Horizons Leaving game before ship destroyed

No, Developers said the method is a valid means of exit. It's not advised to use it to avoid gameplay as it's kinda cheating but it's there in case someone's child starts crying or the doorbell rings or something happens where people genuinely need to exit reasonably quickly.
Obviously if it's something that's serious enough that can't wait the 15 seconds like a fire or whatever the game should be the last of people's worries.

If that were to happen, I'd quit the game with the task manager.

There was a game, 17 years ago, that had the same mechanic going. That game was Everquest. You had to sit down to log out and then wait 30 seconds. Once the 30 seconds were up, the game logged you out. No further input required.

ED didn't see fit to copy this brilliant mechanic, so instead you have to wait 15 seconds, THEN you have to confirm that you want to quit.

If my baby daughter starts crying, I'm not waiting 15 seconds. That might be the difference between calming her down and putting her back to sleep and her entering baby rage, from which recovery takes at least half an hour.

If you think waiting 15 seconds is cool, I know what not to call you: parent.

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You can "call" as much as you like, it doesn't change the facts, it's a cop out and an abuse. The fact that you say you are a "good pilot" is even more of a farce. You are forewarned as to the competency of the AI so you are forearmed with that knowledge to fit and fly you ship accordingly. If you can't do that successfully without abusing the system continuously then use a different ship, tactic or fit. As far as interdiction glitches I have experienced none, so I am slow to believe such excuses. It may happen once but a regular occurrence, unlikely. The amount of information and advice given to cmdrs on this forum is copious so really it's pure incompetence and poor skill levels if people are still unable to submit and evade the AI at this stage

Well, given FDev insists on traders having the weakest shields in the game, there's not much you can do with a Type 9. By the time you can afford that one, the game will spawn very powerful pirates on you when you're trading. It's essentially a rotten and useless ship at this point.

The fact that the interdiction glitch is still happening really excuses people in my book at this point from evading the AI pirates. That bug should have been fixed a year ago.
 
I personally have no problem rebooting any game that has glitched me into a situation where I am about to loose a life or a vehicle through no fault of my own, and obviously the result of bad code.

I agree with this.. I personally would use an exploit if its to circumvent a destructive bug or one preventing me from using or interactive with a part of the game that is suppose to work as the Devs intended.
 
It was warned well in advance that AI was getting more deadly for 2.1 by SJA, so the info was there for any that wanted to listen (as well as 2.1 beta feedback). No I use the conda or cutter for trading, I have used the T9 for trading in the early stages of the game and its a ship I like a lot for its looks etc. A number of experienced Cmdr`s have reported using the T9 without issue in 2.1 but I`ll let them speak for themselves, I guess it comes down to the competency of the Cmdr himself, which is nearly always the case. Also the same Cmdrs never mentioned bugged interdictions and I can't see why such bugs would not affect the conda on its travels. Still does not take from the fact that repeated logging off is a poor form of gameplay and also it is now very important to plan ahead, to have the right ship and fit for the job as well as an evasion tactic if needed instead of flying around sheepishly hoping for the best and pulling the plug when things get hairy.

everything you stated is valid - for how you want to play your game, and reward / punish yourself.

having the hubris to castigate other players for not having your same value system is not only egocentric, but not selfishly enlightened. The more players of all types play ED (and hence help fund FD), the more content, updates, etc we all get

lot of people quote the FD 10 year plan - news flash, the more players you help to quit the game lowers the risk FD won't be around to deliver on that plan.

and while you say you trade - I get the sense that you don't quite understand for a trader the loss of his ship - which is insured - is the least of his problem. It has been asked for but not implemented - cargo insurance. The loss of one cargo is enough to sometimes cancel an entire play session profit.

Now if you like feeling uninsured cargo loss - by all means, play your game the way you'd like, with everything planned, right ship for right job,,etc. But stop preaching as if there isn't and shouldn't be a player base that just enjoys turning in ED to soak in some casual fun time.
 
This is 100% incorrect, once you are no longer showing in game (main menu/desktop) your ship is not in game. Your in game during the 15sec timer but after that poof your gone your ship/Avatar whatever does not persist. I have tested this personally.

This doesn't work from a networking point of view since Elite uses peer-peer, if your pc is no longer networking with whoevers pc or the Frontier servers (in case of NPCs) it cannot deal damge to you or affect you in any way.

Well I do not know which "Shroud of the Avatar" your playing but the one that I am has a very clear message if you try to quit when in a scene.. ( It is 20 secs though, me bad :) )

Anyways it was not my point, In general if there is a window for a user to back out of the game it is usually for RL breaks or the such.. not so one can circumvent game play to get an advantage ( From the Dev's point of view )
Though like GG7 mentioned if its to circumvent an bug then I see no issue in that at all..

In SOLO mode there is not wrong way to play,, only if your not having fun :)

SotA_06-19-16_19-55_1.jpg
 
This is 100% incorrect, once you are no longer showing in game (main menu/desktop) your ship is not in game. Your in game during the 15sec timer but after that poof your gone your ship/Avatar whatever does not persist. I have tested this personally.

This doesn't work from a networking point of view since Elite uses peer-peer, if your pc is no longer networking with whoevers pc or the Frontier servers (in case of NPCs) it cannot deal damge to you or affect you in any way.
This sort of happened to me. I was trying to avoid an interdiction, frame shift was coming on line slowly, shields gone 60% hull. It was going to be touch and go when we had a power failure. I was crapping my dacks thinking it was blown and I was gone. When the power came on I was alone in normal space with 56% hull. No way I would have made it if the server didn't disconnect me straight away
 
This is 100% incorrect, once you are no longer showing in game (main menu/desktop) your ship is not in game. Your in game during the 15sec timer but after that poof your gone your ship/Avatar whatever does not persist. I have tested this personally.

This doesn't work from a networking point of view since Elite uses peer-peer, if your pc is no longer networking with whoevers pc or the Frontier servers (in case of NPCs) it cannot deal damge to you or affect you in any way.


Okay guys, I get it for good, or reasonable players.
My problem: I had encephalitis when I was nine. Always a slow thinker. One of the reasons I never play online games with P2P. I can't keep up or think fast enough.
I get that it is a good way to answer the doorbell etc, but I just want to do each activity one at a time.
I loved the trading, got to 11,000,000 CR over the last six months.
Tried mining in one of my Cobra's. No Go!
Will try combat after trying mining.
Bought the 6 to try mining. Nothing in my home area. LHS 3447 or Frey.
Went to Umaitis because of ED wikia.
Lost one freighter miner. Last night lost the second one.
Sorry to waffle on but it is the way that logging out to save the ship goes for over 30 seconds or more giving AI plenty of time to destroy my ship.
It has only 2 small hardpoints so I have 2 mining lasers. No real room for a decent gun anyway.
The game says 15 seconds, so it should BE 15 seconds.
Now, one more thing, my son is on the NBN in Aussie, and I am cabled to his modem router. but before that, I was direct to internet with ADSL2+
No difference networking or not networking.

Thanks for all the replies. Appreciate it.
 
To use this as your "go to" method of escaping combat is really an abuse and a cop out. There is so much information and advice given out on how to evade properly that you have no excuse and this is a pathetic way of playing the game. The fact that you could not be bothered to put in the small bit of effort and foresight to play properly is really a poor reflection on you and you really shouldn't be playing the game if you attitude is so poor. Definitely you should play something else until you are mature enough to complete simple mechanics such as trading without such methods.


Okay, not everyone can play a game as you would. It would be great if all of us were the same.
I discovered that where I was as mentioned above, using the escape vector worked quite well.
In Umaitis, no such luck. Most of the time I don't get to see the escape vector in that system.
And to repeat, a 6 is a hopeless vehicle to escape all those great combat ships.
If you want me to play like you, get me a humungous cannon to stick on my poor little freighter.
 
This sort of happened to me. I was trying to avoid an interdiction, frame shift was coming on line slowly, shields gone 60% hull. It was going to be touch and go when we had a power failure. I was crapping my dacks thinking it was blown and I was gone. When the power came on I was alone in normal space with 56% hull. No way I would have made it if the server didn't disconnect me straight away

I think your right.. something like that also happened to me where I had a bug that I could not go back into my refinery and something else then its crash due to server disconnection.. when I logged back on It had put me back to a previous state..
 
everything you stated is valid - for how you want to play your game, and reward / punish yourself.

having the hubris to castigate other players for not having your same value system is not only egocentric, but not selfishly enlightened. The more players of all types play ED (and hence help fund FD), the more content, updates, etc we all get

lot of people quote the FD 10 year plan - news flash, the more players you help to quit the game lowers the risk FD won't be around to deliver on that plan.

and while you say you trade - I get the sense that you don't quite understand for a trader the loss of his ship - which is insured - is the least of his problem. It has been asked for but not implemented - cargo insurance. The loss of one cargo is enough to sometimes cancel an entire play session profit.

Now if you like feeling uninsured cargo loss - by all means, play your game the way you'd like, with everything planned, right ship for right job,,etc. But stop preaching as if there isn't and shouldn't be a player base that just enjoys turning in ED to soak in some casual fun time.

A lot of assumptions there, I have the T-shirt, I made trade elite the old fashioned way before the cutter landed, from sindey,T6,T7,T9 and finally the tradeconda. Lost them all including cargo multiple times inc. in open at CG`s (lost a couple of condas+cargo) and was just lucky to have enough for ins with about 50k to spare. So I know the story so your sense is wrong.
Yes if there is a bug fair enough, FD should get the finger out asap and sort it. The problem here is Cmdrs not making the effort to learn from others or their mistakes and abuse the system, such Cmdrs come on the forums to demand easier AI which affects the rest of the players because they can't be bothered to make the effort. Also as pointed out the solo game does contribute to the BGS so we are all connected.
 
I'm going to try the One Touch Escape and keep my pinkies away from the button a second time, but I doubt that there will be a difference.
I suspect that 90% of players do so in PVP, and Solo might have a different timing situation.
I guess I will loose a ship or 2 before I finish mining. (and to that guy who doesn't like my playing style, I'm not trying to get super rich like a lot of players)
I'm just dawdling along. And I don't give a rat's how you play.
 
The server doesn't disconnect you or anything. Only your client has the rights to write on your server stored save file. If your client disappears, nothing gets written on your server stored save file.
 
Okay, not everyone can play a game as you would. It would be great if all of us were the same.
I discovered that where I was as mentioned above, using the escape vector worked quite well.
In Umaitis, no such luck. Most of the time I don't get to see the escape vector in that system.
And to repeat, a 6 is a hopeless vehicle to escape all those great combat ships.
If you want me to play like you, get me a humungous cannon to stick on my poor little freighter.

No one is asking you to fight, flight is what you should be doing. Submit immediately, pip management, boost and jump, either high or low wake. Why combat when you are trading, simple evasion, works everytime.
 
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Originally Posted by jacozilla
everything you stated is valid - for how you want to play your game, and reward / punish yourself.

having the hubris to castigate other players for not having your same value system is not only egocentric, but not selfishly enlightened. The more players of all types play ED (and hence help fund FD), the more content, updates, etc we all get

lot of people quote the FD 10 year plan - news flash, the more players you help to quit the game lowers the risk FD won't be around to deliver on that plan.

and while you say you trade - I get the sense that you don't quite understand for a trader the loss of his ship - which is insured - is the least of his problem. It has been asked for but not implemented - cargo insurance. The loss of one cargo is enough to sometimes cancel an entire play session profit.

Now if you like feeling uninsured cargo loss - by all means, play your game the way you'd like, with everything planned, right ship for right job,,etc. But stop preaching as if there isn't and shouldn't be a player base that just enjoys turning in ED to soak in some casual fun time.

Thanks, jacozilla. Good points.
I am always a casual player in every game I have.
And I'm glad to see that FD has a 10 year plan. I still have Freelancer on my rig!
 
...

If you want me to play like you, get me a humungous cannon to stick on my poor little freighter.

Here's a viable alternative for you:

Elite Dangerous 2.1 - Defensive Piloting #1 - The Escape Route


Full thread here.


The cliff notes:


Preparation

1. Bind the Target Next System in Route control to a key/button.


Before you make a Supercruise trip

1. Use Galaxy Map "Route Plot" to plot a route to a nearby star system. This is your escape route.

2. Set 4 energy pips to SYS, and 2 pips to ENG.


If you are Interdicted

1. Throttle back to zero and submit.

2. Press Target Next System in Route to bring up your escape system.

3. As soon as your frameshift drive has cooled, press Hyperspace.

4. Jump to safety.



This reduces your "heat of the moment" steps to "throttling back" plus 2 button clicks.
 
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No one is asking you to fight, flight is what you should be doing. Submit immediately, pip management, boost and jump, either high or low wake. Why combat when you are trading, simple evasion, works everytime.


One of the problems of a brain disease! Fingers have to wait for the mind to catch up. Been like that all my life.

Captain Kremmen: Thanks for that.
 
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I'm going to try the One Touch Escape and keep my pinkies away from the button a second time, but I doubt that there will be a difference.
I suspect that 90% of players do so in PVP, and Solo might have a different timing situation.
I guess I will loose a ship or 2 before I finish mining. (and to that guy who doesn't like my playing style, I'm not trying to get super rich like a lot of players)
I'm just dawdling along. And I don't give a rat's how you play.

Well when you post on the forum you invite comment, so you should be able to take criticism. If you can't then don't invite comment and keep your gameplay to yourself.
 
Okay, not everyone can play a game as you would. It would be great if all of us were the same.
I discovered that where I was as mentioned above, using the escape vector worked quite well.
In Umaitis, no such luck. Most of the time I don't get to see the escape vector in that system.
And to repeat, a 6 is a hopeless vehicle to escape all those great combat ships.
If you want me to play like you, get me a humungous cannon to stick on my poor little freighter.
Mike

i was getting toasted on interdictions when coming back from mining. This video has saved me millions, it's in my opinion the best tutorial on surviving interdictions in trading ships post 2.1

http://youtu.be/ZzRLt0Zm8Nk

Hope this helps

Ack
 
One of the problems of a brain disease! Fingers have to wait for the mind to catch up. Been like that all my life.

Captain Kremmen: Thanks for that.

Fair enough, but really if you submit, its the fastest way out of trouble, your FSD will have spun up while the AI is still coming out of his spin. A little practice is all that`s needed.
 
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