A few basic facts:
1- A major component of the game (and method for getting materials) is settlements.
2- Half the settlements are in darkness. Some tidally locked, others with a day/night cycle.
3- The game is very dark, realistic, but very dark. It is also much darker now than it was in Horizons, or even the Odyssey Alpha.
4- Suits do not have night vision by default.
So as designed, half the game is incredibly hard to navigate until you get your first suit upgrade, night vision. This seems like a wasteful reward for something that should be installed by default with every suit.
When browsing missions, the game does not tell you which settlements are in light/dark until you actually reach the planet. So even if making players stick to daylight in the early part of the game, they don't have a good mechanism for knowing what kind of planet they will be approaching.
My conclusion: Ships and the SRV have night vision by default. Suits should be the same.
1- A major component of the game (and method for getting materials) is settlements.
2- Half the settlements are in darkness. Some tidally locked, others with a day/night cycle.
3- The game is very dark, realistic, but very dark. It is also much darker now than it was in Horizons, or even the Odyssey Alpha.
4- Suits do not have night vision by default.
So as designed, half the game is incredibly hard to navigate until you get your first suit upgrade, night vision. This seems like a wasteful reward for something that should be installed by default with every suit.
When browsing missions, the game does not tell you which settlements are in light/dark until you actually reach the planet. So even if making players stick to daylight in the early part of the game, they don't have a good mechanism for knowing what kind of planet they will be approaching.
My conclusion: Ships and the SRV have night vision by default. Suits should be the same.