Up to you I guess. You may get lucky like some and get a warning email or maybe a ban but cant say then you were not warned
1. google.com
2. site:forums.frontier.co.uk combat logging
3. Click the first entry.
4. Eat a healthy sandwich, with wholemeal bread, salad, and lean meat. No mayo.
Note: Step 4 is optional.
I use the throttle in forward only mode but I use the keyboard for throttle control and have "x" mapped to zero throttle and use this immediately upon interdiction. So it SHOULD be pretty reliable, although I noticed that using this to cut engines during FSD jumps when I was on my SagA trip would sometimes fail to cut engines up on arrival, maybe around 1% of the time, so perhaps it's not registering properly in-game. It was generally pretty reliable though during my exploration trip and certainly not a 10% failure rate like I've seen with interdictions in the T9. I also don't think it's because I didn't press the button correctly, it's pretty easy for me to hit the key. So I don't think it's an issue with my control setup as I don't have other problems with my keyboard inputs (other than key lockout due to lack of n-key rollover, but I'm not usually pressing anything else on the keyboard when I hit "x" to zero my throttle). Since others have reported the same issue as well I assume it's a glitch in the interdiction minigame itself, which seems consistent with what I'd read of other users experiences on the forums.
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The problem isn't how it 'affects others' which it doesn't really do other then potential background simulation stuff but that impact is very low.Lucifer hate: I see that FD gave the info to stop combat logging.
I asked Sha the question: You have not answered my question about how my solo game affects other gamers. (Sorry to repeat myself.)
I have to get some sleep.
Why does FD log me off with an apology message every so often. I want to stop the combat logging, so they should stop the Loosing my cargo and mission logging.
Just want to be equal. I get that about twice a week. Lots more than my combat logging.
Actually that is not always the case. pulling the plug in solo is still exploiting and though yes FD has said that escaping to the main menu is not an exploit many dont like it. His actions in game affect all users whether it be solo or not and so users have a right to complain if he logs every fight with an NPC.
I have a problem with the programming of dropping to desktop or main menu.
I am attacked and ship is taking a bit of damage. No guns and cargo full of mined riches. (I hope)
I press escape ( which is fine for a solo player) and I'm given 15 seconds to log out, then the dammed programing waits for maybe 5 or ten seconds, but then it throws me back into the game and I press escape several times, to no effect, then maybe the 8th time it gives me another 12 to 15 seconds to wait, meanwhile the AI blows my ship up.
This happens so many times it gives me the <oopsies>.
I'm supposed to get out of a bad situation in 15 seconds, not bloody 30 or 40 seconds.
Tell me why this is so. Or Ill pray for FD to go bankrupt. (fat chance there. To many players)
Yeah, a bloody good game, but play fair. PVP might work that way but in solo I should be able to get out of trouble in 15 seconds.
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I would LOVE to SEE some actual DATA on how someone rebooting their SOLO session of ED effects the entire universe in some perceptible way! You are actually serious with this comment? Really? WOW!
Unless you know what the question was actually referring to, how could you?Is that theory you have along the same lines as the old "Butterfly flapping its wings in Tibet creates a Hurricane in Florida" kind of thing? Can't say I ever bought into that crazyness either.![]()
...
Instead of dying, when fate instructed you to...
Like the previous poster I also use the full range throttle and go in reverse when interdicted, I have never experience theses bugs.
Sure...
I'll give you one long running bug that has never been fixed...(There are literally dozens of these)
Submitting to an Interdiction by throttling to zero immediately after the mini-game starts. Seeing the throttle is indeed at zero, the game acknowledges the submission with the Yellow Text alert, yet the game behaves as though you just failed an evasion attempt with the alert that FSD failed etc..
Your ship takes the damage from a failed evasion, your ship spins around like a merry-go-round for the same reason, and the biggest issue from this BUG... Your FSD cool-down does indeed take as long as a legitimately failed Interdiction evasion attempt. (MUCH longer than the Submit cool-down time) This delay in being able to jump out can often make the difference between being able to escape the attack, or not.
This bug has existed in the game for over 2 years.
It continues to be reported constantly by new players or after a new update, (especially after 2.1 and the buffed AI) and yet this has never been fixed.
I could fill a thread like this with additional examples, all from the background sim part of the game. Another thread with 2.0 bugs, and yet another with 2.1 bugs.
I don't have a problem with a game as complex as this having bugs in it. That is to be expected. What I do have a problem with are these long standing and widely reported bugs continually taking a back seat to the latest "SHINEY THING" on the FD drawing board.
I like new stuff as much as the next guy, but FD really needs to clean up their messes from one project before they head into another room and start working on a new project. Otherwise, you end up with a house full of messes, and eventually no more clean rooms to use for the next project.![]()
A lot of assumptions there, I have the T-shirt, I made trade elite the old fashioned way before the cutter landed, from sindey,T6,T7,T9 and finally the tradeconda. Lost them all including cargo multiple times inc. in open at CG`s (lost a couple of condas+cargo) and was just lucky to have enough for ins with about 50k to spare. So I know the story so your sense is wrong.
Yes if there is a bug fair enough, FD should get the finger out asap and sort it. The problem here is Cmdrs not making the effort to learn from others or their mistakes and abuse the system, such Cmdrs come on the forums to demand easier AI which affects the rest of the players because they can't be bothered to make the effort. Also as pointed out the solo game does contribute to the BGS so we are all connected.
The OP is playing in SOLO. What he chooses to do in "HIS INSTANCE" of the game is his own business.
It is not your place to pass judgment or ridicule him for choosing to save and quit instead of dealing with the new AI. Depending on the situation, this could very well have been his 6th or more interdiction in a row while simply attempting to complete a cargo mission.
Until the game is free of these wide variety of questionable behaviors, I think the peanut gallery should just mind their own bloody business! Like the OP said... he was playing in SOLO!
Your or my opinion on how this guy or anyone else plays ED in SOLO has no place here!
Actually it is not, it is everyone’s business, this is not a single payer game, never has been; solo simply restricts who might play in your instance, nothing more, not who your actions may affect. In solo you can still take part in CG, power play, and trading back and forth between stations helps shift the balance of power within the play space, thereby affecting every one else who plays too. A fact that has been abused wholesale by a certain group of and I use the term very loosely “players”. This is one of the reasons that AI were beefed up, prior to 2.1 solo and pve groups allowed players to run about with impunity.
If some loser taking part in power play keeps quitting the game when interdicted and attacked by faction ai they are exploiting, avoiding the ai in a way that was never intended. Have 100 or 200 people all playing in solo doing the same thing for the same faction and it becomes a major problem for everyone else trying to compete against them.
Thought it was obvious what I was talking about, anyway:What 'fate'?? You mean the bugs and the infamous RNG? 'Fate' has absolutely nothing to do with it.![]()
Is it? What if he survived, and that final trade caused a change in power for that system that resulted in a war, which then affected other systems, which then further resulted a plague? It can happen. The actions of a single CMDR can sway an entire system and bring a particular faction to power.As for the BGS being affected, that's marginally measurable due to a single incident.
Really? OP trades in value minerals and it's a "bug" or RNG that he got interdicted? Hehehe, no. That's not how it works. There is an element of RNG, but it's controlled by your combat and trading rank, it's controlled by what you're hauling, it's controlled by the type of system you're in. There's a number of different variables used to determine if OP is to be interdicted or not. The fact that he was hauling value cargo was the primary trigger.Then there's the fact that if the RNG (or bug) hadn't initiated that particular contact then the player would most likely have succeeded in their trade, with the same exact affect on the BGS. There's absolutely no evidence that such combat logging in solo has a negative affect on the BGS.
No. You won't get a break. Your actions impact the BGS, no matter how small.As for combat logging and FD, I believe the whole issue that FD has with it is due to such activity during PvP play, where it directly affects other players, and is certainly a cheat. But in solo? Give us a break!
As I already said. 15 seconds! What? Bovine Waste! 30 seconds. I guess a lot of people can't count.Thought it was obvious what I was talking about, anyway:
OP was trading.
OP was attacked.
OP logged out, like a coward, in an attempt to avoid death.
His "fate" was to die.
Luckily, karma made that clear. *evil laugh*
Is it? What if he survived, and that final trade caused a change in power for that system that resulted in a war, which then affected other systems, which then further resulted a plague? It can happen. The actions of a single CMDR can sway an entire system and bring a particular faction to power.
But, as I said, imagine it was a hundred CMDR's playing his way, or a thousand.
Game lets me trade a fair bit, and do missions for the station. One minute is Boom. 30 minutes later it is bust. I'm still doing their missions. One cmdr is doing nothing in this case.
Really? OP trades in value minerals and it's a "bug" or RNG that he got interdicted? Hehehe, no. That's not how it works. There is an element of RNG, but it's controlled by your combat and trading rank, it's controlled by what you're hauling, it's controlled by the type of system you're in. There's a number of different variables used to determine if OP is to be interdicted or not. The fact that he was hauling value cargo was the primary trigger.
Nobody said it was a bug to be interdicted. That is still part of the game. I'm told by FD that I get 15 seconds to combat log. That's I get 30 seconds. (BUG?)
No. You won't get a break. Your actions impact the BGS, no matter how small.
If you logged, when you should have died, you are impacting the BGS in a different way than what was actually going to happen had you not quit like a coward.
After seeing what has been said in this thread I was going to give up combat logging, but too many Forumers (about 5% of registered players) want me to play the game like they do. Well they can wrack off.
Combat logging rules apply to ALL players; regardless of what type of instance they play. It takes a certain amount of time to log out. If you die during that time. Tough.
One CMDR is always doing something. You might not be directly aware of it immediately, but your actions do affect the BGS. This is not conjecture. It's fact. It's part of how the BGS works.Game lets me trade a fair bit, and do missions for the station. One minute is Boom. 30 minutes later it is bust. I'm still doing their missions. One cmdr is doing nothing in this case.
Steve did. Unless I completely misunderstood what he was saying.Nobody said it was a bug to be interdicted. That is still part of the game.
You do get 15 saeconds, once you click the exit button. However, you need to wait for the exit button to become available first.I'm told by FD that I get 15 seconds to combat log. That's I get 30 seconds. (BUG?)
As I already said. 15 seconds! What? Bovine Waste! 30 seconds. I guess a lot of people can't count.
Bovine Waste, yet again.
I log out. I'm given 15 seconds. Down to 5 or 4 or 3 seconds.
Game starts again.
Log out again. 15 seconds to wait till log out.
Nearly thirty seconds to escape that way.
Legal or not it is still way more than 15 seconds. Anybody out there can count or does 12 plus 15 = 15.
Get real.
This thread started because the problem I stated was 15 seconds given in game that quite often goes for a double log out.
You deny that happens?