Many interesting posts in this thread, especially about comparisons to other games.
Yes, I've just spent months immersed in Total War Warhammer PvE, which like all such games ultimately goes back to Civ, and the PvE did seem much more meaningful than in ED.
But of course in TWW I was playing as a general/god, in a single player environment. I don't know how if at all that could be made to work in ED, where we play as one random guy in a multiplayer environment.
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Going back to the consequences of PvP death, I don't think that loss of credits, missions or cargo are too harsh or disproportionate.
I do, however, think that Frontier should act in some way to reduce the only two true 'spikes' in the game: loss of exploration data and loss of high-level NPC crew. Both of those are completely out of line. I would literally pay a billion credits to save explo data (*if I had any) or an Elite SLF pilot (*if I had one).
Those penalties both seem anomalously harsh, to me. They are out of balance with all the others, because they can set the player back weeks or months, not days or hours.
Maybe I spent too much time playing Civ games, where NPC-controlled nations remember if you break treaties, steal technologies, and stab them in the back to get ahead, and treat you as Untrustworthy when you act in such a manner. Maybe Powerplay and space-politics were not well thought out, badly implemented, and in dire need of some major overhauling around here.
Yes, I've just spent months immersed in Total War Warhammer PvE, which like all such games ultimately goes back to Civ, and the PvE did seem much more meaningful than in ED.
But of course in TWW I was playing as a general/god, in a single player environment. I don't know how if at all that could be made to work in ED, where we play as one random guy in a multiplayer environment.
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Going back to the consequences of PvP death, I don't think that loss of credits, missions or cargo are too harsh or disproportionate.
I do, however, think that Frontier should act in some way to reduce the only two true 'spikes' in the game: loss of exploration data and loss of high-level NPC crew. Both of those are completely out of line. I would literally pay a billion credits to save explo data (*if I had any) or an Elite SLF pilot (*if I had one).
Those penalties both seem anomalously harsh, to me. They are out of balance with all the others, because they can set the player back weeks or months, not days or hours.
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