Wow this is right on time.
Just got my X52 working and trying to figure the stock stick assignments.
Thank you sir!
Just got my X52 working and trying to figure the stock stick assignments.
Thank you sir!
...The reference sheet generator has been updated and is available at http://www.mcdee.net/elite/ It takes a copy of your custom binds file and generates reference sheets for you for both keyboard and HOTAS. Details of how to use it are available on the site...
Trying this marvellous generator. I use xbox360 gamepad and seems, it's showing some controls wrong.
http://www.mcdee.net/elite/binds/mpznmh
Don't have xbone controller, so don't know which ones are lt/lb and rt/rb, lower or upper. The problem is - I have "increase speed" on rb, and "full throttle" on shift1+rb, but generator shows this functions on different buttons, same with "decrease speed"/"all stop". Either non shifted functions of shifted on lt/lb and rt/rb are mixed up. Hope you understand what I mean![]()
<IncreaseSpeedButtonPartial>
<Binding Device="GamePad" Key="Pad_RTrigger" />
<Inverted Value="0" />
<Deadzone Value="0.00000000" />
</IncreaseSpeedButtonPartial>
<SetSpeed100>
<Primary Device="{NoDevice}" Key="" />
<Secondary Device="GamePad" Key="Pad_RBumper">
<Modifier Device="GamePad" Key="Pad_LThumb" />
</Secondary>
</SetSpeed100>
Yes, I had srv controls set differently, colours made it clear, I was confused. Thanks for great tool and sorry for raising false alarm!Looking at your binds file it shows:
Code:<IncreaseSpeedButtonPartial> <Binding Device="GamePad" Key="Pad_RTrigger" /> <Inverted Value="0" /> <Deadzone Value="0.00000000" /> </IncreaseSpeedButtonPartial>
and
Code:<SetSpeed100> <Primary Device="{NoDevice}" Key="" /> <Secondary Device="GamePad" Key="Pad_RBumper"> <Modifier Device="GamePad" Key="Pad_LThumb" /> </Secondary> </SetSpeed100>
so it appears that the configuration as being displayed is correct.
Might it be that you have buggy and ship controls bound to different controls? Easiest way to check is to deselect the 'SRV (buggy) controls' option when generating the template, or to use colours to show different types of control.
Okay I've swapped them around, see how it looks now.
My Logitech G13 wasn't recognized and your site recommended I post about it here. The reference was "djnzaj". If you need it I can provide a link to my binds file and a layout image of the keypad with the functions written to their locations. Just let me know.
This looks like an awesome utility! MEGA thanks for the work putting it together and posting here!
I currently use a Siatek X52 hotas. This has a reasonable number of bindable switches (6), but I would really like more! Can anyone advise which hotas offers more that are bindable with ED and where possible that are supported by this app?
Thanks!![]()
How do you define which keys on the G13 do what? I looked at your binds file and the only items in there for the G13 are the joystick, there is no information about the keys.
If the keys are hard-coded to specific buttons then I could probably put something together. But if you use a third-party piece of software (e.g. the Logitech software) to map the keys then I won't be able to do a lot as we don't have that mapping.
I'm doing it wrong. Thank you for the HOTAS sheet generator - it's a fantastic tool.
Now to business - it suggests that I am doing it wrong by having my Thrust Left and Thrust right on my Thrustmaster HOTAS X throttle rocker switch (I cannot remember what it's called - but the big one on the front of the throttle).
I think it's because it regards this as a digital input as opposed to an analogue one, but I have no idea what else I could use, when in battle I want to be able to thrust left/right up/down to try and keep track of the target. Am I missing out because I have the wrong button selected - can someone suggest a better configuration?
Your right JGM. I have a G13 and the keys are mapped from Regular Keyboard keys. So it will not be a discrete device. If your Landing Gear is defined as the L key, the key on the G13 will be assigned to send L as well.
I wish there was another way to define them, but I have not found one yet. The only good thing is that you can define a Macro for multiple commands such as Request Docking.
The rocker is an analogue input but it sounds like you have bound digital controls to it. Let me know your reference and I'll take a look to confirm.
I will no problem - but would it be possible to tell me where I could change it - if it was the case?
When you mean my reference - do you mean my bindings file or just the webpage reference sheet?
The six character reference from the graphics pages will be enough.
Here you go SSYNZM - I don't really understand where in the controls section you can choose analogue or digital.