Legs, 1st, 3rd, or both?

That's why I think the "avatar" concept is the best solution for all aspects.
In dangerous place you never leave the ship with your body, you control a reinforced body with neurological link (like Avatar the movie). When the Avatar dies you are back to tand you need to use another one from the stock or create a new one with synthesis.
If ship is under attack while away with the avatar, the avatar is immediately informed. You can disconnect the link with the avatar and you're immediately back to the ship. You lose the avatar of course. The SRV can be retrived later if you don't leave the instance, otherwise it automatically self-destructs.
If the ship is destroyed while you are away the avatar link is lost and you respawn at the closes station with the rebuy screen.

In safe place, like inside the ship and in starports you simply cannot die. Nothing harmful can happen. If you need to repair your ship from the outside while in space, you need again to use the avatar, the ship will not let you to go outside.
So humans will be deformed beings, maybe brain in the glass can or;
Source: https://giphy.com/gifs/tmnt-teenage-mutant-ninja-turtles-krang-HZkdvSifeS2xG


To much justification is used in here, like that floating cameras around ship in MC.....you ppl try to justify game like it's some kind of hardcore sim while it's just a video game with more and more arcade features (nothing wrong with it being a bit arcadish).
 
Brabes said the plan was first person only back in the day:




Given the challenges they've got on their plate I'd be fine if they just focused on first person. (Plus I'd rather have VR support than third person ;))

+1 for VR support, I mean this game is the main/sole reason I invested in VR.

I know, I installed but never played Gothic 4 for the very reason of no 1st person perspective,
It may offer advantages but I don't care about the winning, I have always wanted the experience of immersion... that is the sales clincher for me!

Again, +1 vor (VR enhanced) immersion.
 
The developers of Prey (2017) have added space legs to their game and I thoroughly enjoyed it. In fact, I think I wouldn't have liked the game at all without the option to move around.

Comparing two completely different games makes for a weak argument.

I didn't compare the game themselfs. I did compare the comunities and how much they claim for something and when it arrived they didn't care about anymore wanted more and more...mourning about that other things should take priorities. So Spacelegs where neclected...just as Multicrew or CQC...

Never heard of Prey to be honest, but I fear, FDev slips to the same path as CCP, when they rush to publish features like legs.

It's better to forget legs, before it gets ruined.
 
I want a first person perspective but realistically portrayed through a bodycam attached around the waist to a belt buckle. Wide enough FOV that I can just see my weapon in my hands at the top of the screen.

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Nah in all seriousness, I wouldn't be surprised if it turns out like it is currently - primarily first person perspective through the eyes of your CMDR, but with a deployable camera drone that can follow you round and act as a vanity camera as well as facilitating limited third-person movement (like how you can still move your ship around when in the camera suite)
 
I didn't compare the game themselfs. I did compare the comunities and how much they claim for something and when it arrived they didn't care about anymore wanted more and more...mourning about that other things should take priorities. So Spacelegs where neclected...just as Multicrew or CQC...

Never heard of Prey to be honest, but I fear, FDev slips to the same path as CCP, when they rush to publish features like legs.

It's better to forget legs, before it gets ruined.

I've never EVEed, but I did a deep dive on their Incarna Legs, and it seems to me FDev are pitching for a more entertaining & functional addition. Which, ideally, should make it a distinct proposition from Incarna's offline, gameplay-free offering. It just depends if they meet enough of those aims ;)

FDev's pitches seem to be even more ambitious though. The TLDR for me is that CCP didn't actually add a 'new game' into their game, given the lack of game mechanics proposed alongside the tech additions. IE:

EVE's early 2006 pitch was:

  • A social MMO 'side build' from the main game with mini games etc.
  • Aspects like combat possibly to follow but not promised.
Despite missing its initial 2008 launch date by a mile, and getting caught up in weird scope bloat & daydreaming, it ended up delivering a stripped down version:

EVE's launch feature list:

  • A 'side build' from the main game, initially offline.
  • Primary focus on easing in new players & duplicating current functionality in an immersive environment. (And getting the baseline tech working solidly in the process).
  • A staged approach bringing MMO style interactions & minor novel gameplay later (illicit deals in your hosted area etc).
(Here's some background reading I undertook to try and understand what went on :D)


So the broader locations and MMO aspect slipped from the initial delivery, but ultimately it kinda went to plan. It was just a bad plan... :/

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By comparison:

FDev's early pitches are [1]:

  • First-person mobility within the active game world, including PvP aspects.
-and/or-

  • A 'side build' from the main game (space station interiors) with multiplayer aspects, NPC interactions & combat.
I'd definitely classify both of those as 'new games', one built alongside the current game, and the other injected within it.

I think there's some more pragmatic implementation going on (Avs actually in the working game environment already, networking, assets etc etc), but the pitch still seems pretty daunting and untravelled.

Guess we'll see what any actual launch pitch aims for ;)

Many signs point to Legs being the focus of the current 2 year dedicated dev run. And it's worth noting that there are already some in-game foundations for Legs, which wasn't true for EVE it seems.

I don't reckon the odds of a substantial Legs delivery are as bleak as you suggest ;)
 
I think you'll need to buy the DLC to play it at all, although restricting it to the cockpit would actually act as an in game demo.

I'm still not convinced space-feet are a certainty.
I think having a bit of an ingame demo in terms of walking around the cockpit makes a bit of sense, though unless there is some extra gameplay there I'm not sure that helps hugely. Assuming they do it will be interesting to see how far they take that and what functionality is available and what gets restricted.

I'm not certain either, the various leaks seems reasonably credible in terms of building stuff - but that doesn't necessarily mean legs. The X games previously let you build whole station complexes without you leaving the cockpit so they could go for a similar model here.

Apart from generally wanting to know what FD are thinking I think there is a real need to help set expectations for next year, it is too easy to fit all your dreams on the void of info and perhaps letting people down gently earlier would be better than crashing and burning not far out from release - that would look pretty awful I suspect. And they will need to let people down, the update can't be all things everyone wants so some rough bounds on what we can expect even without too many specifics would be nice. Still, until carriers are out of the way (or close to being out of the way) I don't suppose we'll get much. At this point I imagine they are waiting to tidy up some of the September fallout and let things stabalise a bit before talking about those, then we can maybe get a smidgen of information on what comes next.
 
I think having a bit of an ingame demo in terms of walking around the cockpit makes a bit of sense, though unless there is some extra gameplay there I'm not sure that helps hugely. Assuming they do it will be interesting to see how far they take that and what functionality is available and what gets restricted.

I'm not certain either, the various leaks seems reasonably credible in terms of building stuff - but that doesn't necessarily mean legs. The X games previously let you build whole station complexes without you leaving the cockpit so they could go for a similar model here.

Apart from generally wanting to know what FD are thinking I think there is a real need to help set expectations for next year, it is too easy to fit all your dreams on the void of info and perhaps letting people down gently earlier would be better than crashing and burning not far out from release - that would look pretty awful I suspect. And they will need to let people down, the update can't be all things everyone wants so some rough bounds on what we can expect even without too many specifics would be nice. Still, until carriers are out of the way (or close to being out of the way) I don't suppose we'll get much. At this point I imagine they are waiting to tidy up some of the September fallout and let things stabalise a bit before talking about those, then we can maybe get a smidgen of information on what comes next.

If they announce anything now by the time its ready some people will have built it up into impossible heights, any delays/adaptations/cancellations will also cause wailing and gnashing of teeth plus comedy accusations of false advertising, witchcraft and necromancy.

So they need to keep it all under wraps because "players".
 
1st person and 3rd person option - we need to be able to see all those arx clothes we bought for our little space-man or -woman.
 
'Legs, 1st, 3rd, or both?'

I've been accused of having a third leg, but believe me it's not all its cracked up to be. I have to tuck it into one of my socks, and i've been banned from wearing shorts.
 
If they announce anything now by the time its ready some people will have built it up into impossible heights, any delays/adaptations/cancellations will also cause wailing and gnashing of teeth plus comedy accusations of false advertising, witchcraft and necromancy.

So they need to keep it all under wraps because "players".

Yes, this certainly puts them in a bit of a bind. If they say nothing the rampant speculation will lead to over expectations. If they say something it will also lead to over expectation and/or very specific expectation of what they've said means. All leading to the gnashing of teeth.

Given they can't win either way I'd quite like the information please :)

I can see why they don't want to do that though...
 
Prolly ninjaad a bazillion times, but we'll have first person by default I think. If yes, then we have 3rd as well when using the external camera (which we already have). So I guess we'll gonna have both.
 
So would you ask for first person, third person, or both, and would/could it affect your purchase of a legs expansion if you can't do the one you like?

in principle 1st or 3rd doesn't matter as long as it's well done, interesting and fun. anyhow my expectations of frontier pulling off a good version of any of it are quite flat.

otoh, vr is mandatory, unless they come up with something radically different (dunno, an elite board game?), so yeah, indirectly that would probably mean 1st person.
 
tbh given the timescale and number of Devs stated to be working on Elite, but not the current version I'm expecting both atmospherics and ambulation.

In 2.0 there were a few bugs with the AI that were not fixed because the AI was going to be reworked for 2.1 anyway, so it wasn't worth bothering with apparently. Then 2.1 was delayed, and when it eventually released the new AI literally made the news :)

So I'm thinking something similar for 2020 ;)
I would love that. But a 100 person team is not very big when you think well over 1000 people worked on GTA. Space legs in just over two years is not long at all. I doubt it will be fully featured, but hopefully it will be something they can build upon. Atmospherics as well would be brilliant, but I am not keeping my hopes up for that.

As for first or third person. I would prefer 1st, especially for VR. Maybe they could allow both.
 
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I would love that. But a 100 person team is not very big when you think well over 1000 people worked on GTA. Space legs I just over two years is not long at all. I doubt it will be fully featured, but hopefully it will be something they can build upon. Atmospherics as well would be brilliant and I hope that's the case, but I am not keeping my hopes up for that.

As t first or third person. I would hold prefer 1st, especially for VR. Maybe they could allow both.

How many worked on the initial release of ED though?
 
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