Kerrash has some interesting E3 tweets

Is Kerrash really immortal? In all of the fuss about the new build, we seem to be ignoring this news. It does sound rather important.
 
If you're using a right handed HOTAS perhaps... what if you're using a keyboard and mouse, left-hand joystick, or gamepad? Just looks silly then and creates a disconnect between what you're feeling and what you're seeing IMHO.

I played Wing Commander for about 10 minutes on the back of loving the original Elite and remember dumping it straight away because I hated seeing the screen avatar holding a joystick when I wasn't!

Good point. Like most I'm very self centered when it comes to my games. I'm sure it would be easy to make the anI'm at ions optional and save resources too.

Maybe even mirror the cockpit for left handed commanders.
 
If you're using a right handed HOTAS perhaps... what if you're using a keyboard and mouse, left-hand joystick, or gamepad? Just looks silly then and creates a disconnect between what you're feeling and what you're seeing IMHO.

I played Wing Commander for about 10 minutes on the back of loving the original Elite and remember dumping it straight away because I hated seeing the screen avatar holding a joystick when I wasn't!


(You're avatar is also flying a spaceship when you're not.) ;)
 
Im not sure if seeing the pilot using a mouse and keyboard to fly the ship on-screen would have the desired effect...

No different to playing a racer and seeing a wheel on the dashboard imho.
 
(You're avatar is also flying a spaceship when you're not.) ;)

Yeah, hence why I don't like avatars on screen - I like proper first person games where you see next to nothing of the supposed you unless you bend over backwards (not literally) to do so. :p

It's different in different games, of course... in an FPS I have no great qualms about seeing a hand on a weapon (even though I prefer to just see a part of the weapon) but in a driving game I hate seeing a steering wheel (I have a real one in front of me, duh-uh, why do I need to see 2) and really hate seeing hands on an in-game steering wheel as they almost never match what I am doing with mine!

People are getting all excited that the pilot's hand was moving in the new E3 trailer but it leaves me cold. I have a hand on a HOTAS throttle (now, I used to use an XBox controller) so I don't want to see another one - it's off-putting and pointless. Doubly so as I use the throttle the other way around from the one in the video - how bad will that look if they don't tie it to the actual direction a person uses!

This is my problem with ED, Star Citizen and Eve Valkyrie... I do accept it's a minority opinion otherwise all these games wouldn't have chosen the same style. I would just have preferred to cleverly hide (through position, ship superstructure and controls), rather than highlight, the on screen parts of the person, and how duifferent they are from what you're really doing, just as a lot of good FPS games do.

It's a bit of a personal bugbear and I'll probably end up playing Limit Theory more than any of the games mentioned above, partly because of it! :D
 
Yeah, hence why I don't like avatars on screen - I like proper first person games where you see next to nothing of the supposed you unless you bend over backwards (not literally) to do so. :p

It's different in different games, of course... in an FPS I have no great qualms about seeing a hand on a weapon (even though I prefer to just see a part of the weapon) but in a driving game I hate seeing a steering wheel (I have a real one in front of me, duh-uh, why do I need to see 2) and really hate seeing hands on an in-game steering wheel as they almost never match what I am doing with mine!

People are getting all excited that the pilot's hand was moving in the new E3 trailer but it leaves me cold. I have a hand on a HOTAS throttle (now, I used to use an XBox controller) so I don't want to see another one - it's off-putting and pointless. Doubly so as I use the throttle the other way around from the one in the video - how bad will that look if they don't tie it to the actual direction a person uses!

This is my problem with ED, Star Citizen and Eve Valkyrie... I do accept it's a minority opinion otherwise all these games wouldn't have chosen the same style. I would just have preferred to cleverly hide (through position, ship superstructure and controls), rather than highlight, the on screen parts of the person, and how duifferent they are from what you're really doing, just as a lot of good FPS games do.

It's a bit of a personal bugbear and I'll probably end up playing Limit Theory more than any of the games mentioned above, partly because of it! :D

I think these games are being built with tech like the rift in mind. When you have those goggles you won't be seeing anything in the real world. I've read that rift games that don't simulate a body can be really freaky. Looking down at your feet and seeing nothing can be really strange.

Even without the rift I prefer fps games that show your body in the world. Otherwise I just feel like a floating drone or something. But that's subjective and I can see your perspective (pun intended). Dropping an otherwise awesome game because of it seems a little strong though. I prefer to see a body but I would never stop playing a game just because I couldn't see one.
 
I have a hand on a HOTAS throttle (now, I used to use an XBox controller) so I don't want to see another one - it's off-putting and pointless.
If I may play devils advocate here, it is not entirely 'pointless'...

One word: Occulus.

It could be presumed that anyone rocking VR for immersion will also have hotas.

If you are playing the game using any kind of closed screen unit, not having a point of reference on screen would be extremely disorienting. As such, the inclusion of such graphical effects are essential.
 
I think these games are being built with tech like the rift in mind. When you have those goggles you won't be seeing anything in the real world. I've read that rift games that don't simulate a body can be really freaky. Looking down at your feet and seeing nothing can be really strange.

Even without the rift I prefer fps games that show your body in the world. Otherwise I just feel like a floating drone or something. But that's subjective and I can see your perspective (pun intended). Dropping an otherwise awesome game because of it seems a little strong though. I prefer to see a body but I would never stop playing a game just because I couldn't see one.

No, I won't drop any of the games because of this, but it will be something I don't like, I know that already. And it may lead me towards playing something else (i.e. Limit Theory) I've pledged for, more than them, that's all. :)

Oh, and I'm weird - I had a Rift DK1 and I hated the avatar in that too! :p I know what you're saying and I know the VR guidelines say a body should be rendered but it really freaked me out the other way! I did not like seeing this body that was completely different to me - clothes, build, sitting position, controls, etc as I found that more of a disconnect than from when there was no body at all... perhaps I rationalised the "no body" version as having some sort of VR/HUD helmet on in the game, I dunno. I have, previously, suggested ways that I feel this could be addressed - having the body in a more upright position (so there's less in your line of vision), hiding various bits (feet, hands) under ship structure and consoles, so it's less "in your face", so to speak. Anyway, apologies for rambling! :p
 

Yaffle

Volunteer Moderator
It's different in different games, of course... in an FPS I have no great qualms about seeing a hand on a weapon (even though I prefer to just see a part of the weapon) but in a driving game I hate seeing a steering wheel (I have a real one in front of me, duh-uh, why do I need to see 2) and really hate seeing hands on an in-game steering wheel as they almost never match what I am doing with mine!

People are getting all excited that the pilot's hand was moving in the new E3 trailer but it leaves me cold. I have a hand on a HOTAS throttle (now, I used to use an XBox controller) so I don't want to see another one - it's off-putting and pointless. Doubly so as I use the throttle the other way around from the one in the video - how bad will that look if they don't tie it to the actual direction a person uses!

I agree with J on this - for me it hits the "uncanny alley". I know what my own personal hands are doing through the magic of proprioception. I don't need to see someone else's hands to tell me that. The next problem is they won't align to my hands, which makes the creepy feeling even worse (for example, I press a button on my throttle to lower landing gear. I need to take my hand off the lever, and operate the switch. My switch is different to everyone else's so the avatar ignores it, or does something different. Whatever it does is after I've done it. The effect is exaggerated if I were to use keys and mouse, or a gamepad).

It, for me, is a gimmick, and I'm just glad I don't need to see the hands very often, I'd rather the effort of calculating and rendering it was put into something else in the game or just slightly reducing my power consumption.
 
I have to admit, I personally dont have a problem with my avatar doing things a little differently to me so its a none issue.

I respect however that it is a problem for some... and its not hard to fix... perhaps they could have the option to make your avatar not visible at all (kind of like alpha 1).

For me that would seem horrible, but each to their own.
 
The main reason you need movement of the controls is for Oculus Rift immersion.

If that would be the only reason then I would have to ask if the investment justifies the result. Because only a tiny fraction of the users would even have a Rift compared to all the others that play traditionally. That would be a very weak argument indeed.

I am in the same camp jabokai. Actually I find the moving controls/hands more distracting than immersing. Star Citizen has it already in game for the AC and already did not like it there.
 
If that would be the only reason then I would have to ask if the investment justifies the result. Because only a tiny fraction of the users would even have a Rift compared to all the others that play traditionally. That would be a very weak argument indeed.

I am in the same camp jabokai. Actually I find the moving controls/hands more distracting than immersing. Star Citizen has it already in game for the AC and already did not like it there.

Tiny fraction? Ho ho! I dont think so.

It works really well in Warthunder. Frontier will miss a trick if they dont sort that out imo.
 
This game is setting itself to be one of the first to be considered an Oculus Rift title, as such it is heavily geared towards that.

I have mine on order as I feel that is how I will get the real feel and I immensely look forward to it. I appreciate a lot of people will not go for a rift, but who is to say they don't become a lot cheaper in a year or two and then Elite is front and centre.

I totally appreciate both sides of the coin on this, but I quite like that Frontier are putting themselves at the forefront of the technology with this and hopefully will benefit from the OR hype moving forward.
 
Because only a tiny fraction of the users would even have a Rift compared to all the others that play traditionally.

The rift users might not always be a tiny fraction of ED gamers.

I am in the same camp jabokai. Actually I find the moving controls/hands more distracting than immersing. Star Citizen has it already in game for the AC and already did not like it there.

As of today, I play without a rift (though I hope to have one within the next two months) nor track IR, so I only see the hands when I'm using headlook keys, which is only when I'm sightseeing.

So most of the time I don't see those hands, unlike in SC and WC which insist on showing them to the players. Chris Robert seems to love seeing a hand on the stick while piloting.

My main complaint about this avatar is that I don't find it too good looking TBH, it kinda look like a placeholder avatar and even if his hands were moving, I'm afraid his shoulders would stay fixed, which would be ugly when you turn your head looking behind.

Also, if I have to have an avatar, I like to choose how it looks. If there's one thing they got right in EVE online, it's the avatar creation !

And last, in the unlikely case I can convince my gf to play this game, she'll be a dude ingame, and that would feel weird.
 
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