Let us send other player credits.

  • Thread starter Deleted member 56127
  • Start date
Give us the ability to wire other Commanders credits. It is a pain to pay folks in cargo.


UPDATE: I can see now, how adding the ability to send other players credits would create a potential balance issue. Now that I have thoroughly looked at this, I'd rather stick with paying folks in cargo.

I thought you are able to give other players credits already, if both are in the same station - docked?
 
Insurance is the problem I see, with 'pay for cr farmers' you could fly and insure the most expensive ships without having to invest any game time, just use cash, which is pay to win and lame, but still not a huge deal breaker for me.
While this could lead to unfavorable player encounters and be unfair it is still avoidable with the three game modes and size of the galaxy.

I think this is pay to lose. I take a shiny new fully-loaded Anaconda out to play in Open with less than an hour of flying experience. How long do I last?
 
I think the game has to become significantly more popular to be at risk of gold farming. If farmers wanted in they could easily transfer 2MCR of platinum at a time to a recipient in a type 6. It's also trivial to implement limits or other detective controls on account transfers which would trip up any significant farming operation. Limiting transfers to in-station or no fire zones would curtail abuses in piracy. It is probably just not a priority in the backlog versus other features.

No they couldn't easily do that. 2MCr would require jettisoning approximately 102 canisters of Platinum (at about 19.5K each). The time limit for canisters survival in space amounts to just about the time it takes to scoop 20 canisters if you scoop them up in the fastest way possible. Meaning that gold seller can't just drop all 102 canisters at once, but need to drop jettison them as the buyer picks them up. Another issue is: where will the gold seller get the platinum? Platinum can't be bought, so he would have to mine them... which is way to ineffective. The next most expensive commodity, palladium, could be used more efficiently because it can just be bought. But that brings the price per canister down to no more than 14K a canister, meaning it would require jettisoning 142 canisters. And again he can't just jettison them all at once, but must wait for the buyer to pick up. A pretty cumbersome way for a 'gold' seller / buyer to do business.
 
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Some people would exploit this mechanic to try and sell in game credits for real money too. It wouldn't be long before someone puts an advert on ebay saying....

100 Million credits for sale for only £100!

Buy that ship that you have always wanted!

Meet me at such and such a place and I will transfer the money to you.

MMMmmm..... Doesn't seem right somehow

[EDIT] Sorry, someone has already mentioned this.
 
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Robert Maynard

Volunteer Moderator
I agree that credit transfer would be a welcome addition to the game. But I would limit it to only be available whilst docked to avoid being blackmailed by pirates. Also, free transfer of credits would effectively break piracy; who on earth is actually going to want your cargo, just demand your credits and cut out the middle man (i.e. returning to a station to sell your ill gotten goods).

A possible way around pirates asking for credits when they interdict you could be to only allow credit transfers at stations <snip>

These....
 
you just hit yes you agree to the end-users License Agreement with out reading it ?

Obviously. Are you suggesting the agreement is worthless unless the game is designed such that it's physically impossible to violate the terms and conditions? Kind of makes it pointless doesn't it?
 
No they couldn't easily do that. 2MCr would require jettisoning approximately 102 canisters of Platinum (at about 19.5K each). The time limit for canisters survival in space amounts to just about the time it takes to scoop 20 canisters if you scoop them up in the fastest way possible. Meaning that gold seller can't just drop all 102 canisters at once, but need to drop jettison them as the buyer picks them up. Another issue is: where will the gold seller get the platinum? Platinum can't be bought, so he would have to mine them... which is way to ineffective. The next most expensive commodity, palladium, could be used more efficiently because it can just be bought. But that brings the price per canister down to no more than 14K a canister, meaning it would require jettisoning 142 canisters. And again he can't just jettison them all at once, but must wait for the buyer to pick up. A pretty cumbersome way for a 'gold' seller / buyer to do business.

It can be made easy for the buyer. I thought I remembered being able to buy platinum in B1, maybe I'm wrong... but let's say it's palladium:

- The cargo hatch ejects cargo in a consistent direction. I can't see behind me, but as far as I can see it flies away on the scanner in the same direction every time.
- With a wingman or two (needed anyway to provide security during a deal) in the same room as the cargo dropper, the correct alignment of ships can be assured.
- Client opens scoop and stays put, while the T9 feeds all the cargo they can carry as agreed by contract.
- repeat as needed via return trip to nearby station.

I didn't take long to think this scenario up, can you think of obvious flaws?
 

Ideas Man

Banned
Gold selling exists if a game is massively popular, this one isn't, and also if a game has ridiculously poorly designed money sinks in it which this one does, so the potential for abuse is there for sure.

I know we can never talk about other games but other games have already addressed this issue in a variety of ways because games have evolved and learned lessons since 1984 you see.
 

daan2002

Banned
Obviously. Are you suggesting the agreement is worthless unless the game is designed such that it's physically impossible to violate the terms and conditions? Kind of makes it pointless doesn't it?

selling ingame money in most games will get you a ban hammer so go sell your cargo on ebay see what happens ;)
 
One way round the gold farming issue possibly, might be to allow a credit voucher, from one player to another, but only in limited amounts, which like bounties can only be collected by the person who received it, and redeemed at stations and added only to your account.
If the values are relatively small, and limited, would not be worth selling out of game.
 

daan2002

Banned
Gold selling exists if a game is massively popular, this one isn't, and also if a game has ridiculously poorly designed money sinks in it which this one does, so the potential for abuse is there for sure.

I know we can never talk about other games but other games have already addressed this issue in a variety of ways because games have evolved and learned lessons since 1984 you see.

then how does star trek online have them ? because that game is not popular
 
Gold selling exists if a game is massively popular, this one isn't, and also if a game has ridiculously poorly designed money sinks in it which this one does, so the potential for abuse is there for sure.

It exists in each and every game that makes such activity possible, not just popular ones.
 

Ideas Man

Banned
then how does star trek online have them ? because that game is not popular
It is since it went F2P, popular enough anyway.
If a game has no players you will find no established gold selling market, people don't sell in games where there is no one to buy.

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It exists in each and every game that makes such activity possible, not just popular ones.
Can you name me a few of the games you are thinking of please, I am interested in checking their numbers, thanks.
 
What's the problem with pirates asking for credits? Seems like traders just say that cause they want less risk. What's he problem? Make it a bankable offense to sell credits for real money and they can keep an eye on it. Not doing something cause you're afraid of some small consequence doesn't make much sense to me. Can't transfer money in 3301?


Puh-leeze.
 
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