If guys can play WITH Tomb Rider girls, GIRLS can play male characters.
Allo allo, what's all this then?
Sorry for the lack of updates, it has been crazy busy here; but in a good way.
Tell us of new stuff Kerrash, are there new ships and what is inside that wheel station? Points will be deducted if you don't entertain.
BEGIN!
And last, in the unlikely case I can convince my gf to play this game, she'll be a dude ingame, and that would feel weird.
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Kerrash aren't here right now. Please leave a message after the tone.
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I agree with J on this - for me it hits the "uncanny alley". I know what my own personal hands are doing through the magic of proprioception. I don't need to see someone else's hands to tell me that. The next problem is they won't align to my hands, which makes the creepy feeling even worse (for example, I press a button on my throttle to lower landing gear. I need to take my hand off the lever, and operate the switch. My switch is different to everyone else's so the avatar ignores it, or does something different. Whatever it does is after I've done it. The effect is exaggerated if I were to use keys and mouse, or a gamepad).
It, for me, is a gimmick, and I'm just glad I don't need to see the hands very often, I'd rather the effort of calculating and rendering it was put into something else in the game or just slightly reducing my power consumption.
Only other option is to remove the avatar completely, which would be inane.
In your very humble opinion of course.Personally I liked it when we didn't have an avatar - then I only saw one set of arms and one set of controls and, guess what, they exactly matched the controller I was using (even when I changed it) and they performed exactly the same action I did. It was so immersive, logical and dynamic and took zero programmer effort!
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Yes I'm being sarcastic, but your "inane" comment forced my hand... my real one, not my avatar's one.
It's an "immersion breaker", as you put it, to have an on-screen body performing actions you're not doing, as much as it is if it's doing nothing... IMVHO.
Only other option? Hmmm, I've given other options - conceal more of the avatar under ship structure (legs/feet) and wrapover consoles (hands), and change the body seating position so it isn't so reclined and in your FoV. Make it there, if you look for it, but not so much in your vision, like in FPS games where you don't see your feet unless you deliberately look directly down at them - which you never really do.
Almost an hour until you answered that comment Jabokai!
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I'm very very disappointed in you! You're getting lazy!![]()
Tell us of new stuff Kerrash, are there new ships and what is inside that wheel station? Points will be deducted if you don't entertain.
BEGIN!
I very much doubt Kerrash will be allowed to reveal too much about possible new content in the game on his twitter account. He probably had to sign some sort of non-disclosure agreement before David let him set foot on the plane![]()
We already got a sneak peak of the new space station in a photograph so hopefully this and maybe a few more new systems to travel to will be in the next part of premium beta.
In your very humble opinion of course.Personally I liked it when we didn't have an avatar - then I only saw one set of arms and one set of controls and, guess what, they exactly matched the controller I was using (even when I changed it) and they performed exactly the same action I did. It was so immersive, logical and dynamic and took zero programmer effort!
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Yes I'm being sarcastic, but your "inane" comment forced my hand... my real one, not my avatar's one.
It's an "immersion breaker", as you put it, to have an on-screen body performing actions you're not doing, as much as it is if it's doing nothing... IMVHO.
Only other option? Hmmm, I've given other options - conceal more of the avatar under ship structure (legs/feet) and wrapover consoles (hands), and change the body seating position so it isn't so reclined and in your FoV. Make it there, if you look for it, but not so much in your vision, like in FPS games where you don't see your feet unless you deliberately look directly down at them - which you never really do.
I stick by my inane comment.
If guys can play Tomb Rider girls can play male characters.And last, in the unlikely case I can convince my gf to play this game, she'll be a dude ingame, and that would feel weird.
That's fine, I'll reword my comment then... I think it's utterly asinine and an absurd waste of graphics rendering to see hands on a controller when I can quite clearly see my own, on my own HOTAS, right there in front of me. It completely demolishes immersion, it looks atrocious and is an abomination that should not exist, even as a choice, to anyone!![]()
My sister and girlfriend always play as guys in every game. There's nothing weird about roleplaying as a guy. Many women prefer it, actually.
That's fine, I'll reword my comment then... I think it's utterly asinine and an absurd waste of graphics rendering to see hands on a controller when I can quite clearly see my own, on my own HOTAS, right there in front of me. It completely demolishes immersion, it looks atrocious and is an abomination that should not exist, even as a choice, to anyone!![]()
That's fine, I'll reword my comment then... I think it's utterly asinine and an absurd waste of graphics rendering to see hands on a controller when I can quite clearly see my own, on my own HOTAS, right there in front of me. It completely demolishes immersion, it looks atrocious and is an abomination that should not exist, even as a choice, to anyone!![]()
I couldn't disagree more.