It's your view... I hope we get both to satisfy the most players, but perhaps if there's a choice and an ability to change instantly through mouse wheel/keybind whatever, then nobody should lose out... probablyI'd prefer 3rd person.
It's your view... I hope we get both to satisfy the most players, but perhaps if there's a choice and an ability to change instantly through mouse wheel/keybind whatever, then nobody should lose out... probablyI'd prefer 3rd person.
So humans will be deformed beings, maybe brain in the glass can or;That's why I think the "avatar" concept is the best solution for all aspects.
In dangerous place you never leave the ship with your body, you control a reinforced body with neurological link (like Avatar the movie). When the Avatar dies you are back to tand you need to use another one from the stock or create a new one with synthesis.
If ship is under attack while away with the avatar, the avatar is immediately informed. You can disconnect the link with the avatar and you're immediately back to the ship. You lose the avatar of course. The SRV can be retrived later if you don't leave the instance, otherwise it automatically self-destructs.
If the ship is destroyed while you are away the avatar link is lost and you respawn at the closes station with the rebuy screen.
In safe place, like inside the ship and in starports you simply cannot die. Nothing harmful can happen. If you need to repair your ship from the outside while in space, you need again to use the avatar, the ship will not let you to go outside.
Brabes said the plan was first person only back in the day:
Given the challenges they've got on their plate I'd be fine if they just focused on first person. (Plus I'd rather have VR support than third person)
I know, I installed but never played Gothic 4 for the very reason of no 1st person perspective,
It may offer advantages but I don't care about the winning, I have always wanted the experience of immersion... that is the sales clincher for me!
The developers of Prey (2017) have added space legs to their game and I thoroughly enjoyed it. In fact, I think I wouldn't have liked the game at all without the option to move around.
Comparing two completely different games makes for a weak argument.
I didn't compare the game themselfs. I did compare the comunities and how much they claim for something and when it arrived they didn't care about anymore wanted more and more...mourning about that other things should take priorities. So Spacelegs where neclected...just as Multicrew or CQC...
Never heard of Prey to be honest, but I fear, FDev slips to the same path as CCP, when they rush to publish features like legs.
It's better to forget legs, before it gets ruined.
FDev's pitches seem to be even more ambitious though. The TLDR for me is that CCP didn't actually add a 'new game' into their game, given the lack of game mechanics proposed alongside the tech additions. IE:
EVE's early 2006 pitch was:
Despite missing its initial 2008 launch date by a mile, and getting caught up in weird scope bloat & daydreaming, it ended up delivering a stripped down version:
- A social MMO 'side build' from the main game with mini games etc.
- Aspects like combat possibly to follow but not promised.
EVE's launch feature list:
(Here's some background reading I undertook to try and understand what went on
- A 'side build' from the main game, initially offline.
- Primary focus on easing in new players & duplicating current functionality in an immersive environment. (And getting the baseline tech working solidly in the process).
- A staged approach bringing MMO style interactions & minor novel gameplay later (illicit deals in your hosted area etc).
)
- Early 2006 dev hype (initial staged release to be social, big numbers discussed as a challenge, combat a desired addition down the line)
- Scope creep (fashion designers, voice modulation, holographic war rooms, underground missions etc)
- Dev outline + hype in 2011 (cosmetic, immersive, offline)
- Feature List
- A player post-mortem
- CCP's apology for launching with 'essentially a prototype'.
- Producer on the core flaw being 'we didn't really do any gameplay around it'
So the broader locations and MMO aspect slipped from the initial delivery, but ultimately it kinda went to plan. It was just a bad plan... :/
---
By comparison:
FDev's early pitches are [1]:
-and/or-
- First-person mobility within the active game world, including PvP aspects.
I'd definitely classify both of those as 'new games', one built alongside the current game, and the other injected within it.
- A 'side build' from the main game (space station interiors) with multiplayer aspects, NPC interactions & combat.
I think there's some more pragmatic implementation going on (Avs actually in the working game environment already, networking, assets etc etc), but the pitch still seems pretty daunting and untravelled.
Guess we'll see what any actual launch pitch aims for![]()
I think having a bit of an ingame demo in terms of walking around the cockpit makes a bit of sense, though unless there is some extra gameplay there I'm not sure that helps hugely. Assuming they do it will be interesting to see how far they take that and what functionality is available and what gets restricted.I think you'll need to buy the DLC to play it at all, although restricting it to the cockpit would actually act as an in game demo.
I'm still not convinced space-feet are a certainty.
I think having a bit of an ingame demo in terms of walking around the cockpit makes a bit of sense, though unless there is some extra gameplay there I'm not sure that helps hugely. Assuming they do it will be interesting to see how far they take that and what functionality is available and what gets restricted.
I'm not certain either, the various leaks seems reasonably credible in terms of building stuff - but that doesn't necessarily mean legs. The X games previously let you build whole station complexes without you leaving the cockpit so they could go for a similar model here.
Apart from generally wanting to know what FD are thinking I think there is a real need to help set expectations for next year, it is too easy to fit all your dreams on the void of info and perhaps letting people down gently earlier would be better than crashing and burning not far out from release - that would look pretty awful I suspect. And they will need to let people down, the update can't be all things everyone wants so some rough bounds on what we can expect even without too many specifics would be nice. Still, until carriers are out of the way (or close to being out of the way) I don't suppose we'll get much. At this point I imagine they are waiting to tidy up some of the September fallout and let things stabalise a bit before talking about those, then we can maybe get a smidgen of information on what comes next.
'Legs, 1st, 3rd, or both?'
I've been accused of having a third leg, but believe me it's not all its cracked up to be. I have to tuck it into one of my socks, and i've been banned from wearing shorts.
If they announce anything now by the time its ready some people will have built it up into impossible heights, any delays/adaptations/cancellations will also cause wailing and gnashing of teeth plus comedy accusations of false advertising, witchcraft and necromancy.
So they need to keep it all under wraps because "players".
Rollo Treadway disagrees with this sweeping statement.Playing 'as yourself' in third person is as weird as people referring to themselves in the third person. First person please.
So would you ask for first person, third person, or both, and would/could it affect your purchase of a legs expansion if you can't do the one you like?
Nah, prolly just stood up from the throne without clenching and shaking.Humblebrag
I would love that. But a 100 person team is not very big when you think well over 1000 people worked on GTA. Space legs in just over two years is not long at all. I doubt it will be fully featured, but hopefully it will be something they can build upon. Atmospherics as well would be brilliant, but I am not keeping my hopes up for that.tbh given the timescale and number of Devs stated to be working on Elite, but not the current version I'm expecting both atmospherics and ambulation.
In 2.0 there were a few bugs with the AI that were not fixed because the AI was going to be reworked for 2.1 anyway, so it wasn't worth bothering with apparently. Then 2.1 was delayed, and when it eventually released the new AI literally made the news
So I'm thinking something similar for 2020![]()
I would love that. But a 100 person team is not very big when you think well over 1000 people worked on GTA. Space legs I just over two years is not long at all. I doubt it will be fully featured, but hopefully it will be something they can build upon. Atmospherics as well would be brilliant and I hope that's the case, but I am not keeping my hopes up for that.
As t first or third person. I would hold prefer 1st, especially for VR. Maybe they could allow both.