Just wasted 2 1/2 hours moving ships

Jesus mate, who cares that you decided to move your ships. You will take the opportunity to moan about anything, will ya?
 
I've been busy and haven't been able to play properly for a couple of weeks. I wanted to pop on and try the beta properly but due to the recent changes I wanted to sort my current ships out and move them to a different station before 1.3 drops (in case it drops tomorrow).

I've spent the last 2 1/2 hours to move my 3 ships to one location. I've had to buy a hauler, kit it out (using the badly designed outfitting UI), fly it 3-600 ly to my other ship, sell all modules on hauler then sell hauler, grab new ship, refit that for travel and then return. I did this 3 times in a row.

This isn't fun and engaging gameplay. I've barely looked up from my phone except to dock a few times and pull back on my stick to fuel scoop around a star.

This is supposed to be a fun game and I'm all for realism for the distances but in this case I felt like I was being punished by bad design and unfinished mechanics. I had to spend my free time for playing the game micro managing my in game items because of the 10% module change coming in and the inability to click a button, pay a fee and have the game move my ship. Even if it took the same in game time for my ship to be moved for me or longer I could atleast be doing something more constructive with my time like playing the game with a different ship.

So instead of getting one of the most widely requested features (moving ships) we're getting one that punishes players instead (10%) and as a side effect I've wasted my evening. If I had waited til 1.3 dropped it probably would have cost me a few mil to do this as well as wasting hours of my free time due to refitting costs for jump range and fuel scoops.

I'm not against the 10% change IF they allow us to store modules, another widely requested feature. I think it's pointless introducing a new "feature" if it's half just like 1.2 when they almost added in marked cargo without the ability to unmark it.

I don't usually rant and I love the game but FD better start taking a look at fixing some of the half finished parts of the game before slapping in new stuff. From my limited time on the beta I'm not impressed with powerplay and with my experiences tonight I've really been put off playing the game.

What is the 10% rule?

Why did you have to move your ships?

Why do they have to be all in one place for powerplay?
 
You think the 10% thing is bad - just wait until FDEV finally implement hangar rental! ;)

The popcorn will be overflowing in the forums with that one :)
 
We're planned to get a 10% Credit reduction for selling any Equipment - just like selling Ships. That's the "10% penalty", likely coming with V1.3 release.

I had 15 Ships last week - now I got 5 left (spent an entire day flying 11 Ships to a 30LY distant HighTech Station for the stripdown and returned Home in a Hauler every time).
All of the remaining few Ships are now completely retrofitted for a fixed role.

Had I done that after V1.3 - I'd have easily lost well over 50M Cr just on the Equipment sales vs. doing that right now.
The money I spent on all the Paint Packs for Ships I don't own anymore? Don't ask...


Don't get a lot of the reasons for this

1 Why didn't you sell all the modules from the 10 ships where they were and then sell the ships instead of flying somewhere else first?
2 So you have 10 ships with 500m credits worth of upgrades so you must now have close to a billion credits but you are complaining about the cost of a few haulers?
3 You had all 15 ships in a multirole version and no single role ships?

I wish I had your time that I had over 1,000,000,000 credits of assets
 

Deleted member 38366

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1 internals can be sold anywhere I thought
2 ok so what if it cost you to move your ships say 1000 per 10LY for a class F mostly harmless taxi pilot with a 10% chance of destroying your ship to 10000 CR/10LY for a Class A Dangerous pilot with a 1% chance of destroying your ship and the ship is unavailable to you for 1Hr per 10LY of flight? that seems fair after all you cant teleport or move for free surely?
3 15 multirole ships is your choice but seems a waste
 
I could say it was your decision to purchase those ships and your decision to leave them where they were - I wont though :)

Yes the 10% thing is nasty - forced to dell at a loss so you can change modules = no no

Allow the option of your ship to be transported to a system of your choice - at a cost of course - can bet that hard to update the home station of said ship in the datebase (update..... commit)
 
Apparently it is perfectly acceptable to spend this time, as this isn't a game, it's reality, so moving those ships was your chore for the day it would seem.

Seems a lot of peeps on here are very set in their ways. Any suggestion of anything that would allow instant travel across the galaxy (other than ship destruction) is blasphemy and means you should be burnt at the stake. (as it would diminish the realism of the game simulation)
 
Apparently it is perfectly acceptable to spend this time, as this isn't a game, it's reality, so moving those ships was your chore for the day it would seem.

Seems a lot of peeps on here are very set in their ways. Any suggestion of anything that would allow instant travel across the galaxy (other than ship destruction) is blasphemy and means you should be burnt at the stake. (as it would diminish the realism of the game simulation)


If you could auto transfer ships anywhere then what is the game? you could just auto transfer from one side of the buble to the other with no penalty what so ever. The recent GEforce hunt would have been people just moving ships base constantly with no penalty and looking instead of actually you know flying and playing the game
 
I thought It was only me doing that. In case 1.3 lands and I am away on Holiday I am selling all my multi role ships. Moving the single use ships into my Trade route location.
From now on no multi role ships. Python long range Bounty Hunter, Vulture short range Bounty Hunter, Diamondback Scout, ASP Exploration, Cobra for nostalgia. No mining ship of course as mining sucks.
 
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I always found more practical to have ships in different places than concentrate them in a single system. Especially if they have a short range.
 
If you could auto transfer ships anywhere then what is the game? you could just auto transfer from one side of the buble to the other with no penalty what so ever. The recent GEforce hunt would have been people just moving ships base constantly with no penalty and looking instead of actually you know flying and playing the game

I never wanted to auto transfer ships, just be given the option to load into any of my ships, where I had parked them - If I wanted them moved, then I have to fly them.

P.S. If I happened to own 400 billion sidewinders so that I could load into every starport, then kudos to me !!!
 
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Why didn't you just sell your ships and rebuy them nearer to where you were moving?

I had bought the ships at a discount so I would have reduced insurance on them in the long term. I was moving them all to one of the "super stations" that pretty much stock all ships and outfitting like the founder's world.
 
You...indentured servant...do me a favour, go to Wuru and fly my ship to Beta Tucanae.
I am sorry Sir I cant do that.
Why? cant you fly?
Oh no Sir, I was a fully fledged Conda pilot before I flew without insurance. I cant do it because the only person who can move your ship is you.
What? that is ridiculous. Are there not companies that move ships for you?
Sorry Sir, but no.
Well thats just stupid. How can you work off your debt if you cant fly any of my ships?
 

Deleted member 38366

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I have my home station, i love my home station, i always want to return there, It's my base for all parked ships i have, except eagle, i have no idea where it was last time, i never used it and found out i have after i had my first cobra so i never even used it.
 
I agree with the OP about the timesink of fleet shuttling being irritating.

One tangential thought: when PP hits, will CGs even happen? If the "hostile in 90% of the inhabited galaxy" thing is real, won't it reduce CG participation dramatically for those who chose to pledge to Delta Tau Chi? :/
 
No, only the flexible Internals (holding Shields, Fuel Scoop, Cargo Bays etc.), the rest (and often extremely expensive) depends on the Station's Outfitting.
Again - I couldn't care less about the cost of the Shuttle rides to move ships - it's the need to buy&sell Shuttles to move every single Ship that's the issue when it comes to moving them.

If you built enough experience, one day you might have seen the benefit. I fully enjoeyed it.
Not possible (or rather : not feasible) anymore soon.
Reconfiguring a Trade Anaconda into a Combat Anaconda and into an Exploration Anaconda would soon cost you xxM Cr. Just the retrofit. Same ship, just different Missions.
Just not gonna happen, definitely not i.e. for a Community Goal popping up or some Buddies asking me ad-hoc to participate in certain Missions/Tasks.

Now it's either I got the right ship equipped for the job or not, nothing inbetween.
Anyway, I'm well prepared for that - so I should have all I'll need. Far less fun flying only 3 Ship types, but that's how they apparently want it.

It sounds to me you are complaining about not being able to move your ships for free anytime you want well either you pay for a hauler and do it yourself or IF ships could move you pay for a taxi service - no way should you be able to move any ship to any station for free.

You shouldn't be able to refit a ship from one specialised role to another and back at no cost at all - if you are flying an anaconda you either specialise it completly or multirole it, that a decision you have to make and you have to accept the consequences of your decision path.

You have a choice

You multirole a ship and accept that its a jack of all trades and master of none
You specialise a ship and accept that it can do one thing only
You pay to reroll a ship and accept that it will cost you to do so - you then have to make a decision over whether the cost of what you are re rolling for is actually worth while or no

for instance say I bought a 128T cargo hold for £1,200,000 and a Sell it to fit a shield generator I have lose 120,000Cr on the deal, how long would it take to pay for that loss? ONE FLIGHT that's it no more that that so 20 minutes extra play
 
My opinion on this matter is that it's about time Elite introduces property owning. And I mean hangars, for now. We need somewhere to call our home, where we can store ships, modules, cargo, and whatever we want to store in the space available. It's also a plan for the future, when planet landings allow us to buy cheaper propreties on the surface.

Elite es great as a space sim, but it has plenty of incoherences outside of that department. Where do pilots sleep? Where do they live when they're not in space? Yes, it's a sim, you don't need to know all that to "fly" a sim, but in this game we're triying to feel like real pilots in a coherent universe, and all those incoherences are barriers to get that feeling.

Things like permament hangars, moving ships (or moving pilots via "taxi", like it's supposed to happen when our ship is destroyed), storing modules inside our cargo bays and moving them around... There are so many things that are just plain unbelievable...

I hope FD take into account that there are some very BASIC things that need to be addressed or expanded in their universe, things that are integral to a smooth and painless game experience, before entering into production of big patches of new content like Powerplay. I'm pretty sure nobody would have cried for the 10% charge on module sell, if we had an option for storing ships and modules.
 
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