Let us send other player credits.

  • Thread starter Deleted member 56127
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Maybe they do not consider farming such an huge problem?
Or consider it even an advantage, but off course do not tell so in public because most players would not like it sooo much

Gold selling can keep people playing who would not bother with the grind, as long that does not impact gameplay too much, the company self claims to be against it (to pacify players) but only takes token steps against it it works out for them

Farmers are an problemif games have special items coming from one limited spawn, farmers then block other players from reaching that, but today most mmo's do not use that model anymore, you grind components from several sources and then "craft" the item for the most part, or grind cash like in Elite by trade, so the gold farmers do not "block ressources for other player" so there activity does not impact the game flow and can even be an interesting source of more players for an mmo company

There are many ways that work or not.

If Frontier benefits from it they would off course be stupid to state so in public, but stupid to fight it hard too.

And i think it would not have such an impact on gameplay in elite to outweight the benefit the ability to transfer cash has on the game, without it credits do become rather pointless as soon you made your first 150 millions.

You can outfit an t9 and from there on an 10 minute trade run nets over a million, so do the math.

Gold sellers would not make much money out of it, i doubt it would be very interesting for them

In wow or Eve the same applies, I never played Wow but in Eve buying an account or cash does not really help you in the long run, you lack the RL skills and knowledge to use that in game skills items and so on, you have to be in the know, have the connections and so on to benefit from it.

Yeah you can buy an pilot and Titan, but what do you do with it then? You need a fleet/guild to run it in, titans are fleet ships, not solo ships.

solo play in Eve is not very effective, so buying some ubah stuff does not really helps you.

Raid chars in Everquest at least too, you need a guild, you need a ton of knowledge to utilise it, you can single a few bigger obs, but there is not really an point in soloing with an raid char, they are specialised and effective in large groups., otherwise they are fancy, nothing more. eyecandy.
 
The ONLY thing credit trading will add to this game:

[video=youtube;anwy2MPT5RE]https://www.youtube.com/watch?v=anwy2MPT5RE[/video]

:eek::eek::eek:
 
there is no global chat to spam so, if thats the only thing it adds.

what about trading between players.
giving new players money to buy ships or upgrades
hiring pilots as mercenaries or body guards

if spam is the only thing it adds for you, i feel sorry for your short sightedness. for me it would add one layer of depth that the game simply doesn't have. if gold sellers became evident, you report them and when they realize losing £40 for a net 0 gain, the problem of gold sellers shrinks even smaller. lets face it no one is going to make much from selling in game credits flying around and just finding one person that would be willing to do some sort of shady pay pal trade could take weeks its not like you could write a bot to play the game for you while adding in your own logic triggers for finding players and hitting them with a macro message... if you can write a bot that good you might aswell sell your programming skill over in game currencies.

i just don't see it being profitable, its a £40 investment, for a market that probably doesn't exist, over time depending on how much depth makes it to elite, if that road ever splits like it does in theme park mmos, where you have multiple different gold sinks and not enough gold or time to travel all of the roads, you might end up with a decent portion of players willing to just skip the grind. currently though the grind is all there is, skipping it is just pointless when there is nothing to skip it for or over.
 
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I trade for trading sake and so do many other players, so plenty of credits there.
No problem to equip a few of our friends with the itchy trigger finger to take farmers and sellers an peg down. Or twenty.
Plenty of credits to fund an very entertaining anti farmer war.

Consider, even with groups, they have to enter Open to trade.

I guess Frontier could be even nudged to arrange something there regarding instances.
Who knows, it could add a lot of fun to the game!
 

daan2002

Banned
there is no global chat to spam so, if thats the only thing it adds.

what about trading between players.
giving new players money to buy ships or upgrades
hiring pilots as mercenaries or body guards

if spam is the only thing it adds for you, i feel sorry for your short sightedness. for me it would add one layer of depth that the game simply doesn't have.

you forgot the word YET
 
you forgot the word YET


He is right...there is no real economy in this game because players arent trading with each other...there are zero tools for it, and it doesnt look like there will be any time soon.


There is more of an "economy" in X3-AP....and thats incredibly sad on FDevs part.
 
lmao hope your joking but something tells me your not

wow good on ya mate

Elite dangerous its already proven that the NPCS flying around in lakons arent even trading

nothing matters. The stock doesnt go down in stations, players dont make buy orders or sell orders

This is more of a problem of the (apparently) artificial economic engine.
The way I see it, there's no actual consideration or relation between available resources, production capabilities and resulting supply levels.

Those Type-9's being able to absorb ludicrous amounts of tonnage is just another flaw (you can Cargo-Scan them, even after taking >1000 tons from other Players their actual Cargo hold won't have moved an inch).
It's all just articifial and scripted - with none of the required backlinks, interconnecions and flow that an actual economy would experience.
And it's the same when delivering 500tons of a Commodity that a Station has a total Demand of i.e. only 250. It'll still read 250 Demand after your oversupply - and price paid remains the same. Makes no sense.

Just like NPCs and their ships just spawn out of nowhere, go nowhere and simply despawn somewhere, so does production. And when delivering something - it'll simply vanish into nowhere.

.
 
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daan2002

Banned
if FD wanted money trading it would have been in at the start it not that difficult to code and develop and seeing a gold seller make more on their game than FD would may be a reason as to why it did not come at the start
 
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Tar Stone

Banned
Credit transfers in a structured way through the bulletin board, player generated missions & assassinations etc, might actually inject a bit of a pulse into the game, and would be a hell of a better way to liven up open play than player stories emailed to galnet.
 
Credit transfers between players are mandatory, in my opinion. That basic function opens up so many more options for players and developers alike.
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There is no reason this game should have made it to release without this basic feature.
 
there is a lot more that =could= be added to allow more options in gameplay.

E D is from an technical point of view near flawless, i have played games who where much much worse regarding bugs for the first year.
But i never played a game that is at the same time so bugfree and at the same time so content free, remarkable so.
I still like it, but the limit in player interaction makes it an mmo where interaction only means shooting at players so faar, and that is not healthy in the long run.
The pewpew does entertain most people only for so long
 
if FD wanted money trading it would have been in at the start it not that difficult to code and develop and seeing a gold seller make more on their game than FD would may be a reason as to why it did not come at the start
If FD wanted multiplayer at start how come we still have to chat in private messages instead of an open chat? At the very least an instance based chat room. I doubt the thought even came up about trading money between players. Because its so stupid easy to make money in the first place. Why would a RMT bother with a game when a regular player can easily make billions with little to no effort?
 
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daan2002

Banned
If FD wanted multiplayer at start how come we still have to chat in private messages instead of an open chat? At the very least an instance based chat room. I doubt the thought even came up about trading money between players. Because its so stupid easy to make money in the first place. Why would a RMT bother with a game when a regular player can easily make billions with little to no effort?

if its stupid easy to make money no need to trade it then :)
 
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