Is Kerrash really immortal? In all of the fuss about the new build, we seem to be ignoring this news. It does sound rather important.
No, that's a typo with a "t" too much.
If you're using a right handed HOTAS perhaps... what if you're using a keyboard and mouse, left-hand joystick, or gamepad? Just looks silly then and creates a disconnect between what you're feeling and what you're seeing IMHO.
I played Wing Commander for about 10 minutes on the back of loving the original Elite and remember dumping it straight away because I hated seeing the screen avatar holding a joystick when I wasn't!
If you're using a right handed HOTAS perhaps... what if you're using a keyboard and mouse, left-hand joystick, or gamepad? Just looks silly then and creates a disconnect between what you're feeling and what you're seeing IMHO.
I played Wing Commander for about 10 minutes on the back of loving the original Elite and remember dumping it straight away because I hated seeing the screen avatar holding a joystick when I wasn't!
(You're avatar is also flying a spaceship when you're not.)![]()
Yeah, hence why I don't like avatars on screen - I like proper first person games where you see next to nothing of the supposed you unless you bend over backwards (not literally) to do so.
It's different in different games, of course... in an FPS I have no great qualms about seeing a hand on a weapon (even though I prefer to just see a part of the weapon) but in a driving game I hate seeing a steering wheel (I have a real one in front of me, duh-uh, why do I need to see 2) and really hate seeing hands on an in-game steering wheel as they almost never match what I am doing with mine!
People are getting all excited that the pilot's hand was moving in the new E3 trailer but it leaves me cold. I have a hand on a HOTAS throttle (now, I used to use an XBox controller) so I don't want to see another one - it's off-putting and pointless. Doubly so as I use the throttle the other way around from the one in the video - how bad will that look if they don't tie it to the actual direction a person uses!
This is my problem with ED, Star Citizen and Eve Valkyrie... I do accept it's a minority opinion otherwise all these games wouldn't have chosen the same style. I would just have preferred to cleverly hide (through position, ship superstructure and controls), rather than highlight, the on screen parts of the person, and how duifferent they are from what you're really doing, just as a lot of good FPS games do.
It's a bit of a personal bugbear and I'll probably end up playing Limit Theory more than any of the games mentioned above, partly because of it!![]()
If I may play devils advocate here, it is not entirely 'pointless'...I have a hand on a HOTAS throttle (now, I used to use an XBox controller) so I don't want to see another one - it's off-putting and pointless.
I think these games are being built with tech like the rift in mind. When you have those goggles you won't be seeing anything in the real world. I've read that rift games that don't simulate a body can be really freaky. Looking down at your feet and seeing nothing can be really strange.
Even without the rift I prefer fps games that show your body in the world. Otherwise I just feel like a floating drone or something. But that's subjective and I can see your perspective (pun intended). Dropping an otherwise awesome game because of it seems a little strong though. I prefer to see a body but I would never stop playing a game just because I couldn't see one.
It's different in different games, of course... in an FPS I have no great qualms about seeing a hand on a weapon (even though I prefer to just see a part of the weapon) but in a driving game I hate seeing a steering wheel (I have a real one in front of me, duh-uh, why do I need to see 2) and really hate seeing hands on an in-game steering wheel as they almost never match what I am doing with mine!
People are getting all excited that the pilot's hand was moving in the new E3 trailer but it leaves me cold. I have a hand on a HOTAS throttle (now, I used to use an XBox controller) so I don't want to see another one - it's off-putting and pointless. Doubly so as I use the throttle the other way around from the one in the video - how bad will that look if they don't tie it to the actual direction a person uses!
The main reason you need movement of the controls is for Oculus Rift immersion.
If that would be the only reason then I would have to ask if the investment justifies the result. Because only a tiny fraction of the users would even have a Rift compared to all the others that play traditionally. That would be a very weak argument indeed.
I am in the same camp jabokai. Actually I find the moving controls/hands more distracting than immersing. Star Citizen has it already in game for the AC and already did not like it there.
Yeah, hence why I don't like avatars on screen - I like proper first person games where you see next to nothing of the supposed you
Yeah, same here! Well, except for Tomb Raider...![]()
Because only a tiny fraction of the users would even have a Rift compared to all the others that play traditionally.
I am in the same camp jabokai. Actually I find the moving controls/hands more distracting than immersing. Star Citizen has it already in game for the AC and already did not like it there.
And last, in the unlikely case I can convince my gf to play this game, she'll be a dude ingame, and that would feel weird.