Well, it was only about 20 jumps away for my DBS runner ship, so i visited the little planet. Funky system for night types, as it has 11 suns! Fun experience, it does give you the feeling that you can't afford to make mistakes. So i took a conservative approach, slowly land and take off without steep climbing. It worked okay. No heat problems either, but my ship is engineered for heat efficiency, although all modules are minimal for jump drive optimization (about 68lys). There is also a nice distant orbital station to visit on the way there from the bubble, Pratchett's Disc in HIP 74290.
Driving around with the srv is fun, just don't go into any craters cause good luck trying to climb up . Prospecting was fun too, as the pieces stay in place and you just select and collect them all without moving! Kudos to OP!
Hope you checked the tourist beacon out
For takeoff (if I'm doing it safely) I just get off the ground and immediately gear up and engage forward level flight whilst continuing to apply vertical thrust and watching my temperature. Then slowly bleed off the vertical thrust. Then rotate the nose up and fly gracefully out of the gravity well.
Don't ever just cut vertical thrust from full to dead and that goes double if you have FA on since the ship will helpfully fire the thrusters on top of the ship to kill your ascent, which will absolutely, definitely happen.
The unsafe way is exactly as above, only as soon as you're off the ground (like 5m up) get the nose above 0 degrees and hit boost. A ship that runs cold is a very good idea when doing it that way; I don't think I will ever get the burning smell out of my Imperial Courier after last time.
If you like landing on crazy things, I'd recommend this next. It's out near Colonia unfortunately but worth the trip for a thrill-seeker.
https://forums.frontier.co.uk/showthread.php/357172
Only 1.17G but it orbits a white dwarf, has a one hour orbit and spends all but about 10 minutes of it inside the white dwarf's exclusion zone. It's the only place in the game where I've managed to supercharge my FSD whilst taking off, at an altitude of roughly 2KM. Unintentionally I might add.
There are some videos later in the thread above - if you do try it I would recommend wearing your brown flight suit...
Thanks for the kind words and the suggestions. I've already landed on the "world of death" planet, i was near Colonia when the original thread came up, so I visited it. It surely is one of the best exploration thrills in the game.
I think I'm going to visit these two colliding planets next. There was a relative thread around recently..
The moon collision at Kyloasly DA-A f69 happened on the 11th and isn't due to happen again for another 134.2975139 days....
I think I'm going to visit these two colliding planets next. There was a relative thread around recently..
I have several videos landing on that planet as well as "The Mighty" ( Kyloalks DL-Y g17 4 )
Playlist: https://www.youtube.com/playlist?list=PLAiQlEK3JoEt8w2kOzeIxSGrlQRNJnkeB
My Guide to High Gravity Landing ... https://sites.google.com/a/hutchins1.net/majklutz/guide-to-high-gravity-landings
If you had trouble taking off. please take a look at that guide above and the accompanying videos.
Taking off in High G
Well, yeah, that could be a problem in theory, but IMO it's the best way to land gently without analog thrusters. Having analog thruster control I can gently drop straight down on a landing spot at <1m/s which is why it's highly recommended.... use of a gentle forward glide to drop those last few feet would be that you move away from the viable landing area?
Yeah. The trick is using that "virtual axis test loop" checkbox.Getting joystick curves to work in ED is slightly tricky but there's a great video which talks you through it (providing you can undersand a fairly heavy scottish accent).
Thank you! I have a strict explorer build on my ship. I tried for the lightest build I could get and the best thrusters and FSD (FSD is engineered and the thrusters are not) My hull is unmodified and shields are practically non-existent (222mJ) I just went VERY, VERY slow on descent. Literally, I leveled off at about 9km coming in after the Glide finished, I actually think I aborted it early. I throttled all the way down on everything, I did not touch my vertical thrusters once. I'd pitch my nose down about 15 degrees and the ship would start to descend on its own, then I'd pull back up to level and allow everything to stabilize. Never once did I increase throttle or push down on vertical thrusters until I was 10-20m from the surface and kicking up dust. Even then I was wary and only did extremely slight adjustments to find a level landing spot. I only used my pitch to descend and even then, very little at a time. Take-off is a different story. I could ascend on vertical thrusters only after I "broke loose" from the surface. In hind-sight I would have done that far longer than just getting up 10km, I would have waited until in orbit before I ever thought about switching to main drives or pitching up or any of that nonsense, LOL.
Of course most explorers go super minimal on Thrusters as basically pointless most of the time. But clearly a high G world is the exception
I recall landing on some and just lowering my nose very slight and moving forwards so as to lose altitude.