Krait Phantom: A new Asp Explorer competitor!

- It has by far the best cockpit view of any exploration ship. The Kraits are decent, and certainly leagues better than Anaconda's view, but the top left and top right corners are blocked off. Whereas Asp's is completely unobstructed on all sides but straight down.

But that cockpit though *yuck*
The Krait has a cozy bridge full of little details. The Asp has a steel plate in a glass bubble..
 
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Don't listen to the Shofixti! :) The Asp is still a thing of beauty to some people. Some. ;) :D

(* Shofixti is a reference to the avatar image)
 
Nope. MKII's cockpit is 10 times better than the Phantom's. That said, literally everything else about the Phantom is better than the MKII, so I'm still upgrading.
 
- It has by far the best cockpit view of any exploration ship. The Kraits are decent, and certainly leagues better than Anaconda's view, but the top left and top right corners are blocked off. Whereas Asp's is completely unobstructed on all sides but straight down. That being said, the Krait Phantom has an amazing *internal* view. That cockpit interiour is gorgeous!

That's True, but I like it ... seing my Multi-canons while I explore is Amazing !!!!!!

I know they reduce the range, but I like having them ...
 
Yeah, looks like Coriolis had it right. Moving my modules over from my Mk.II with an unladen of 56.34, the Phantom is getting 63.50. Nice. Granted that includes downgrading the SRV bay from 6G to 4G. :)
 
Testing the Phantom really made my evening yesterday, such an awesome ship! Sound, thrusters, speed, range, everything is good. You don't need SLF's as the ship itself can compete with them.
Only real downside so far is: Only 2 srv's.
 
You could always downgrade to a 5A fuel scoop (I'm assuming that's what's in your size 6 optional, at any rate) A 5A will refill the tank in 55 seconds, versus the 6A's 36.
 
You could always downgrade to a 5A fuel scoop (I'm assuming that's what's in your size 6 optional, at any rate) A 5A will refill the tank in 55 seconds, versus the 6A's 36.

Personally, that scooping rate is too slow for my taste, can't stand that over a longer period.
 
Only real downside so far is: Only 2 srv's.

Managed just fine with 2 SRVs during DECE. And if you lose another because of the damage bug during DW2, you can always ask support to replace it. Been there done that. ;)
At DECE/BPE meet my SRV got replaced within an hour after i put up the ticket. :D
 
Managed just fine with 2 SRVs during DECE. And if you lose another because of the damage bug during DW2, you can always ask support to replace it. Been there done that. ;)

"Managed just fine" and mentioning support in the same line… yeah, sure :D
MAYBE I'll go with Phantom on DECE2. IF that happens (tho I think it's more a question of when).
 
"Managed just fine" and mentioning support in the same line… yeah, sure :D
MAYBE I'll go with Phantom on DECE2. IF that happens (tho I think it's more a question of when).

Managed just fine, meaning outside the meetups i didnt have any situations where i was even close losing my SRV. All my SRV explosions was caused by that well known bug during meetups.
And since support can replace those, i dont see any reason for taking 4 SRVs. ;)
 
Do SRVs break so easyly for nedding a 3rd one ?

Not in normal circumstances. But theres this bug which causes SRVs to take excessive damage when theres multiple cmdrs present at the same location. Even the smallest bump can cause huge hit on SRV hull, or even an explosion. This is a well known bug and its been there since SRVs came to Elite with Horizons.
Not even a premium hull synthesis helps, i got my SRVs destroyed from small bump with premium hull with 80% left back in DECE. Three times. :D
 
Pretty strange that such an error is still not fixed, isn't it?
The problem gets steadily worse the more players are in the instance.

They put a workaround in fairly early on to try to mitigate it - which is why in a single-player instance or even one with just a few players, the SRV can now fall several hundred metres at high speed and take no/minimal damage if it lands on its wheels - but I suspect the underlying issue is basically the "big instances get weird" problem which has always been there.

You've got twenty/forty/eighty clients all with their own opinion of what the instance looks like, all constantly sending updates to each other to try to keep those opinions at least somewhat in sync, with a variety of network connection qualities and point-to-point latencies of significant fractions of a second, and trying (and often failing) to maintain 60FPS rendering and sim updates along with that. Incorrect calculations of exactly where the ground is and how hard you just hit it are pretty much inevitable at that point.

The impressive thing is that things nevertheless sometimes keep enough in sync that you can have a 40-person meetup at all. Fixing the issue would probably require placing a much lower hard cap on the size of an instance, and a much lower hard cap on the maximum latency between two instance members, and then we'd be back to 2.0ish instancing where getting an entire wing into the same instance could be horribly unreliable.

A few more generations of intercontinental cable upgrades, and a substantial rollout of end-to-end optical fibre home internet, and this bug might go away.
 
(...) I suspect the underlying issue is basically the "big instances get weird" problem which has always been there.
Well... There are PUBGs and other Fortnites where there are even more people and things are as fast and as ping-sensitive as in ED and they generally work OK. So, indeed, it must be something wrong with the instancing mechanism.

But ok, let's cut the off-topic. ;)
 
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