Hello Commanders!
A couple of points worth noting:
The block effect is asymmetrical, in that it is much stronger when the blocking player is arriving at a location where the blocked player already is - effectively more of the onus is on the blocker to change their game than the blocked player.
Instancing is a pretty complicated calculation, affected by a significant number of checks, such as instance populations, quality of player connections, friends, wing members, blocked players, blocking players, recent connections (and possibly more - far cleverer folk than me work this out). The weightings for these elements varies as well - wing membership, for example, is an extremely strong weighting towards allowing a match up.
Whilst I'm sure that to some degree matchmaking can be influenced, the complexity and number of elements completely out of the player's control (or even knowledge) are a strong limiting factor.
At the end of the day, ignoring players is a completely personal choice, that *influences* the chance of meeting ignored players, reducing the *potential* for match making with them.
Could the 'recent connections' factor explain the phenomena of wanted CMDRs not being winged with clean CMDRs, and vice versa, especially if a group of wanted CMDRs have been playing together, and one or more of the clean CMDRs has one or more of the wanted ones blocked?
Hello Commander CMDR ColD_ZA!
The chance of your evil wizardry causing you to not join an instance is (notwithstanding the multitude of other checks that I've mentioned) proportional to the number of Commander's in the instance who have blocked you.
The more folk who have blocked, the lower the chance of a match up.
So, how much weight is required to deny a wing member instancing with the rest of their wing?
More than once now I've encountered situations that strongly suggest my CMDR has been blocked by members of hostile wings, who held an instance and outnumbered my wing, specifically to keep him from being instanced with the CMDR or CMDRs he was escorting.
Specifically, how is a situation like this supposed to work:
CMDRs A & B, who are winged and friended, arrive at an instance populated by CMDRs 1, 2, 3, 4. The numbered CMDRs don't want to share, so their combat vessels attack and narrowly drive off CMDR B. CMDR A remains in instance, hidden (out of sensor/visual range, in an SRV, etc). CMDR B, after rearming, comes back, heads to the same location as his wing member, instances fine and counter attacks. Then CMDRs 1 through 4 all block CMDR B. CMDR A and CMDRs 1 through 4 are all still in the same instance, and A can observe all the others. The wing beacon is visible for B, but no matter how many times B tries to reinstance, he gets his own, empty instance. CMDR A must escape from CMDRs 1-4 on his/her own, get into supercruise, and then follow B into B's instance.
Can several blocks reliably cause instancing issues for a small wing as I have apparently seen?