only has to do it once (not 5 times).
In the example he gives moving all his ships to a high tech system he would:
-Fly to his home system
-Pay for ships to be moved to high tech
-Fly to the high tech in current ship, modify/sell them
-Pay for ships to be moved back to home system
-Return to home system in current ship
The only possible exploit this could lead to is people moving about in a high jump range ASP/Conda to allow them to move their combat ships around the galaxy quickly, in this case adding a real time delay based on distance the ship is moved and the jump range of that ship would fix the problem. (For example an 34LY per jump ASP being moved 100LY would take 20 minutes whereas an Eagle that can do 7LY per jump takes 1.5hours).
I agree with the OP about the timesink of fleet shuttling being irritating.
One tangential thought: when PP hits, will CGs even happen? If the "hostile in 90% of the inhabited galaxy" thing is real, won't it reduce CG participation dramatically for those who chose to pledge to Delta Tau Chi? :/
No one knows except Devs since community goals are not being tested in 1.3 beta (as far as we've been told by the beta players).
Personally I expect independent systems to host goals or the goals to be faction specific. So Patreus supporters have a CG going that only they can realistically do but the week after Hudson supporters get one. Possibly 2 conflicting ones at the same time like there has been before.