News Kerbal Space Program 2 announced for 2020.

I couldn't resist, and reinstalled KSP. They've added a lot of QOL changes since the last time I played. Currently Jebediah is doing some atmospheric braking after returning from his Mun flyby, and Valentina's in Orbit with a pair of tourists. The orbital rendezvous contract popped up along with a "get science from orbit" contract, so I'm hoping to get paid three times with the tourist launch. :) I should have enough delta-V for the rendezvous between the two, then I'm tempted to have them swap ships. :D
 
I couldn't resist, and reinstalled KSP. They've added a lot of QOL changes since the last time I played. Currently Jebediah is doing some atmospheric braking after returning from his Mun flyby, and Valentina's in Orbit with a pair of tourists. The orbital rendezvous contract popped up along with a "get science from orbit" contract, so I'm hoping to get paid three times with the tourist launch. :) I should have enough delta-V for the rendezvous between the two, then I'm tempted to have them swap ships. :D
You have a lot of redundancy in your crafts seems like. I usually return on fumes, dumping my last stage into atmosphere to burn up with like 10ms delta left. Sometimes it's satisfying to know I've used resources efficiently, but sometimes it's just an unintentional setup for a rescue mission :)
 
This seems to be a takeover job. The original team will continue with KSP, while the new team (formerly Uber apparently) will develope the cash grab.

A big publisher takes over an indie title and surprise, surprise, the Linux/macOS supporters are left in the lurch and it's console time again.
 
You have a lot of redundancy in your crafts seems like. I usually return on fumes, dumping my last stage into atmosphere to burn up with like 10ms delta left. Sometimes it's satisfying to know I've used resources efficiently, but sometimes it's just an unintentional setup for a rescue mission :)
Not so much redundancy, as it seems that the delta-V losses due to atmosphere have been drastically reduced since the last time I've played. Either that, or my piloting skills have miraculously increased while not played the game of well over a year. :p

My first attempt at orbit had so much delta-V left over that I had enough fuel to do several plane changes to snag some high altitude science contracts without having to wait an eternity for the orbits to line up, but that was based off of 4600 delta-V required to barely get into LKO. Both the Mun flyby and the tourist mission were based off 4000 delta-V to be on the safe side, and they still had over 500 to spare, so it seems that I can start using 3500 as my baseline for LKO.

As I'd hoped, once the rendezvous mission was completed, the crew transfer contract came up, so Jeb and Valentina switched ships. Next up: getting Valentina and Bob into orbit around the moon, with all the science parts I have to date.
 
A big publisher takes over an indie title and surprise, surprise, the Linux/macOS supporters are left in the lurch and it's console time again.
Wait, what? The second game will still use Unity, but there'll be no Linux support?

Looking it up, here's their CM:
"We have no announcements for these platforms at this time, but we are always looking at ways to bring KSP to as many players as we can."

My expectations just went lower then.
 
Yea, with no linux I can't be one of teh first people to max out part count limit and break the game appropriately. They always think they've solved those pesky bugs!! ><

I think they are afraid of us.
 
Wait, what? The second game will still use Unity, but there'll be no Linux support?

Looking it up, here's their CM:
"We have no announcements for these platforms at this time, but we are always looking at ways to bring KSP to as many players as we can."

My expectations just went lower then.
It's sort of code for 'no' generally.
 
It will be funny if their game bombs like one of those rockets without linux. It was the whole reason they got to dilly dally around while the 64 bit client was being worked on. Having those extra version saved squad a lot of hassle as the various bugs went back and forth. Of course squad is not working on this so....

I love how the guy says he played a lot with 2000 hours. ><

I think they are afraid of the linux players figuring out how to break the game too quickly. I've always been able to find the fixed buggs really quickly after they were fixed.

Speaking of which, what is the parts count limit likely to be for the new game. I wonder if they even fixed that. That would be the most important thing in the game. My guess is the ground base designs are low physics or no physics and work like some other survival space games do and the space ships will work like normal. Or it will have heavily reduced physics ability all together. Assuming they even adress or deal with that much.
 
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It will be funny if their game bombs like one of those rockets without linux. It was the whole reason they got to dilly dally around while the 64 bit client was being worked on. Having those extra version saved squad a lot of hassle as the various bugs went back and forth. Of course squad is not working on this so....

I love how the guy says he played a lot with 2000 hours. ><

I think they are afraid of the linux players figuring out how to break the game too quickly. I've always been able to find the fixed buggs really quickly after they were fixed.

Speaking of which, what is the parts count limit likely to be for the new game. I wonder if they even fixed that. That would be the most important thing in the game. My guess is the ground base designs are low physics or no physics and work like some other survival space games do and the space ships will work like normal. Or it will have heavily reduced physics ability all together. Assuming they even adress or deal with that much.
I expect it to have same physics as current space center I suppose. It will have collision models, but nothing fancy.
 
Some news and pictures:

KSP Loading... The KSP franchise expands
29 AUG @ 9:25PM - DANIELE.PELOGGIO
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Welcome to our official newsletter, KSP Loading…! If you want to learn about all the current developments of the KSP franchise, then this is the place to be!

Kerbal Space Program 2
Last week at the opening night of Gamescom we announced the forthcoming sequel and newest addition to our franchise, Kerbal Space Program 2! This sequel will be expanding upon what makes Kerbal Space Program great and will bring space exploration to the next generation with exciting new features that will delight veteran and new players alike.

We’re excited to introduce you to Star Theory Games, the developer studio behind Kerbal Space Program 2!

Learn about the new development team joining the franchise by watching the Developer Story Trailer. Watch our Cinematic Trailer below to see what we’ll be bringing to KSP2!

So what can you expect in 2020, when Kerbal Space Program 2 comes out of the VAB? These are just some of the features, you’ll be able to enjoy:

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Improved Onboarding

Rocket science can be a bit overwhelming sometimes and one of the things that Star Theory has set their minds towards is helping facilitate newcomers on their journey to become space explorers. With new animated tutorials, improved UI, and fully revamped assembly and flight instructions, it will be easier than ever to put your creativity to the test, all without sacrificing any of the challenge from the original game.
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Next Generation Technology

Kerbal technology is taking major steps forward in Kerbal Space Program 2. With next-generation engines, parts, fuel, and much more, prepare to venture farther within and beyond the original star system!
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Colonies

Long term colonization of celestial bodies has become a priority for Kerbalkind. Gather resources to construct buildings, space stations, and habitations, as well as find and process unique fuel types. Eventually, these colonies become advanced enough for vehicle construction, propelling them towards deep space and beyond. It’s time for Kerbals to become a type 2 civilization!
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Interstellar Travel

With their next-gen tech, colonies, and resource gathering, Kerbals will reach new levels of exploration: interstellar travel. That’s right, in Kerbal Space Program 2, you’ll be able to discover extrasolar systems with whole new celestial bodies to explore. Among them: Charr, a heat-blasted world of iron; Ovin, a ringed super-Earth with relentless gravity; Rask and Rusk, a binary pair locked in a dance of death; and many more to reward exploration. What mysteries await in these alien worlds? It will be up to you to find out!
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Multiplayer/Modding

Modding has always been an essential part of KSP and with Kerbal Space Program 2 it will continue to be so. The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer. Soon players will be able to share the challenges of deep space exploration. We’ll reveal more details on these and more features at a later time, so stay tuned!
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Click here[imgur.com] to see these and more screenshots in high-res.

PAX West 2019
Want to see the behind-closed-doors presentation of KSP 2 gameplay? Come by booth 1909 during normal show hours to chat with the developers, take a photo with the Jeb statue, see the presentation, and grab a PAX West exclusive KSP Flag! If you take a photo there be sure to tag @KerbalSpaceP and use #BuildFlyDream.

Kerbal Space Program Update 1.8
We are all very excited for what’s coming in 2020, but until then, there is still plenty of KSP for everyone to enjoy! Squad will continue to support the current game, and as some of you may have seen, there is some really cool stuff coming in the next update for the game [Click here to read Squad’s statement in regard to the [{LINK REMOVED}]KSP 2 announcement[/url].

Squad’s goal will always be to provide the best experience for all KSP players. The gameplay experience will be improved even further for KSP 1 with the 1.8 update. Here are some more details of what you can look forward to in this latest update.

Celestial Body Visual Improvements

If you’ve been following KSP on social media, you might have already learned that new high-quality texture maps & graphic shaders are being implemented for various celestial bodies. In update 1.8 you’ll find high quality texture maps for Mun, Duna and a few other Celestial Bodies that will be revealed along the way.

If there are any concerns that the update might hinder the game’s performance on your computers, rest easy knowing you’ll be able to select the celestial bodies’ shader quality in the settings to low (legacy), medium or high. Even for the legacy option, you can expect texture stretching errors to be vastly improved. With the high-quality option, pixel density will be maintained regardless of camera distance to the celestial body, as well as a lack of tiling problems. All in all, celestial bodies will look sharper and more realistic. Take a look for yourself.

Unity Upgrade

Update 1.8 brings an improvement that Squad has wanted to introduce for some time now - an upgrade to the underlying engine of the game to Unity 2019.2

With this upgrade there are some long-desired performance and graphic improvements, some of which come out of the box, and some which will allow further enhancements down the road.

These include:
  • KSP will now run under DX11 on the Windows platform (DX9 will no longer be supported) which allows many graphical improvements, such as those on the planetary textures.
  • A new PhysX version with the associated performance and precision improvements.
  • GPU instancing to improve rendering performance.
  • Incremental garbage collection to reduce frame rate stutters, particularly in modded installs.
  • And many others.
While this version will have a larger impact on many mods, more than 1.6 or 1.7, the process has been tested and is relatively fast. Still, there will be several changes, due to the introduction of the Roslyn compiler, which brings full C#7 support and moving to full .NET 4.x API (.NET 3.5 support is deprecated). There will be continued efforts to reduce significant impact for Modders, but the belief is this time around the benefits of this upgrade far outweigh the drawbacks.

New Parts for Breaking Ground

Update 1.8 will also include some exclusive treats for owners of the Breaking Ground Expansion. A new set of fan blades and shrouds will continue to push the creativity of KSP players even further. By combining these fan blades with small electrical rotors and the new shrouds, you’ll be able to increase the performance and thrust of your propellers. Use them to create drones, ducted fan jets, or anything you can imagine.
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Improvements are also being made to robotic part resource consumption, with better info on consumption and new improved options for power-out situations.

Remember, you can share and download crafts and missions on Curse[www.curseforge.com], KerbalX[kerbalx.com], the KSP Forum[forum.kerbalspaceprogram.com] and the KSP Steam Workshop.

That’s it for this edition. Be sure to join us on our official forums, and don’t forget to follow us on Twitter, Instagram[www.instagram.com] and Facebook[www.facebook.com]. Stay tuned for more exciting and upcoming news and development updates!

Happy launchings!
 
So when do you guys think we´ll get Kerbal Space Program 3: Flat Earth!
When they decide unusual and interesting things are worth it again. Or we get real scientists who actually fully explore ideas without bias and understand the reason why it's important. So, when science dies and is reborn with nothing but engineers with real education. Hopefully not the opposite even though it's going to basically destroy engineering at this point sadly.

Probably when this game is engineering focuses and not, "science," focused.
 
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This amazing game, it looks to be "self-contained", in that one could start with this without playing the original KSP and still get all the fun that's in KSP, and more! Is this a correct assessment?
 
This amazing game, it looks to be "self-contained", in that one could start with this without playing the original KSP and still get all the fun that's in KSP, and more! Is this a correct assessment?
If you mean " everything ends up in explosions" you are correct :)
 
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