Its quite possibly a server issue, something that is affecting the launchers verification checks with the server. I have it on good authority that the mini-ed launcher has no issues launching the game.
Where's that, then?
Edit: too bloody complicated:
##### Windows
Either configure the Epic client and use the provided Bootstrap exe or use [legendary] to launch the game
* Epic Client
1. Delete or rename
EDLaunch.exe
(e.g.
EDLaunch.exe.bak
)
2. Copy and rename
MinEdLauncher.Bootstrap.exe
to
EDLaunch.exe
. This step is required because
Epic doesn't allow changing the game's startup application. If someone knows how to modify the
game's manifest file (
EliteDangerous/.egstore/*.manifest
), this could be avoided. Please open
a [new issue] if you can help with this. This also means any time the game updates or you verify
your game files, you'll have to replace
EDLaunch.exe
with
MinEdLauncher.Bootstrap.exe
.
3. Update your launch options to auto start your preferred product
1. Click
Settings in the Epic Games Launcher
2. Scroll down to the
Manage Games section and click
Elite Dangerous
3. Check
Additional Command Line Arguments
4. Set the value to
/autorun /autoquit /edo
4. Launch your game as you normally would in Epic
* Legendary
Use legendary's
override-exe
argument via windows terminal
legendary.exe launch 9c203b6ed35846e8a4a9ff1e314f6593 --override-exe MinEdLauncher.exe /autorun /edo /autoquit