There is no hard work any more. Fly to Aulin or iBootis or anywhere in the bubble, pick up 10 data courier missions. Deliver and you’re at 100,000. Repeat a few times and you’re at 1,000,000 within an hour or two. Sign up for a trade CG. Deliver 1T of something. Collect 600kCr.
I was earning 10k per •play session• back in 2014.
I must say though, viewed solely as a social experiment, this thread shows some remarkable trends. The amount of people who are really opposed to be me being a nice person and giving another player something for free because all new players must suffer, is kinda..... unsettling.
I mean it's either this or I be a betch and go into open and blast the newbies into the backside of next week with a super-engineered Fer-de-Lance.
I must say though, viewed solely as a social experiment, this thread shows some remarkable trends. The amount of people who are really opposed to be me being a nice person and giving another player something for free because all new players must suffer, is kinda..... unsettling.
I mean it's either this or I be a betch and go into open and blast the newbies into the backside of next week with a super-engineered Fer-de-Lance.
The irony is, that the same people complaining about you helping noobs, would be the people same ones complaining about you murdering noobs.
The irony is, that the same people complaining about you helping noobs, would be the people same ones complaining about you murdering noobs.
I thought we all agreed that making billions doesn't impact other's gameplay, right?
I must say though, viewed solely as a social experiment, this thread shows some remarkable trends. The amount of people who are really opposed to be me being a nice person and giving another player something for free because all new players must suffer, is kinda..... unsettling.
I mean it's either this or I be a betch and go into open and blast the newbies into the backside of next week with a super-engineered Fer-de-Lance.
Counter argument:
Getting out of a Sidewinder through hard work, overcoming the learning curve ought to be an achievement one can be proud of.
I must say though, viewed solely as a social experiment, this thread shows some remarkable trends. The amount of people who are really opposed to be me being a nice person and giving another player something for free because all new players must suffer, is kinda..... unsettling.
I mean it's either this or I be a betch and go into open and blast the newbies into the backside of next week with a super-engineered Fer-de-Lance.
Its not about being opposed to ye being nice because its arguable that yer helping them at all. Now while I would also say that the odd gold rush is more of a welcome relief than a gamebreaking issue, that's from the perspective that they aren't new players and those who use them have made their own choice. What yer doing, while well intentioned, is making the choice fer those who don't know any better. So moving on, the next time they need to do something fer themselves but either don't know how...cos they never had to learn...or just cant be bothered cos they have a special sugar daddy/mummy who showers them with gifts and made them lazy.
If ye just wanna gank them instead, well that's yer choice...not seeing how moving between two extremes is helpful though. There are better ways to help new players than just throwing money at them ^
Its not about being opposed to ye being nice because its arguable that yer helping them at all. Now while I would also say that the odd gold rush is more of a welcome relief than a gamebreaking issue, that's from the perspective that they aren't new players and those who use them have made their own choice. What yer doing, while well intentioned, is making the choice fer those who don't know any better. So moving on, the next time they need to do something fer themselves but either don't know how...cos they never had to learn...or just cant be bothered cos they have a special sugar daddy/mummy who showers them with gifts and made them lazy.
If ye just wanna gank them instead, well that's yer choice...not seeing how moving between two extremes is helpful though. There are better ways to help new players than just throwing money at them ^
Agreed. The "better way to help new players" is actually simply ANYTHING between these two extremes. Providing knowledge, teaching them ship handling and combat, explaining the map functionality and outfitting,... all that is a thousand times more helpful than throwing money on the ground and flying away in a shining Cutter. And of course also thousand times better than killing them.
Like I said before, it's their choice what they do with the money.
They bank it and spend wisely later down the line, their choice.
They spend silly and lose it, their choice.
All I'm doing is alleviating some of the early grind, and giving them a chance to potentially experience something new.
You won't be doing them any favours.
"The Grind" is actually playing the game.
Honestly..
If you want to address grind, starting players isn't the place to do it.
Sidewinder to Asp for me was the most enjoyable part of the game, there was progression, there was much learning, and there were regular rewards, it was not grind, it was great.
But after Asp was where the grind kicked in. Things may have changed now but it was Asp => Python => Anaconda, the gaps were huge, the rewards so far off.
If defeating grind is your intention players already on the path but around Asp/Vulture would be the best place to target.
Literally the goal for a new player is to get a Hauler, it's not grind, it's just round the corner and it's great!
I agree, till one get the ASP. Then there is the great wall of grind. And it's not funny anymore.
When coaching new players I help them enjoy the first ships, outfitting, getting into the various activities and
such. And tell them something like : well, if at any point you feel like the game is not fun because you need
and inordinate number of credits to access fun, PM me and we'll find a way.
Progression at the beginning is now well paced. But it falls flat on it's face after the 20M-30M mark IMO.
Agreed. The "better way to help new players" is actually simply ANYTHING between these two extremes. Providing knowledge, teaching them ship handling and combat, explaining the map functionality and outfitting,... all that is a thousand times more helpful than throwing money on the ground and flying away in a shining Cutter. And of course also thousand times better than killing them.
Y'know what, you're right.
As are you