Latest CG, the clearest example of P2W in ED to date?

I just see this all as FDev stepping up to create a reason to keep the servers running. 10 years+ or a game is amazing at the moment. Millions of people complain that the multiplayer servers in various games get turned off when they got there money's worth by paying for a game, but not forever.

There are complaints about greed. But I argue that the greed is from the consumers.
More and more we want something for nothing. Downloading various games on their mobiles/Epic/Steam for free or on sale and complaining for adverts. These games are created and then ran by people who need to be paid.

I am willing to pay to play. And if I get a better ship that's a bonus. I just can't afford to. I thank FDev for an innovative to try to keep the game going when there would be thousands of complaints if they stopped making enough money for it to be viable.

Anyone who bought the PCII, Corsair etc. paid to name stations, bought pointless paint jobs or Odyssey outfits... I thank you for keeping my game running!
 
As I said a few days ago, it'll be interesting to see how this CG turns out.

I've had a couple of sessions this weekend.
Spent the first one loading up my FC with 22k tonnes of stuff.
2nd session I started delivering to Minerva.
Took 3000t to get into the 75% and 7000t to get into the 50%.
Still got around 15kt of stuff in my FC which I'll offload gradually and then, perhaps, go and fill up my FC again at some point.

Judging from the system chat, there's a lot of people who're delivering big quantities (>20kt), and they're all flying PC2s.

I wouldn't be surprised if the threshold for top 75% does end up being a bit higher than the usual half-dozen delivieries.
But this is what I mean. You don't need a PCII, or a fleet carrier. Fleet carriers mean you need to do 2 docks for every one just flying to stations. A run a day on average, and a push at the end will do the job.
There is no need to fill the carrier in 27 runs including 54 landings followed by the same to offload it. If you want to hit high on the CG, fair game. But the top player must have done almost 60 runs a day in a PCII. That's dedication and time nobody else has. They''l beat you in a Type-8 because that would still be over 80000 ton!

OO, and in a sidey they'd have over 3000 units and still be in the top 75%.

Play to win I say, whover they are!
 
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I just see this all as FDev stepping up to create a reason to keep the servers running. 10 years+ or a game is amazing at the moment. Millions of people complain that the multiplayer servers in various games get turned off when they got there money's worth by paying for a game, but not forever.

I get the feeling that, over the last year or so, FDev have re-evaluated the potential of ED as a revenue stream.
Previously, they were still clinging onto the idea that they might be able to turn it into the next Fortnite or Minecraft but they seem to have realised that, more modestly, a loyal player-base will keep on spending money on ED in return for reasonable quality updates so it's worth keeping it going.

There are complaints about greed. But I argue that the greed is from the consumers.
More and more we want something for nothing. Downloading various games on their mobiles/Epic/Steam for free or on sale and complaining for adverts. These games are created and then ran by people who need to be paid.

Absolutely.

It's easy to look back and say "But, we got the Krait Mk2 and the Phantom for free so why should we pay for ships now?!"... while completely overlooking the fact that they don't have to pay for them.
They can simply be patient, wait for them to leave Early Acces and, perhaps, say a quiet "Thank You" to all the people who have paid for Early Access and, thus, fund the continuation of ED.

The only real issue is, perhaps, that FDev need to learn how to be a bit more "diplomatic" about the way they integrate Arx-Stuff into the game.
On the one hand, I'm sure the Accounts Department loves the idea of introducing an Arx-thing into the game and then immediately providing some in-game content where the Arx-thing will yield an advantage.
OTOH, I suspect it's probably making the Community-Relations people wince a bit.
 
On the one hand, I'm sure the Accounts Department loves the idea of introducing an Arx-thing into the game and then immediately providing some in-game content where the Arx-thing will yield an advantage.
OTOH, I suspect it's probably making the Community-Relations people wince a bit.
100%, I said this to the guys in my squadron. How many people who were on the fence about paying got pushed over by this.

Yep, diplomacy would be useful but consumers require a product to consume and it costs to continue producing and we've had it stale and free for so long.

Are the same people complaining about the lack of content the same that are now moaning that the content needs to be paid for?
 
As I said a few days ago, it'll be interesting to see how this CG turns out.

I've had a couple of sessions this weekend.
Spent the first one loading up my FC with 22k tonnes of stuff.
2nd session I started delivering to Minerva.
Took 3000t to get into the 75% and 7000t to get into the 50%.
Still got around 15kt of stuff in my FC which I'll offload gradually and then, perhaps, go and fill up my FC again at some point.

Judging from the system chat, there's a lot of people who're delivering big quantities (>20kt), and they're all flying PC2s.

I wouldn't be surprised if the threshold for top 75% does end up being a bit higher than the usual half-dozen delivieries.
The threshold will be higher, I have delivered 35K with the PC and in top 25%.

I hope I don't have to do any more runs to stay above 75%. Now using it to stack delivery missions in sol for federal rank grind.
 
At the risk of taking the question more seriously than it was intended, by achieving things and, as a result, denying those things to other people.

The second part isn't necessary and the first part isn't clear enough.

Again, we can look at single player games that have P2W elements.
 
I just see this all as FDev stepping up to create a reason to keep the servers running. 10 years+ or a game is amazing at the moment. Millions of people complain that the multiplayer servers in various games get turned off when they got there money's worth by paying for a game, but not forever.

There are complaints about greed. But I argue that the greed is from the consumers.
More and more we want something for nothing. Downloading various games on their mobiles/Epic/Steam for free or on sale and complaining for adverts. These games are created and then ran by people who need to be paid.

I am willing to pay to play. And if I get a better ship that's a bonus. I just can't afford to. I thank FDev for an innovative to try to keep the game going when there would be thousands of complaints if they stopped making enough money for it to be viable.

Anyone who bought the PCII, Corsair etc. paid to name stations, bought pointless paint jobs or Odyssey outfits... I thank you for keeping my game running!

I don't see anyone arguing against the need to continue funding FD in some way to keep development going and the lights on.

The question is about how FD do that.
 
It's only a question for people who ignore paid expansions' gatekeeping content since horizons and the fact that a paid ship that does nothing but add a bit of cargo space in a game where existing ships can handle more than enough cargo to unbalance space trucking already.., where the goal of that activity is something to repeat forever in either a never ending cycle or to get credits ...which can easily be gotten in insane quantities with existing ships.

It's a stupid question for people needing drama.
 
Some of the people who're in the top 75% will be there because purchasing early access to a PC2 allowed them to deliver more than they'd otherwise have been able to. 🤷‍♂️

That’s a ridiculous statement. The amount you need to be in the 75% is so low, if anyone is not in there, it’s not because they don’t have a PC2.
 
That’s a ridiculous statement. The amount you need to be in the 75% is so low, if anyone is not in there, it’s not because they don’t have a PC2.

True, it may be they just have a few hours to play each week... although having a PC might make the difference for them as to whether they do make the 75% or not.

Still, this is only part of the overall issue.
 
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