Deleted member 182079
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It would for sure be something, i.e. better than nothing, but for me the far biggest show stopper is performance now. I've played a couple of hours over the past few evenings (usually that would consist of half of an average play session... I know I need to seek help with my addiction) and I'm limiting myself to "exploration" i.e. landing on planets, scanning flowers, taking in sights where possible (new planet tech is very hit & miss, one moment it's stunning the other it's like straight out of 2003). I still have to downsample to 0.85 to get a stable 60fps, but it's fine (even though it looks fuzzier now, CAS helps with this somewhat to be fair).This is why I ask about what client / server side stuff can be altered. If we are in a beta like testing period why not embrace that and do some low level changes? Nothing crazy, just a few values here and there with players?
There is a huge amount to choose from, like fiddling with say, Shock Cannon ammo- should we allow engineering / up its ammo? Let the community chew it over for a few days and then change the value (if its server side). People are frustrated, give them something to focus on that helps out.
Bubble gameplay? No chance I'm going anywhere near that now - I don't normally get motion sickness but experiencing 15-25fps in settlements while trying to engage NPCs who don't care about framerates made my feel physically queasy. Not good enough. So even if they fixed missions and balancing, I won't benefit from it because of the performance issues. That should be top priority but it seems they're just trying to stick to their plan (= nothing until consoles) in the hope that people cry themselves to sleep. Good luck with that strategy I suppose.