Horizons Leaving game before ship destroyed

1. google.com

2. site:forums.frontier.co.uk combat logging

3. Click the first entry.

4. Eat a healthy sandwich, with wholemeal bread, salad, and lean meat. No mayo.



Note: Step 4 is optional.

Or:

Step 1. Ask people who make statements about FD posts to provide links, rather than try to prove/disprove their statements yourself.

Step 2. Put down that silly sandwich, and eat the Angriest Whopper instead. Because Angry!
 
I use the throttle in forward only mode but I use the keyboard for throttle control and have "x" mapped to zero throttle and use this immediately upon interdiction. So it SHOULD be pretty reliable, although I noticed that using this to cut engines during FSD jumps when I was on my SagA trip would sometimes fail to cut engines up on arrival, maybe around 1% of the time, so perhaps it's not registering properly in-game. It was generally pretty reliable though during my exploration trip and certainly not a 10% failure rate like I've seen with interdictions in the T9. I also don't think it's because I didn't press the button correctly, it's pretty easy for me to hit the key. So I don't think it's an issue with my control setup as I don't have other problems with my keyboard inputs (other than key lockout due to lack of n-key rollover, but I'm not usually pressing anything else on the keyboard when I hit "x" to zero my throttle). Since others have reported the same issue as well I assume it's a glitch in the interdiction minigame itself, which seems consistent with what I'd read of other users experiences on the forums.

Like the previous poster I also use the full range throttle and go in reverse when interdicted, I have never experience theses bugs.
 
Lucifer hate: I see that FD gave the info to stop combat logging.

I asked Sha the question: You have not answered my question about how my solo game affects other gamers. (Sorry to repeat myself.)

I have to get some sleep.

Why does FD log me off with an apology message every so often. I want to stop the combat logging, so they should stop the Loosing my cargo and mission logging.
Just want to be equal. I get that about twice a week. Lots more than my combat logging.
 
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Lucifer hate: I see that FD gave the info to stop combat logging.

I asked Sha the question: You have not answered my question about how my solo game affects other gamers. (Sorry to repeat myself.)

I have to get some sleep.

Why does FD log me off with an apology message every so often. I want to stop the combat logging, so they should stop the Loosing my cargo and mission logging.
Just want to be equal. I get that about twice a week. Lots more than my combat logging.
The problem isn't how it 'affects others' which it doesn't really do other then potential background simulation stuff but that impact is very low.

The problem is, you are not supposed to quit a game when it gets tough, or something gets difficult, the point of playing a game is, well, playing the game, and in this game, you are flying in space, where you can get attacked and whatnot, you are not supposed to quit the game when you get attacked, it is part of the game, you aren't meant to be able to fly around absolutely defenceless and expect to do stuff without getting in trouble.
If you are expecting just to be able to go from A to B without worry, I would ask why you are playing a game, since last I checked all games involve challenges of one kind or another?
 
Actually that is not always the case. pulling the plug in solo is still exploiting and though yes FD has said that escaping to the main menu is not an exploit many dont like it. His actions in game affect all users whether it be solo or not and so users have a right to complain if he logs every fight with an NPC.

I would LOVE to SEE some actual DATA on how someone rebooting their SOLO session of ED effects the entire universe in some perceptible way! You are actually serious with this comment? Really? WOW!

I think you over estimate the level of influence a single player has on the background sim. Especially considering we have ALWAYS been talking about a SOLO session in this thread. Or at least, everyone should be, since that is what the OP plays.

Is that theory you have along the same lines as the old "Butterfly flapping its wings in Tibet creates a Hurricane in Florida" kind of thing? Can't say I ever bought into that crazyness either. ;)
 
I have a problem with the programming of dropping to desktop or main menu.
I am attacked and ship is taking a bit of damage. No guns and cargo full of mined riches. (I hope)
I press escape ( which is fine for a solo player) and I'm given 15 seconds to log out, then the dammed programing waits for maybe 5 or ten seconds, but then it throws me back into the game and I press escape several times, to no effect, then maybe the 8th time it gives me another 12 to 15 seconds to wait, meanwhile the AI blows my ship up.
This happens so many times it gives me the <oopsies>.
I'm supposed to get out of a bad situation in 15 seconds, not bloody 30 or 40 seconds.
Tell me why this is so. Or Ill pray for FD to go bankrupt. (fat chance there. To many players)
Yeah, a bloody good game, but play fair. PVP might work that way but in solo I should be able to get out of trouble in 15 seconds.
[down]

Good bait :D
 
I would LOVE to SEE some actual DATA on how someone rebooting their SOLO session of ED effects the entire universe in some perceptible way! You are actually serious with this comment? Really? WOW!

You're trading. What you're trading, and how much of it, impacts the market of a system, and the systems neighbourhood as a whole.
Instead of dying, when fate instructed you to, you log out - circumventing the moment of your death. You log back in. You trade. You impact the market of the system.
Your death would have had a different impact on the system. Because you chose to log out, you changed that impact, it doesn't matter how small that impact was. It was still a change, and whilst that might not have any perceptible impact immediately, it can have a much larger impact later on.

Now imagine a hundred CMDR's doing it, or a thousand.

Disclaimer: I don't think I need to point out that "you" in this example is not you directly.

Is that theory you have along the same lines as the old "Butterfly flapping its wings in Tibet creates a Hurricane in Florida" kind of thing? Can't say I ever bought into that crazyness either. ;)
Unless you know what the question was actually referring to, how could you?
 
Seriously? We're beating this dead horse again? When the combat logging update came out, people went around in circles for 2,035 separate posts on one thread. The moderators had to forcefully close that thread. It very quickly degenerated into ad hominem attacks.

Please just stop this. We as a community already saw this 6 months ago. Let's stop. This train has brakes, use them. I don't care one way or the other. I have learned to deal with the new AI. I have only one insurance claim since 2.1 dropped, and that one time was entirely my fault. I tried to take on one too many ships at the same time. There are resources out there so that players, including the OP, can effectively deal with interdictions without having to forcefully exit the game. Use the forums, google, youtube, and other resources at your disposal. This game has always punished the stupid, ignorant, arrogant, and the ill-prepared. I suspect that the OP was most likely ill-prepared in terms of his strategy.

Look here for more: https://forums.frontier.co.uk/showthread.php/105778-%93Combat-Logging%94-Update/page136

Also, your solo game is not an offline game. The background simulation (BGS) is always present, and every player action effects it in some way. The BGS is why you need an internet connection to play this game. Trading, combat, and exploration all influence the BGS, and the BGS influences players.
 
...
Instead of dying, when fate instructed you to...

What 'fate'?? You mean the bugs and the infamous RNG? 'Fate' has absolutely nothing to do with it. :rolleyes:

As for the BGS being affected, that's marginally measurable due to a single incident. Then there's the fact that if the RNG (or bug) hadn't initiated that particular contact then the player would most likely have succeeded in their trade, with the same exact affect on the BGS. There's absolutely no evidence that such combat logging in solo has a negative affect on the BGS.

As for combat logging and FD, I believe the whole issue that FD has with it is due to such activity during PvP play, where it directly affects other players, and is certainly a cheat. But in solo? Give us a break!
 
Like the previous poster I also use the full range throttle and go in reverse when interdicted, I have never experience theses bugs.

It is a well-known bug though, it isn't just some throttle issue. I came across MANY mentions of this exact behavior over the fourms in the past few days. Here's a good explanation from another thread in the Engineers sub-forum (not sure how to hyperlink the post itself so here's the text):

Sure... :)

I'll give you one long running bug that has never been fixed...(There are literally dozens of these)

Submitting to an Interdiction by throttling to zero immediately after the mini-game starts. Seeing the throttle is indeed at zero, the game acknowledges the submission with the Yellow Text alert, yet the game behaves as though you just failed an evasion attempt with the alert that FSD failed etc..

Your ship takes the damage from a failed evasion, your ship spins around like a merry-go-round for the same reason, and the biggest issue from this BUG... Your FSD cool-down does indeed take as long as a legitimately failed Interdiction evasion attempt. (MUCH longer than the Submit cool-down time) This delay in being able to jump out can often make the difference between being able to escape the attack, or not.

This bug has existed in the game for over 2 years.

It continues to be reported constantly by new players or after a new update, (especially after 2.1 and the buffed AI) and yet this has never been fixed.

I could fill a thread like this with additional examples, all from the background sim part of the game. Another thread with 2.0 bugs, and yet another with 2.1 bugs.

I don't have a problem with a game as complex as this having bugs in it. That is to be expected. What I do have a problem with are these long standing and widely reported bugs continually taking a back seat to the latest "SHINEY THING" on the FD drawing board.

I like new stuff as much as the next guy, but FD really needs to clean up their messes from one project before they head into another room and start working on a new project. Otherwise, you end up with a house full of messes, and eventually no more clean rooms to use for the next project. ;)

The main point here is that the game clearly registers the zero throttle setting when it states "Submitting to Interdiction". It's not a throttle issue, because if you didn't zero the throttle properly it wouldn't register that you were intending to submit. This is really the entire problem with running a T9 post-2.1. It's not hard for me to submit, boost and jump. It's nearly impossible however to survive a failed interdiction attempt against an Elite NPC when flying a T9 (and probably not much better with a T6 or T7).
 
A lot of assumptions there, I have the T-shirt, I made trade elite the old fashioned way before the cutter landed, from sindey,T6,T7,T9 and finally the tradeconda. Lost them all including cargo multiple times inc. in open at CG`s (lost a couple of condas+cargo) and was just lucky to have enough for ins with about 50k to spare. So I know the story so your sense is wrong.
Yes if there is a bug fair enough, FD should get the finger out asap and sort it. The problem here is Cmdrs not making the effort to learn from others or their mistakes and abuse the system, such Cmdrs come on the forums to demand easier AI which affects the rest of the players because they can't be bothered to make the effort. Also as pointed out the solo game does contribute to the BGS so we are all connected.

that is, when you could do, you made trade the old-fashioned way.
I can't make a trade route with my anaconda pos 2,1 will tell me that I am limited and do not know how to fly, too.

This game is hard to learn, hard to play, the log out feature I don't know, there are people finding abominable ... well
I don't even think about computer nor think about game, emergency is an emergency.

I don't mind losing my ships, doesn't like to lose so stupid, liar, op IA. I can't maneuver like that, nobody can. My shaff doesn't last long. An anaconda Dangerous turns faster than an eagle, against my FAS, I think left over steroids. She ran off with 6% of hull and left me behind with 13%, for me it is a lot of intelligence.
I don't run more, drop all in front of me, it's so ok it will be like this, but trade now, no way, better go exploring until cold.
 
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The OP is playing in SOLO. What he chooses to do in "HIS INSTANCE" of the game is his own business.

It is not your place to pass judgment or ridicule him for choosing to save and quit instead of dealing with the new AI. Depending on the situation, this could very well have been his 6th or more interdiction in a row while simply attempting to complete a cargo mission.

Until the game is free of these wide variety of questionable behaviors, I think the peanut gallery should just mind their own bloody business! Like the OP said... he was playing in SOLO!

Your or my opinion on how this guy or anyone else plays ED in SOLO has no place here!

Actually it is not, it is everyone’s business, this is not a single payer game, never has been; solo simply restricts who might play in your instance, nothing more, not who your actions may affect. In solo you can still take part in CG, power play, and trading back and forth between stations helps shift the balance of power within the play space, thereby affecting every one else who plays too. A fact that has been abused wholesale by a certain group of and I use the term very loosely “players”. This is one of the reasons that AI were beefed up, prior to 2.1 solo and pve groups allowed players to run about with impunity.

If some loser taking part in power play keeps quitting the game when interdicted and attacked by faction ai they are exploiting, avoiding the ai in a way that was never intended. Have 100 or 200 people all playing in solo doing the same thing for the same faction and it becomes a major problem for everyone else trying to compete against them.

Further the developers agree, more than once they have stated that they are aware constantly logging off to avoid combat is an issue, and are continually reviewing ways to deal with it without penalising players with genuinely dodgy connections.
 
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I have great difficulty with instances and with loads, this game has many delays.
The more things around me are going on at the same time, worst delays

running away with the rush of a RES is very different from running away from a interdiction with low cool down. (submitted)
 
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Actually it is not, it is everyone’s business, this is not a single payer game, never has been; solo simply restricts who might play in your instance, nothing more, not who your actions may affect. In solo you can still take part in CG, power play, and trading back and forth between stations helps shift the balance of power within the play space, thereby affecting every one else who plays too. A fact that has been abused wholesale by a certain group of and I use the term very loosely “players”. This is one of the reasons that AI were beefed up, prior to 2.1 solo and pve groups allowed players to run about with impunity.

If some loser taking part in power play keeps quitting the game when interdicted and attacked by faction ai they are exploiting, avoiding the ai in a way that was never intended. Have 100 or 200 people all playing in solo doing the same thing for the same faction and it becomes a major problem for everyone else trying to compete against them.


Finally, somebody has explained how single player affects multiplayer game in the big picture. After 7 pages of back and forth.

Also I must agree there are bugs in the interdiction process. Why did I choose to combat log? Read what GG7 said. Another bug is that sometimes the attacking ship appears out of nowhere and after the interdiction, starts shooting. (I had presumed that FD put an AI anger attack in the game because many times I had no cargo.)
From what I have read in this thread is that I should see approaching icons on my radar. Not Always!
Instance: Icons are all planets, maybe one or two. Then I'm interdicted. Where the hell did he come from. I'm outa here.
Well, you have explained how to do that in this thread thank you very much.
I have this game now for six months. I have a link to the instructions. I read the bloody manual and it does not say how to play the game.
I read the manual. Load the game. Start to play. Put your instructions at the top of this forum please. So that people like me can search a subject and say .... Wow! I didn't know that! Let's ask what to do! 7 bloody pages for a little help is not appreciated, but it did help!
 
What 'fate'?? You mean the bugs and the infamous RNG? 'Fate' has absolutely nothing to do with it. :rolleyes:
Thought it was obvious what I was talking about, anyway:
OP was trading.
OP was attacked.
OP logged out, like a coward, in an attempt to avoid death.
His "fate" was to die.
Luckily, karma made that clear. *evil laugh*

As for the BGS being affected, that's marginally measurable due to a single incident.
Is it? What if he survived, and that final trade caused a change in power for that system that resulted in a war, which then affected other systems, which then further resulted a plague? It can happen. The actions of a single CMDR can sway an entire system and bring a particular faction to power.

But, as I said, imagine it was a hundred CMDR's playing his way, or a thousand.

Then there's the fact that if the RNG (or bug) hadn't initiated that particular contact then the player would most likely have succeeded in their trade, with the same exact affect on the BGS. There's absolutely no evidence that such combat logging in solo has a negative affect on the BGS.
Really? OP trades in value minerals and it's a "bug" or RNG that he got interdicted? Hehehe, no. That's not how it works. There is an element of RNG, but it's controlled by your combat and trading rank, it's controlled by what you're hauling, it's controlled by the type of system you're in. There's a number of different variables used to determine if OP is to be interdicted or not. The fact that he was hauling value cargo was the primary trigger.

As for combat logging and FD, I believe the whole issue that FD has with it is due to such activity during PvP play, where it directly affects other players, and is certainly a cheat. But in solo? Give us a break!
No. You won't get a break. Your actions impact the BGS, no matter how small.
If you logged, when you should have died, you are impacting the BGS in a different way than what was actually going to happen had you not quit like a coward.

Combat logging rules apply to ALL players; regardless of what type of instance they play. It takes a certain amount of time to log out. If you die during that time. Tough.
 
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Thought it was obvious what I was talking about, anyway:
OP was trading.
OP was attacked.
OP logged out, like a coward, in an attempt to avoid death.
His "fate" was to die.
Luckily, karma made that clear. *evil laugh*


Is it? What if he survived, and that final trade caused a change in power for that system that resulted in a war, which then affected other systems, which then further resulted a plague? It can happen. The actions of a single CMDR can sway an entire system and bring a particular faction to power.

But, as I said, imagine it was a hundred CMDR's playing his way, or a thousand.

Game lets me trade a fair bit, and do missions for the station. One minute is Boom. 30 minutes later it is bust. I'm still doing their missions. One cmdr is doing nothing in this case.

Really? OP trades in value minerals and it's a "bug" or RNG that he got interdicted? Hehehe, no. That's not how it works. There is an element of RNG, but it's controlled by your combat and trading rank, it's controlled by what you're hauling, it's controlled by the type of system you're in. There's a number of different variables used to determine if OP is to be interdicted or not. The fact that he was hauling value cargo was the primary trigger.

Nobody said it was a bug to be interdicted. That is still part of the game. I'm told by FD that I get 15 seconds to combat log. That's I get 30 seconds. (BUG?)

No. You won't get a break. Your actions impact the BGS, no matter how small.
If you logged, when you should have died, you are impacting the BGS in a different way than what was actually going to happen had you not quit like a coward.

After seeing what has been said in this thread I was going to give up combat logging, but too many Forumers (about 5% of registered players) want me to play the game like they do. Well they can wrack off.

Combat logging rules apply to ALL players; regardless of what type of instance they play. It takes a certain amount of time to log out. If you die during that time. Tough.
As I already said. 15 seconds! What? Bovine Waste! 30 seconds. I guess a lot of people can't count.
 
Game lets me trade a fair bit, and do missions for the station. One minute is Boom. 30 minutes later it is bust. I'm still doing their missions. One cmdr is doing nothing in this case.
One CMDR is always doing something. You might not be directly aware of it immediately, but your actions do affect the BGS. This is not conjecture. It's fact. It's part of how the BGS works.

Nobody said it was a bug to be interdicted. That is still part of the game.
Steve did. Unless I completely misunderstood what he was saying.

I'm told by FD that I get 15 seconds to combat log. That's I get 30 seconds. (BUG?)
As I already said. 15 seconds! What? Bovine Waste! 30 seconds. I guess a lot of people can't count.
You do get 15 saeconds, once you click the exit button. However, you need to wait for the exit button to become available first.
 
Bovine Waste, yet again.
I log out. I'm given 15 seconds. Down to 5 or 4 or 3 seconds.
Game starts again.
Log out again. 15 seconds to wait till log out.
Nearly thirty seconds to escape that way.
Legal or not it is still way more than 15 seconds. Anybody out there can count or does 12 plus 15 = 15.

Get real.
This thread started because the problem I stated was 15 seconds given in game that quite often goes for a double log out.
You deny that happens?
 
Bovine Waste, yet again.
I log out. I'm given 15 seconds. Down to 5 or 4 or 3 seconds.
Game starts again.
Log out again. 15 seconds to wait till log out.
Nearly thirty seconds to escape that way.
Legal or not it is still way more than 15 seconds. Anybody out there can count or does 12 plus 15 = 15.

Get real.
This thread started because the problem I stated was 15 seconds given in game that quite often goes for a double log out.
You deny that happens?

By any chance, do you have any other controller (joystick, gamepad etc) enabled when you're playing ED? Does your primary controller (mouse\KB, gamepad, joystick etc) functions properly? For example, if your mouse is old and battered from countless games, it might register even slightest touch as a click (Happened to me with my old mouse).
 
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