This has not worked so far. Instead people are fleeing to Solo and PG's while Open gets less populated. The imbalance is too strong, the risk vs reward mechanic is laughably offset in favor of the murderers currently. The players can not "sort this out", this is a problem of game mechanics allowing (even encouraging) griefing far too much. The game itself needs to change to make the balance more neutral, to implement some meaningful costs to being a murderous commander. No one wants to take away the possibility of playing like a killer, rather simply make it not a free and punishless act.
Sandro sounds like he has a good grasp on the situation, and I'm hopeful that Frontier is on the right track.
See its replies like this which is going to send Elite DANGEROUS ( YES I KNOW IT DOESNT MEAN WHAT I THINK IT MEANS ) down a nanny state route.
So a player cannot deal with the player issue? Are you kidding me? I honest think you need to sit down and think this through.
IF they did work so that players were ACTUALLY a risk to naughty players, then you would have a deterrent to naughty players being naughty.
YES it would involve more work than the FDEV naughty step, like actual balance and depth of game play with real C&P
YES it would force the general population to get BETTER at the game, rather than hoping FDEV makes space safe for them with their Karma mechanic ( which will not make a big enough difference to stopping players getting ganked unless it is so punishing it kills PVP. Which Sandro has pretty much already stated is not going to happen )
Those who do not wish to improve to that level can stay in Solo or Private group.
NO it wouldn't be an instant fix, as it would need the players of Open to organise themselves against the roaming gank squads of which there really aren't that many.
But to say that players cannot fix an issues caused by players is insanely stupid.
Do you know how to beat the very best gank squad? Have more ships!
The only challenge for the defence, whiteknights, galcops, merchant marines would be to organise and learn how to build their ships properly.
The very best of SDC would not last very long against superior numbers. Yes currently instancing would hinder that but if we are talking magical fixes for a player issue, I have to believe that FDEV have instancing on their radar. I have seen 25+ ships drop in on an instance before and others have had many more than that. So it is possible, it just needs to be worked on until that becomes the standard.
So you want to say players cannot fix it. No in the games current state they could not but we are talking about changes that could come in the future.
The FDEV naughty step isnt going to do anywhere close to what the people who still arent going to play in open are hoping. I look forward to be proven wrong.
I have been pretty much on point with the outcome of ever change that FDEV has made so far, so while publicly people can say I am wrong. I havent been yet.