Hello Commander
I respectfully disagree with you. We want to design a karma system that adds more appropriate consequences for certain actions between human players via in-game, in-lore functionality.
So to us karma, crime and punishment are related, specifically when it comes to ships destruction because of ramming at starports, or murder crimes where the disparity between player skill/stats, ship power is extreme.
The reason combat logging is also bundled in because a karma system is likely the best way to detect it, and if in-game consequences make folk less likely to combat log, then it's probably a win all way round.
As I have stated multiple times: karma is not the one fix solution to all player versus player issues, and it's not meant to prevent (it actually doesn't in any way prevent) players from taking actions that might be unpleasant or undesirable to others. It simply tries to apply reasonable and contextual consequences to those actions. If anything, it's a risk to reward rebalance for those actions, which currently feels out of kilter.
Of course, it's going to be an ongoing challenge, so we'll see how it develops.
I don't think I've ever seen you use the quote button before Sandro
If you or a collegue could comment on this Clogging proposal I'd appreciate it, Dale said the thread would be monitored.