Dinosaurs Buildings & Attractions General Gameplay Letal munition for Rangers team

Sometimes I get really sick of certain dinosaurs and wish I could retire them. Being able to shoot the dinosaurs and kill them could be added in that little menu with medicate, tranquilizer and the other thing.
But all you have to do is tranq it and sell it.that way the dino goes off wherever and you have it out of your park.
 
Jurassic World Evolution is doing just fine without being a shooting game.


We're not putting him down. We're just sharing our opinions. It's a public forum and if we disagree with an idea, we're allowed to express it.

JWE is supposed to be a park management/simulation game. Lethal munitions would not add to that aspect at all. In order for lethal munitions to be a good idea, there needs to be scenarios in the game where killing the dinosaur is more beneficial than simply tranquilizing it, but with the current state of the game, there's not.

Clearly someone hasn't played JPOG...yes it does add something to the park simulator. It's another way for players to waste their money, which is a totally different problem in the game. It's far too easy to get rich in JWE. After I 5 star my park, maybe I want to let my dinosaurs out while I hop in the jeep to try to stop them...making my own fun mini-game out of it BECAUSE THERE'S NOTHING TO DO IN THE GAME. It needs more GAMEPLAY...anything to add to the gameplay is more than welcome.

Tell me how this is fair, if the dinosaurs have the right to be over-aggressive, killing and eating my guests, then I should have the ability to do the same...geez...it's like no one here wants any fun, anything different in this game. Restricting it to a park simulator despite it doing way more than that

This is game has become:
A showcase for dinosaur models​
An arena to promote dinosaur fights (the campaign supports this)​
A creative avenue to make epic Jurassic World park layouts​
A way of illustrating what can go wrong raising dinosaurs​
A photography experiment with capture mode​
Jurassic World: Evolution is more than a park simulator....The Jurassic Park franchise is about more than park simulation....
 
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But again, what’s the point in having lethal options if you can just tranquillise rampaging escaped dinosaurs and sell them to the mainland? It will be literally no different to what we can do now.

Also, good luck trying to convince Universal Studios because it’s confirmed they’re strongly against the use of lethal weapons on the dinosaurs. It’s a very strict rule stipulated by the film company that Frontier have to adhere to if they want to develop JWE.
 
But again, what’s the point in having lethal options if you can just tranquillise rampaging escaped dinosaurs and sell them to the mainland? It will be literally no different to what we can do now.

Also, good luck trying to convince Universal Studios because it’s confirmed they’re strongly against the use of lethal weapons on the dinosaurs. It’s a very strict rule stipulated by the film company that Frontier have to adhere to if they want to develop JWE.

You have a very good point...it's not Frontier's fault
 
Anyway it fits the canon, as in the first movie
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They could also implement groups of guards, and that can be used as in Halo Wars in groups of 5

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I don't think it adds nothing to the game, but at the same time it makes sense. As it was said before, it's part of the films canon and real zoos has lethal measures for extremely dangerous situations.
 
Well in my case I just want to intimidate the dinosaurs into losing their interest in breaking fences because it's really annoying and tranquilizers won't teach them a lesson but I believe lethal projectiles might. Like Vic Hoskins said "remind them who's in control and terminate the rougues". All I want is fire live ammunition close to the dinosaurs to scare them so they'll stop trying to break the fences.
 
Well in my case I just want to intimidate the dinosaurs into losing their interest in breaking fences because it's really annoying and tranquilizers won't teach them a lesson but I believe lethal projectiles might. Like Vic Hoskins said "remind them who's in control and terminate the rougues". All I want is fire live ammunition close to the dinosaurs to scare them so they'll stop trying to break the fences.
And Vic Hoskins was a bad guy with no morals.
 
I'm gonna make this simple....

Player choice = good
Killing dinosaurs = bad
Player's choosing whether or not to tranquilize or kill dinosaurs = good

This is has nothing to do with immaturity, I LIKE OPTIONS IN MY GAMES....if I wanna shoot the dinosaurs in my park, it's my business.
 
If there is going to be lethal ammunition in-game, there is something I do want to address.

There are two missions in-game where you must kill mission dinosaurs (a Spinoraptor in the Dr. Wu DLC, and the three raptors from the JP DLC) and you are tasked to do this by using other animals to kill them for you, rather than tranq yourself because they become immune to darts. For the Spinoraptor mission, I decided to release a powerful T.Rex to help me kill it, and (ironically) you must use your mission required rex to kill the three raptors you've just contained from the start of the JP campaign after they are let loose.

So, if anything, if lethal ammunition is to be in the game at some point (like I suggested for my Owen focused DLC concept idea) , there has to be a way to balance those maps out like maybe "making bullets unavailable for those maps" for example. Anything that could work out fair and fine.
 
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In my experience, firing a dart at dinos who are attacking a fence has a good track record for getting them to run off somewhere else for a little bit. It’s not a long term solution but pretty clutch during “keep [aggrevated] contained” missions while the timer runs down.

Lore wise, JP had lethal munitions and in JW using non lethal only directly led to disaster. In the novel they even had an RPG on hand but it happened to be in the Jeep Nedry absconded with.

Gameplay wise, darts provide an arguably indispensable challenge for dealing with dinos. Handing Ranger Rick an .700 nitro express is an easy button.

On balance, I find myself on the fence. I don’t miss lethal means, but if they did add it one day I wouldn’t be too mad so long as they found a way to balance it.
 
If there is going to be lethal ammunition in-game, there is something I do want to address.

There are two missions in-game where you must kill mission dinosaurs (a Spinoraptor in the Dr. Wu DLC, and the three raptors from the JP DLC) and you are tasked to do this by using other animals to kill them for you, rather than tranq yourself because they become immune to darts. For the Spinoraptor mission, I decided to release a powerful T.Rex to help me kill it, and (ironically) you must use your mission required rex to kill the three raptors you've just contained from the start of the JP campaign after they are let loose.

So, if anything, if lethal ammunition is to be in the game at some point, there has to be a way to balance those maps out like maybe "making bullets unavailable for those maps" for example. Anything that could work out fair and fine.

Considering both instances were the direct result of some heavy corporate sabotage, perhaps a contrivance to remove lethals (I.e. “oh no! The armory door locked and we can’t get it open! We can’t get to the guns!”). Afterall, in RtJP they locked the bunkers out so all the people remained exposed while you waited on the rex to deal with the raptors.

But I agree that a lot of this game is balanced without contemplating the ability to drop a large carnivore in one shot without accounting for bullet drop, target lead, etc.
 
The only justification I could see for lethal ammo is a last resort if the dinosaurs are close to injuring Guests. Especially for Dinosaurs that take a few shots of tranquilizer to get them down. From a business simulation standpoint it makes sense. In order to protect your Guests and save yourself from lawsuits you need to "retire" an asset that costs a huge amount of money. I think it adds a sense of realism to the design/management platform.
 
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