Large guild question

There are means to establish a player-created Minor Faction which serves pretty much the same role as a "guild", though "guilds" are really for things like Warcraft or Elder Scrolls Online.
As stated, you can create a Private Group as well, though this will limit your interaction to just those within your private group.
For a more public "profile", the Minor Faction route is the better option.
 
Ok that makes sense, that is why I asked, I noticed that no one really talks about the online version of the game being all that great, most talk about playing in single player or coop mode and I noticed all the videos on youtube didn't have anyone around but npc's.
To bad it looked so good...Thank you for your help.

First the galaxy is big and to quote one of my favourite books.
"Space is big. Really big. You just won’t believe how vastly hugely mindbogglingly big it is. I mean you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to space."
Over 400 billion star systems to explore and be in. I can play for days on end in the bubble ( populated space) and not see a single soul in open play. It is true that the instances on how the game operates only allows 30 players in one instant ( if I am wrong on this please correct me), but this shouldn't stop people working towards the same goals. This is how the background simulation works, even for people in solo or group mode that background simulation is still running. So say for example my connection is a bit y one night I can still play the game in solo and still effect the galaxy, so when I do return to open play which is 99% of the time I haven't lost any of the work I put in.

If your guild uses a popular VOIP program then working together is going to easy. Wings are a max size of 4 per wing though as Elite is not really designed with huge guilds/corps as it is meant to be a game about the individual surviving in the galaxy. Eve Online although a really nice game is vastly different from this as its focus is on the huge corps and players controlling huge swathes of space. Something which is not possible in Elite thankfully. After playing a long time in Eve Online I vowed never to return to the game because it didn't cater for my needs. When Elite Dangerous was kickstarted I was over the moon ( no pun intended.) Because this was the game for me who enjoys the single player experience of exploration and small groups over the 1000 man fleets I had been flying in.

Players can't own territories in space, sure they can try but it never actually holds. Most you can do is get your own faction into a system like some of the player groups have done. But you as a player won't get anything out of it such as money, all there would be was the satisfaction of having a name you choose in the game.

In time we may ( I really hope) see player owned bases which was mentioned in the developer diaries which would be destructible. First though the game needs to add a few more things before this is possible. We are on the 3rd year of the game so far and a lot has been added, soon we are going to get multicrew ships which means potentially you could have 16 people working together in a wing. 4 players in each ship. :eek:

Forget the nay sayers make up your own mind. Buy the base game and give it a try, if you get stuck there are plenty of people on the forums who are willing to help with advice or videos giving tutorials on how things work. Remember Eve Online no publisher wanted that game and now look at what it has achieved, I was there in Eve on release day when we had only mining and the largest ships in the game were battleships and no POS. Over the past decade of release the game has grown with more content and I think Elite will do the same.

Elite Dangerous is a niche game as well as Eve Online.
 
.. ED is more like your parents tell you what to do and you follow it, when the dev says no no stop, that is mean, you then have to stop, they will guide you on how to make money and how you can spend it and if you want to give it to someone like in real life the dev says...NO!....it is 2 separate game.

Wait....you own ED?
 
You have to remember that EVE is about true realism to real life. You can do what you feel like doing and ED is more like your parents tell you what to do and you follow it, when the dev says no no stop, that is mean, you then have to stop, they will guide you on how to make money and how you can spend it and if you want to give it to someone like in real life the dev says...NO!....it is 2 separate game.

Aaaah! Thought thread was serious.

You're in for some reaaaaaaaaaaal shocks when you get out to play in real life.
 
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My guild has hundreds of members and we have been looking at Star Citizen, we currently play EVE, but really like the look of Elite Dangerous. I know Elite Dangerous does not have a guild/corp mechanic but was wondering how hard would it be for us to group up and fly together to accomplish our goals.

As in meeting up in the same system going after targets or all mining together....any info would be appreciated.

Wing mechanics and private group is the only way to do what you are looking for. If you want persistent, in-game stuff, then you have the wrong game. ED, at least so far, isn't about building a guild. You are a single pilot. Just a drop in the bucket. For the most part, the only person you can rely on and trust is yourself.

I know that ED has the MMO tag on steam and whatnot, but it doesn't have the typical MMO mechanics like guilds. It is just different.
 
No just looking for persistent universe only.....Don't care much for the single player or private server stuff, I like MMO's and a full and crowded universe.

Elite Dangerous is not a persistent universe nor a sandbox. It's a theme park peer-2-peer game with gameplay elements that give you the impression of an MMO. Solo, Private and Open share the same server which also mean that they can affect the background simulation in safety.... Nothing you do in Elite really matter, you cannot control the economy, you cannot change the shape of the universe, you can't blow up a station, you can't start a corp/guild or start a large scale war...etc

Everything is done on the forums or via text in the boring galnet or by waiting 6 months for frontier to add something ''new'' that relate to the ''BGS'' background simulation. The only persistent/emergent content is PVP and CG's when you encounter other players.

Welcome to Elite : A mile wide but an inch deep.
 
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You absolutely can play with large groups - but as mentioned, not in the game ;)

I enjoy playing among a large group as well - but mostly I talk/communicate/work with through external means and never actually interact in the game. Now there is the core few people that I DO wing/up with an play with; but again, those interactions 90% of the time are with 1 wing (meaning 4 or less players, including you). And there is the occasional- get everyone to "X" system for a group against group conflict - and those are always great fun, but again the # of players is usually less than 14-16 in one instance; and you will have others in your group in their very own instance that you won't see.

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And yet you still play it...

He's SDC - enough said. Nothing but hate, garbage, and griefing come out of that group.
 
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You absolutely can play with large groups - but as mentioned, not in the game ;)

I enjoy playing among a large group as well - but mostly I talk/communicate/work with through external means and never actually interact in the game. Now there is the core few people that I DO wing/up with an play with; but again, those interactions 90% of the time are with 1 wing (meaning 4 or less players, including you). And there is the occasional- get everyone to "X" system for a group against group conflict - and those are always great fun, but again the # of players is usually less than 14-16 in one instance; and you will have others in your group in their very own instance that you won't see.

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He's SDC - enough said. Nothing but hate, garbage, and griefing come out of that group.

You can play with large groups but not in game [wacky] so how do you play with them if you can't play with large groups in-game? let me guess, sharing screenshots :eek: !

No you can't play the game with large groups at all, it just doesn't even work or instance half the time you know....
 
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And yet you still play it...

nope not really, I uninstalled a while ago :
pNr0TWS.jpg


meanwhile, I am playing this game called Elite : Forum posting

it's fun but they have a strange achievement system.
 
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It would be a massive waste of time for your group, do not bother.

i think as long as u understand the limitations of the BGS and ingame mechanics u can still create innovative mmo content. The more players means more sales. Make sure u get youre members to voice constructive opinions here on the forums

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Guilds are on the possible future features list. Maybe for season 3.

I think season 3 might not quite be here yet

More varied SRVs possibly - they should continue to build on the planetary stuff
Engineers for SRVs and figthers
Additional minor faction options
BGS enhancements
Powerplay updates
Markets and mechanics for data and materials (selling exploration data and research data)
An expansion just for exploration content
Deployable planetary mining rigs ( or ship modules)

There is a lot of infill room to fill season 3 i would have thought before legs and atmospheric planets
 
Elite Dangerous is everything bad about massively multiplayer networking combined with what has to be a fever dream concocted idea of combining a single player game with a multiplayer game and succeeds in doing neither to anyone's satisfaction.

Absolutely spot on. I couldn't have put it better myself! :)

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Guilds are on the possible future features list. Maybe for season 3.

Is that sarcasm? :D Let's face it though, if FD keep on concentrating on this MP/PvP nonesense, then you may well be right! :)
 
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