I love this game, but I've been experiencing a mini gamer-crisis where playing it feels more like homework than fun. And the looming, eventual existence of a sequel, despite how excited I am for it, is kinda making it worse. But there's something the sequel could do that will make up for it. Let me explain.
I've posted before about the useless, broken tagging system we can use for blueprints, and how it makes things impossible to find; especially when you have a lot of blueprints. But after trying to get back into this game, I can't help but bring it up again.
As someone who loves to build, but hates starting from scratch, I love the steam workshop. But after a while... good luck finding what you want in-game, unless you can remember the name of the exact blueprint and type it in.
This has led me to putting down every blueprint I have downloaded onto a blank zoo map, resaving them as my own new blueprint, and giving them a name that includes the "tag" I WOULD be using to find the item again-- if the tagging function wasn't broken. This, as you can guess, is an insane amount of work. (This is where the "homework" aspect comes from-- I'm not even done saving all my blueprints this way, and I'm kinda giving up on it.)
After all this, I fear I wont be able to finish any of the cool parks I've been working on, by the time the sequel comes out. And it's rather sad to think I wont be able to share all the things I've worked on for so long, since we'll all have moved on to the new game.
It all just makes me dream about how much more efficient and easy building things would be, if there was an actual good way of organizing our blueprints (and pieces of blueprints) for later use. Imagine if it was part of the user interface! This might be my most desired improvement that PZ2 could have above the original, along with the function of changing path type and construction pieces by simply highlighting them and choosing the different texture, instead of having to replace everything piece-by-piece.
I've posted before about the useless, broken tagging system we can use for blueprints, and how it makes things impossible to find; especially when you have a lot of blueprints. But after trying to get back into this game, I can't help but bring it up again.
As someone who loves to build, but hates starting from scratch, I love the steam workshop. But after a while... good luck finding what you want in-game, unless you can remember the name of the exact blueprint and type it in.
This has led me to putting down every blueprint I have downloaded onto a blank zoo map, resaving them as my own new blueprint, and giving them a name that includes the "tag" I WOULD be using to find the item again-- if the tagging function wasn't broken. This, as you can guess, is an insane amount of work. (This is where the "homework" aspect comes from-- I'm not even done saving all my blueprints this way, and I'm kinda giving up on it.)
After all this, I fear I wont be able to finish any of the cool parks I've been working on, by the time the sequel comes out. And it's rather sad to think I wont be able to share all the things I've worked on for so long, since we'll all have moved on to the new game.
It all just makes me dream about how much more efficient and easy building things would be, if there was an actual good way of organizing our blueprints (and pieces of blueprints) for later use. Imagine if it was part of the user interface! This might be my most desired improvement that PZ2 could have above the original, along with the function of changing path type and construction pieces by simply highlighting them and choosing the different texture, instead of having to replace everything piece-by-piece.