Let's give something back to the noobwinders.

Out of curiosity and without any salt (I may agree or not, but I still find this somehow interesting), hellakitty, how did it go?
 
There is no hard work any more. Fly to Aulin or iBootis or anywhere in the bubble, pick up 10 data courier missions. Deliver and you’re at 100,000. Repeat a few times and you’re at 1,000,000 within an hour or two. Sign up for a trade CG. Deliver 1T of something. Collect 600kCr.

I was earning 10k per •play session• back in 2014.

That's exactly my point.
 
Not happened yet, I'm doing the last few cargo hauling runs now.

I'll be posting a thread up in the newcomers section in an hour or two.
 
I must say though, viewed solely as a social experiment, this thread shows some remarkable trends. The amount of people who are really opposed to be me being a nice person and giving another player something for free because all new players must suffer, is kinda..... unsettling.

I mean it's either this or I be a betch and go into open and blast the newbies into the backside of next week with a super-engineered Fer-de-Lance.
 
I must say though, viewed solely as a social experiment, this thread shows some remarkable trends. The amount of people who are really opposed to be me being a nice person and giving another player something for free because all new players must suffer, is kinda..... unsettling.

I mean it's either this or I be a betch and go into open and blast the newbies into the backside of next week with a super-engineered Fer-de-Lance.

Honestly I have the urge to do that but with healing lasers in a wing.

Sometimes I want to interdict people and type in all caps "TAKE THIS CARGO OR ELSE" And drop 20 Meta Alloy before self destructing.

Its a strange feeling
 
I must say though, viewed solely as a social experiment, this thread shows some remarkable trends. The amount of people who are really opposed to be me being a nice person and giving another player something for free because all new players must suffer, is kinda..... unsettling.

I mean it's either this or I be a betch and go into open and blast the newbies into the backside of next week with a super-engineered Fer-de-Lance.

The irony is, that the same people complaining about you helping noobs, would be the people same ones complaining about you murdering noobs.
 
The irony is, that the same people complaining about you helping noobs, would be the people same ones complaining about you murdering noobs.

That is a very generalized and kind of insulting remark. Quite surprising, coming from you.
So it seems I don't know people nearly as well as I thought.
 
The irony is, that the same people complaining about you helping noobs, would be the people same ones complaining about you murdering noobs.

I thought we all agreed that making billions doesn't impact other's gameplay, right?
 
I thought we all agreed that making billions doesn't impact other's gameplay, right?

I almost always avoid the almost continuous selection of threads involving current and not so current threads on money making/exploit threads, since by and large they're pointless. That ship sailed long ago in version 1.4.

Did i prefer myself how it was to start with, probably more than now. Doesn't matter though, because it isn't going back that way.
 

verminstar

Banned
I must say though, viewed solely as a social experiment, this thread shows some remarkable trends. The amount of people who are really opposed to be me being a nice person and giving another player something for free because all new players must suffer, is kinda..... unsettling.

I mean it's either this or I be a betch and go into open and blast the newbies into the backside of next week with a super-engineered Fer-de-Lance.

Its not about being opposed to ye being nice because its arguable that yer helping them at all. Now while I would also say that the odd gold rush is more of a welcome relief than a gamebreaking issue, that's from the perspective that they aren't new players and those who use them have made their own choice. What yer doing, while well intentioned, is making the choice fer those who don't know any better. So moving on, the next time they need to do something fer themselves but either don't know how...cos they never had to learn...or just cant be bothered cos they have a special sugar daddy/mummy who showers them with gifts and made them lazy.

If ye just wanna gank them instead, well that's yer choice...not seeing how moving between two extremes is helpful though. There are better ways to help new players than just throwing money at them ^
 
Counter argument:

Getting out of a Sidewinder through hard work, overcoming the learning curve ought to be an achievement one can be proud of.

The trip from Sidewinder to Cobra 3 is one of the few points I agree with the hardcores on. You have to do it yourself, just like surviving Basic.
 
I must say though, viewed solely as a social experiment, this thread shows some remarkable trends. The amount of people who are really opposed to be me being a nice person and giving another player something for free because all new players must suffer, is kinda..... unsettling.

I mean it's either this or I be a betch and go into open and blast the newbies into the backside of next week with a super-engineered Fer-de-Lance.

Let's be fair, all you're doing is ignoring what folk are saying and replacing it with an obnoxious "they don't want me to be nice", "they want people to suffer".

Also if you want to go shoot up newbies then do so, no need for some sort of forum emotional blackmail attempt or whatever you call that.
 
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Its not about being opposed to ye being nice because its arguable that yer helping them at all. Now while I would also say that the odd gold rush is more of a welcome relief than a gamebreaking issue, that's from the perspective that they aren't new players and those who use them have made their own choice. What yer doing, while well intentioned, is making the choice fer those who don't know any better. So moving on, the next time they need to do something fer themselves but either don't know how...cos they never had to learn...or just cant be bothered cos they have a special sugar daddy/mummy who showers them with gifts and made them lazy.

If ye just wanna gank them instead, well that's yer choice...not seeing how moving between two extremes is helpful though. There are better ways to help new players than just throwing money at them ^

Like I said before, it's their choice what they do with the money.

They bank it and spend wisely later down the line, their choice.

They spend silly and lose it, their choice.

All I'm doing is alleviating some of the early grind, and giving them a chance to potentially experience something new.
 
Its not about being opposed to ye being nice because its arguable that yer helping them at all. Now while I would also say that the odd gold rush is more of a welcome relief than a gamebreaking issue, that's from the perspective that they aren't new players and those who use them have made their own choice. What yer doing, while well intentioned, is making the choice fer those who don't know any better. So moving on, the next time they need to do something fer themselves but either don't know how...cos they never had to learn...or just cant be bothered cos they have a special sugar daddy/mummy who showers them with gifts and made them lazy.

If ye just wanna gank them instead, well that's yer choice...not seeing how moving between two extremes is helpful though. There are better ways to help new players than just throwing money at them ^

Agreed. The "better way to help new players" is actually simply ANYTHING between these two extremes. Providing knowledge, teaching them ship handling and combat, explaining the map functionality and outfitting,... all that is a thousand times more helpful than throwing money on the ground and flying away in a shining Cutter. And of course also thousand times better than killing them.
 
Agreed. The "better way to help new players" is actually simply ANYTHING between these two extremes. Providing knowledge, teaching them ship handling and combat, explaining the map functionality and outfitting,... all that is a thousand times more helpful than throwing money on the ground and flying away in a shining Cutter. And of course also thousand times better than killing them.

They can still do all that, and if they ask, I'll give them my thoughts on how best to go about things from that point on. But what if they want to be taught these things while flying a Fer de Lance, or a Python or a Chieftain?

Well they'll have the opportunity to do that. That's all this is, giving someone an opportunity that they don't currently have.

I have no idea where this masochistic ideal of absolutely having to spend X amount of time flying a Sidewinder and Y amount in an Adder and Z amount in a Hauler otherwise you're just not playing the game right has come from.

Cutters and Corvettes for everyone, I say. They're fun.
 
Like I said before, it's their choice what they do with the money.

They bank it and spend wisely later down the line, their choice.

They spend silly and lose it, their choice.

All I'm doing is alleviating some of the early grind, and giving them a chance to potentially experience something new.

Honestly..

If you want to address grind, starting players isn't the place to do it.

Sidewinder to Asp for me was the most enjoyable part of the game, there was progression, there was much learning, and there were regular rewards, it was not grind, it was great.

But after Asp was where the grind kicked in. Things may have changed now but for me it was Asp => Python => Anaconda, the gaps were huge, the rewards so far off and you become demoralised as progression turned to grind.

If defeating grind is your intention players already on the path but around Asp/Vulture would be the best place to target.

Literally the goal for a new player is to get a Hauler, it's not grind, it's just round the corner and it's great!
 
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You won't be doing them any favours.

"The Grind" is actually playing the game.

I agree, till one get the ASP. Then there is the great wall of grind. And it's not funny anymore.

When coaching new players I help them enjoy the first ships, outfitting, getting into the various activities and
such. And tell them something like : well, if at any point you feel like the game is not fun because you need
and inordinate number of credits to access fun, PM me and we'll find a way.

Progression at the beginning is now well paced. But it falls flat on it's face after the 20M-30M mark IMO.
 
Honestly..

If you want to address grind, starting players isn't the place to do it.

Sidewinder to Asp for me was the most enjoyable part of the game, there was progression, there was much learning, and there were regular rewards, it was not grind, it was great.

But after Asp was where the grind kicked in. Things may have changed now but it was Asp => Python => Anaconda, the gaps were huge, the rewards so far off.

If defeating grind is your intention players already on the path but around Asp/Vulture would be the best place to target.

Literally the goal for a new player is to get a Hauler, it's not grind, it's just round the corner and it's great!

Y'know what, you're right.

I agree, till one get the ASP. Then there is the great wall of grind. And it's not funny anymore.

When coaching new players I help them enjoy the first ships, outfitting, getting into the various activities and
such. And tell them something like : well, if at any point you feel like the game is not fun because you need
and inordinate number of credits to access fun, PM me and we'll find a way.

Progression at the beginning is now well paced. But it falls flat on it's face after the 20M-30M mark IMO.

As are you
 

verminstar

Banned
Agreed. The "better way to help new players" is actually simply ANYTHING between these two extremes. Providing knowledge, teaching them ship handling and combat, explaining the map functionality and outfitting,... all that is a thousand times more helpful than throwing money on the ground and flying away in a shining Cutter. And of course also thousand times better than killing them.

Fairly sure we might disagree on other points, but on this there is common ground...will wonders never cease?

This is gonna sound rich coming from me considering some of my little outbursts and rants, but the best thing fer new players is being shown what to do or given good advice on the newcomers section of the forums...a job I know ye already do and kudos to ye fer that. The forums are usually their first port of call and here we all are arguing over stuff that is fairly trivial when ye stand back and take a long hard look at it...tempers flare replies get sarcy and snappy and its just no fun navigating through it.

The op will do it anyway, this is just passing the time...but I just don't see this as being particularly helpful. Its like basic training in the army...theres a reason why its brutally hard and why it stays brutally hard. Exploits happen later when they have enough experience to make their own choices, good or bad...they have to get to that point on their own ^
 
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