Krait mk II unlikely to get scanned?

Being a hidden value, FD could change it in the next update and make all krait users being top of scan list, panic moment..
I love the idea.
 
I was intrigued by that as well OP, so I started an experiment : take each of the 'default' ships out to the Nav Beacon and leave it, count the scans, see how they differ.

So far:



As you can hopefully see (if imgur is not blocking any more) the Krait does see to get scanned less than Pythons, but there are other ships that get scanned less. The only one with zero scans was my super-cold DBX. But, need more data - takes a while when you need the ship alone for 1hr+, luckily the World Cup is keeping me distracted ;)

Your data collection is admirable. Would you perhaps be willing to redo it with a more controlled heat factor?


Also only include scans by law enforcement. At the most bounty hunters as well.
 
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Your data collection is admirable. Would you perhaps be willing to redo it with a more controlled heat factor?


Also only include scans by law enforcement. At the most bounty hunters as well.

The task is quite huge, any help would be appreciated :)
 
If the temp is too low, the NPC ship will stay with your ship trying to scan for at least 5 minutes. It will stop trying to scan other ships too so it might affect the results. I think it does matter to make sure the ship can at least be resolved/locked and scanned.

Now THAT is interesting. Is it enough of a difference that a smuggler may want to wing up with a conspicuous ship, so it draws attention away from them?
 
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Now THAT is interesting. Is it enough of a difference that a smuggler may want to wing up with a conspicuous ship, so it draws attention away from them?

But the conspicuous ships have to outnumber the police count, or at least match.
 
But the conspicuous ships have to outnumber the police count, or at least match.

So the police ships are smart enough to not all glom on the same one. Still, it does increase the odds in your favor somewhat.
 
So the police ships are smart enough to not all glom on the same one. Still, it does increase the odds in your favor somewhat.

It does, indeed, you raised a very good point. The same police/pirate/bh wing wont scan you more than once. Other wings around, depends, I couldn't figure out how it works exactly. It may happen that a crime is committed in the scene and the police will ask for a new rescan of the whole population tho.
 
It does, indeed, you raised a very good point. The same police/pirate/bh wing wont scan you more than once. Other wings around, depends, I couldn't figure out how it works exactly. It may happen that a crime is committed in the scene and the police will ask for a new rescan of the whole population tho.

system authority ships are one scan for all system authority ships present regardless of wing: when one sys auth ship scans you then the rest will leave you alone. pp ships will each want their own scan, but don't have manifest scanners. after a crime everyone gets scanned again where the same rules apply again - once you are scanned by one sys auth you are good to go (pending you weren't the one shooting).

keep in mind that wanted status in system is resolved through a passive scan that can reach up to the max resolve range. i don't know the resolve range of npcs. it feels pretty far though. for reference i've been testing the possibility of dropping into normal space off radar. no fuzzy blip. i figure to do this i need to be at 0 heat on drop and immediately turn off every single module since there is a second delay before i show on scanners anyway. the other requirement is any targets need to be more than 1.5km out so this has no relevance on interdictions, but for dropping into station instances or on the outskirts of a nav beacon (manual drop at 120km to get about 80km out) i thought would be useful.

on testing the nav beacon scenario more often than not a single pp ship will spawn 5-8km out. as much as i've tried, with silent running and not, and even at that distance, the ship spawns facing the opposite direction then after 3 seconds without fail crazy ivans and makes a beeline right towards me. yet when outrunning an anaconda in a cold running ship they give up after 6km and turn around to jump. i don't know if that is baked in code telling them to bug out on small fast ships or if they can no longer see me on radar and disengage. cause a python doesn't give up until you jump. so it's hard to know what is caused by not showing up on radar, being an unresolved contact or by programmed ai behavior.
 
A ship that will be "scanned less often" can be that for many reasons, so there's no reason to fix temperatures all the same. Instead, have the same loadouts and if the Krait runs colder with the same loadout, that should mean fewer scans. If the goal is to see what aspect of the build creates the difference, there are simply too many variables and RNG to gain more than a notion and beyond reasonable doubt evidence, but not infallible evidence.

It should have a smaller silhouette sensor return from the side, but probably larger from above.

Unless you think there's some magical number the developers put in to say "don't scan me because I'm a Krait".
 
I have definitely noticed that as I have engineered for combat readiness I am scanned more frequently. When kitted for mining, not so much.
 
Time to mention the elephant in the room:

Paint job.

The Krait can't use Midnight Black.

Presumably because this would really push it off the scale...
 
Paint jobs surely don't affect the scan chance/rate?

In space all the ranges sensors work at make eyeball distance pretty much irrelevant. Combat is different as that does happen at eyeball distance (for teh gameplay), but scans should not be affected by paint job?
 
Paint jobs surely don't affect the scan chance/rate?

In space all the ranges sensors work at make eyeball distance pretty much irrelevant. Combat is different as that does happen at eyeball distance (for teh gameplay), but scans should not be affected by paint job?

But this is the future.

I mean... if we have this painted on airplanes now... https://en.wikipedia.org/wiki/Radiation-absorbent_material

Why wouldn't there be some futuristic type of paint-job to counter futuristic scanning technology? :)
 
Midnight Black... feh.

I want wireframe for Krait :)

ZtQUWDJ.png
(from https://forums.frontier.co.uk/showt...it-s-Wireframe-Model-from-the-Thargoid-Sensor)
 
I was intrigued by that as well OP, so I started an experiment : take each of the 'default' ships out to the Nav Beacon and leave it, count the scans, see how they differ.

So far:



As you can hopefully see (if imgur is not blocking any more) the Krait does see to get scanned less than Pythons, but there are other ships that get scanned less. The only one with zero scans was my super-cold DBX. But, need more data - takes a while when you need the ship alone for 1hr+, luckily the World Cup is keeping me distracted ;)
+rep for the experiment.

However, it's important to understand what 'less likely to be scanned' actually means. I don't think it means that a certain ship gets only scanned 1/4 times. I believe authorities try to scan EVERY ship but they have different priorities. If there are only two Eagles there would be a 50/50 chance to get scanned first. If there would be a Krait and a FDL they would go for the FDL first and the Krait second. So if you want to do such an experiment you would also need to note which other ships are around...
 
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