Hi, I have a couple of suggestions for keeper movement in habitats:
1) Add a heatmap for keeper traversable area in a habitat, so it is easier to see where the keeper can and cannot go in the habitat. It's quite time-consuming to keep testing the keeper's movement and wait for animals to get hungry again etc if you have to make changes and check again,
2) Make keepers/staff in general able to walk through closed doors within habitats. As I understand it, guests can walk through doors on guest paths, but the same does not seem to be true for keepers within habitats. I had a large orangutan habitat with walls and a guest path running through it (under an animal overpass/bridge) and made an open doorway (standard wall grid piece with door-shaped hole) between an indoor and outdoor area within the habitat. I wanted the keeper to be able to walk through the doorway to access the outdoor habitat area as they could not use the animal overpass. It worked when I left the doorway open, but when I covered the hole with a door and some trim, the keeper could no longer move through it. tl;dr Ideally I would like a way to allow a keeper to walk through a doorway in a habitat, while still blocking it from the animal, ideally with a door piece to 'close' it off.
1) Add a heatmap for keeper traversable area in a habitat, so it is easier to see where the keeper can and cannot go in the habitat. It's quite time-consuming to keep testing the keeper's movement and wait for animals to get hungry again etc if you have to make changes and check again,
2) Make keepers/staff in general able to walk through closed doors within habitats. As I understand it, guests can walk through doors on guest paths, but the same does not seem to be true for keepers within habitats. I had a large orangutan habitat with walls and a guest path running through it (under an animal overpass/bridge) and made an open doorway (standard wall grid piece with door-shaped hole) between an indoor and outdoor area within the habitat. I wanted the keeper to be able to walk through the doorway to access the outdoor habitat area as they could not use the animal overpass. It worked when I left the doorway open, but when I covered the hole with a door and some trim, the keeper could no longer move through it. tl;dr Ideally I would like a way to allow a keeper to walk through a doorway in a habitat, while still blocking it from the animal, ideally with a door piece to 'close' it off.