Lets be fair about multicrew

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I had an interesting little example of what MC payouts do to new players.

Buddy of mine started playing last Friday. I mostly let him get along on his own, had him complete most of the training. He wanted to do combat so we went to a RES. I just gave him some cover while he learned how to pick targets. Bailed him out a couple times...though he also learned his lesson a few more times. Fearing losing his new Viper to ship losses, he decided he'd like to join me for MC and fly my SLF. I thought it was a good idea so I got the Cutter out and we went to a HighRES. It was a blast, we were just tearing it up and having a good time flying together. He even managed to keep his first fighter alive for the whole session.

At the end, we looked at our payouts...I had about 1 million credits for the the time spent (less than stellar but I was mentoring at the same time). He walked away with 52k. Could barely afford to upgrade a module on the Viper with that. I tried to tell him that a few more sessions and you'll have enough for a decently upgraded beginner's Viper, but that wasn't enough. He wanted to go back into a wing...fortunately, his time in the SLF improved his skills enough that he was keeping the Viper going and he made 200k in the same amount of time.

I think the payout system just turned a new player off of MC forever...so, yeah.

This. The system has to be more than just fun. I'm not asking for free millions for everyone, but better pay would be nice.
 
Continuing to stomp my feet doesn't make me wrong either ;)

For someone who dishes it out, you're terrible at taking it.

Payments should be equal. There's literally no good reason for them not to be.

And according to the logic you just employed, no reason is reason enough.

After all, no reason is what you've provided in support of what you want. So it's clearly good enough for you, eh?

Never mind that reasons have been provided for them to not be equal, despite your repeated insistence to the contrary. In fact, I went so far as to make a rough mock-up chart for what I felt were a fairly-scaling payouts with a higher bottom and lower cap.

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But hey, let's list some good reasons, just to see how you squirm your way out of acknowledging it this time around.

Expectation - A brand new player earning 4.3 million in 45 minutes of MC will have that income expectation going forward, but upon approaching bounties they can take on, and missions payouts with no ranking or reputation, they will consider MC the only way to make credits.

Effort - you can literally do nothing and make money in Multi-Crew, and with "full payout", there would be nothing but benefit to the ship host. A full-on incentive to encourage afk farming, does that sound like a good idea?

Wing Comparison - Wings need to travel to the same location and all participate for rewards. Each wing member also had to purchase, outfit, and engineer their own ship for survival and effectiveness. Each also has to manage the full range of ship functions, is paying for maintenance, repairs, and risking possible rebuy. Wings and Multi-crew are not equivalent.

Simplicity - The tasks in Multi-Crew are simple. If you consider the fact that with full payouts, a Harmless player could grind MC and buy an Anaconda without ever having to open the galaxy map or dock a ship on their own, in only a few days.

Player Experience - works right along with Simplicity and Expectations. Somebody who finds MC to be the easiest and fastest progression will have no reason to do anything else, and thus will not learn anything else, any other roles, or experience any other gameplay. It'll be like Sothis/Ceos, except the players didn't even have to work their way up to a ship that could haul a hundred tons of waste, they could just ignore content and focus on their number until it was big enough that they could post about being bored on the forums.


You go right on with getting around those reasons. I'm sure you're eager to validate the idea you continually hammered the forums with.
 
I definitely approve of this chart.

Few days ago I flew my Conda in a CZ for about an hour with a potentially returning player (rank of Competent maybe ? not a big ED player). I earned ~800k. He got ~120k. He was doing some good gunning and even if the overall payouts weren't super duper (not that I care, but some do), it was fun, but I could feel that these 120k were disappointing (at one point he had a Courier and could get those 120k with a single "bounty" target).

And yes, it makes sense that other crew members don't get 100% of course. That doesn't mean they should be happy settling with 5% though.
 
And yes, it makes sense that other crew members don't get 100% of course. That doesn't mean they should be happy settling with 5% though.

People love to throw the 5% around. 5% is for Harmless players. It's hard to stay Harmless for very long.
 
Expectation - A brand new player earning 4.3 million in 45 minutes of MC will have that income expectation going forward, but upon approaching bounties they can take on, and missions payouts with no ranking or reputation, they will consider MC the only way to make credits.

Effort - you can literally do nothing and make money in Multi-Crew, and with "full payout", there would be nothing but benefit to the ship host. A full-on incentive to encourage afk farming, does that sound like a good idea?

Wing Comparison - Wings need to travel to the same location and all participate for rewards. Each wing member also had to purchase, outfit, and engineer their own ship for survival and effectiveness. Each also has to manage the full range of ship functions, is paying for maintenance, repairs, and risking possible rebuy. Wings and Multi-crew are not equivalent.

Simplicity - The tasks in Multi-Crew are simple. If you consider the fact that with full payouts, a Harmless player could grind MC and buy an Anaconda without ever having to open the galaxy map or dock a ship on their own, in only a few days.

Player Experience - works right along with Simplicity and Expectations. Somebody who finds MC to be the easiest and fastest progression will have no reason to do anything else, and thus will not learn anything else, any other roles, or experience any other gameplay. It'll be like Sothis/Ceos, except the players didn't even have to work their way up to a ship that could haul a hundred tons of waste, they could just ignore content and focus on their number until it was big enough that they could post about being bored on the forums.

Very good points here that, even if playing devil's advocate, I can find little fault in.

This boils the issue down to...do people think players should be able to have 100 million credits at the start of the game or should they have to work for it.

Most MP games I've played, you could just join a clan and get rich after one transaction. Elite has set itself, or at least tried to, away from that sort of thinking. Personally, I really appreciate it and I was all too reminded of it when watching someone else come to grips with the game and loving...every...damn...second of it.

- - - Updated - - -

People love to throw the 5% around. 5% is for Harmless players. It's hard to stay Harmless for very long.

I'd prefer to see it shifted up a bit...start at 10%, increase the max cap to 60/70%....the 5% just feels really slim knowing that the increase in share is going to be very slow, even after Harmless.
 
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Indeed, having an Elite pilot in one of your SLFs has to be worth more than half.

Agreed, 60 to 70 would be solid. Sure, there's no risk of rebuy, but anyone worth the elite rank isn't gonna casually lose their ship bounty hunting.
 
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People love to throw the 5% around. 5% is for Harmless players. It's hard to stay Harmless for very long.
It's just a matter of speaking. Most "casual combatants" will get about 15~20%. That's, like, "why bother" territory.

And yes, even if it's fun. Again, it won't be less fun with increased payouts.
 
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Hey, fitting two Cutters gets expensive, mang

Well if you're flying a Cutter you're probably not Bounty Hunting for your credits in either case.

But at that point it's academic. You've got the equipment and resources to sustain a lot of income, or get a higher value out of teamwork by putting your ship on the line by winging up.

There aren't any "levels", but there is progression. Bigger, more capable ships, high ranking, higher rep, even credits available to invest, these are all factors in what one can make in terms of rewards.
 
Well if you're flying a Cutter you're probably not Bounty Hunting for your credits in either case.

But at that point it's academic. You've got the equipment and resources to sustain a lot of income, or get a higher value out of teamwork by putting your ship on the line by winging up.

There aren't any "levels", but there is progression. Bigger, more capable ships, high ranking, higher rep, even credits available to invest, these are all factors in what one can make in terms of rewards.

I don't complicate it that much. The credit reward is like the points on an arcade. It makes me feel good. Also, I immediately begin thinking of how I could use those credits for my next upgrade and how much more fun I had getting these credits rather than doing another 20 rounds on a trade route or bounty hunting alone. I literally only keep enough credits for one maybe two rebuys on my most expensive ship. I'm always hard up for more.
 
I don't complicate it that much. The credit reward is like the points on an arcade. It makes me feel good. Also, I immediately begin thinking of how I could use those credits for my next upgrade and how much more fun I had getting these credits rather than doing another 20 rounds on a trade route or bounty hunting alone. I literally only keep enough credits for one maybe two rebuys on my most expensive ship. I'm always hard up for more.

If you're broke and you have two Cutters, you why do you have two Cutters?
 
If you're broke and you have two Cutters, you why do you have two Cutters?

Cuz I blaze my own trail man...I push it to the limit...never stop...keep going harder!!!

LOL

But really, there is always a way to spend more credits, even if you've earned all the money in the game before. That's all I'm saying. An Elite commander can certainly have reason to want to be paid a better share than 50%

(still not full share...though, if we did get full share, there would have to be some way to also share the risk)
 
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