Let's give something back to the noobwinders.

There's nothing stopping a freshly-baked Commander doing exactly that, should they wish to.

Actually there is. It is virtually impossible to make reasonable money in ED nowadays. The minimum bounty you'll find on an NPC is over 10k, and even mostly harmless missions will pay 50k for just taking some data over to the next system. A beginner can't be making money while also not making enough money to move out of a sidewinder in a couple hours. You'd have to gimp yourself to the point of only trading fish 4 tons at a time to still go through the proper experience of flying the sidewinder for a few days while making your way to the Adder or Eagle.

I mean c'mon, would you really have turned down 50m or 100m credits when you first started playing the game

Of course we wouldn't have turned it down, but that's beside the point. That the option exists is a problem in itself. Kids wouldn't mind eating candy every day either, it's still not exactly something you want to allow. In the same vein players, who will always go down the path of least resistance in their drive to beat the challenges the game creates for them, wont mind being thrown easy wins like ED does these days. But that cheapens the experience and spoils them, and sets the wrong expectations of what the game is.
Hee on the forums you can clearly see the difference between those who never played the game before it went OTT with progression and all the get-rich-quick schemes, and those who experienced the real grind back then, the grind which was so severe it stopped being a grind really. Because when progression is slow, you stop focusing on it and start just playing the game to play the game. You start enjoying the moment, and progression simply happens once in a while while you're busy just having fun.

But who these days would accept to fly anything but a fully A-rated ship with engineered mods? Who still E and C modules? Who uses D modules out of necessity rather than out of a calculated choice to reduce weight? And that's the thing: the core of the game lies right there, in that period you spend in a D-rated Cobra with cheap fixed lasers trying to make a buck, when NPCs are actually scary and the limitations of your ship make the game interesting. And who, these days experiences that? You can't take a mission, you can't kill an NPC, without making enough to A-rate your ship. And if you can't, you're already flying a ship that far outclasses what the game will throw at you anyway.
 
Last edited:
Personally it doesn't bother me.. millions is a lot less in real terms than it was 3 or 4 years ago in game.. I really don't understand your objection tbh..

Nothing, actually I don't care at all if it bothers you or not, or if you understand my objection or not :D
 
I wonder if there can be one thread within this community, without someone trying to patronize others how it's supposed to be done.
For a "blaze your own trail" kinda game, there sure as hell is quite a lot people knowing better what the trail should be. What gives? :rolleyes:
 

verminstar

Banned
Im not understanding the logic behind the title...its suggesting to give them something back ergo something have been taken away from them. Although argueably, yer not really doing new players any favours by giving anything other than advice. Little pots of gold now and then are a nice distraction while they last, its when those mechanics are abused that it becomes a problem. New players need find this out on their own and make their own choices...nobody is qualified to make those choices for them and thats what yer suggesting op ^
 
Well I'm gonna be hauling soon, one 30LY round trip is gonna complete two missions that pay around 40,000,000 credits.

giphy.gif


So the new Commanders don't have to.
 
Counter argument:

Getting out of a Sidewinder through hard work, overcoming the learning curve ought to be an achievement one can be proud of.

There is no hard work any more. Fly to Aulin or iBootis or anywhere in the bubble, pick up 10 data courier missions. Deliver and you’re at 100,000. Repeat a few times and you’re at 1,000,000 within an hour or two. Sign up for a trade CG. Deliver 1T of something. Collect 600kCr.

I was earning 10k per •play session• back in 2014.
 
Far more important for the game is for the noob to make friends and learn about all the fun stuff that FDEV don’t or can’t expllain. For this, I think the OP is offering a great service in contrast to typical posts about “I was deal clubbed at Trevithick”

Bravo and full support from me. I may help out once We get Diagundri out of lockdown.
 
  • Like (+1)
Reactions: ilo
Im not understanding the logic behind the title...its suggesting to give them something back ergo something have been taken away from them. Although argueably, yer not really doing new players any favours by giving anything other than advice. Little pots of gold now and then are a nice distraction while they last, its when those mechanics are abused that it becomes a problem. New players need find this out on their own and make their own choices...nobody is qualified to make those choices for them and thats what yer suggesting op ^

talk about snatching negativity from the jaws of giving.

Haven’t you heard of pay back or pay forward? Some of us have been playing for years and we know the systems inside out. We’re paying it “back” (or forward) to new players and giving them the support that maybe we lacked (pay it back) or maybe we received (pay it forward).

It’s not bloomin’ rocket science.

Many people get pleasure from staring the benefits they’ve received.

Look at the TEABaggers (Teaka Elite Altruist) Baggers. They go out of their way to collect modular terminals and offer them to noob players who are having trouble finding them. They helped me and in return I try to, where th the same ethos, help others who are struggling
 
Last edited:
Back in the day when I was involved with a playergroup, we used to make it our policy to nurture noobs, we'd get them to a cobra or a T6 via cargo transfers, take them to a res in a wing let them hang on our apron strings tagging ships we were about to kill, teach them how to fight, how to make money, teach them about the BGS, etc. Sadly this fast tracking program led to a high turnover of noobs, they got bored pretty quickly.

Nowadays, I am a lonewolf, I occasionally do reverse piracy, dropping a few tonnes of meta alloys and chatting with noobs in starter systems. While I admire your altruism, I wonder if you might inadvertently spoil their game for them. I remember the buzz of making the first million, buying a Viper mk4 and tanking it up, then progressing to a vulture and being astounded by it, if you drop that amount of money into the lap of a noob, you risk depriving them of the sense of achievement.

Not saying it isnt a nice thing to do, just that it may have unintended consequences.
 
Back in the day when I was involved with a playergroup, we used to make it our policy to nurture noobs, we'd get them to a cobra or a T6 via cargo transfers, take them to a res in a wing let them hang on our apron strings tagging ships we were about to kill, teach them how to fight, how to make money, teach them about the BGS, etc. Sadly this fast tracking program led to a high turnover of noobs, they got bored pretty quickly.

Nowadays, I am a lonewolf, I occasionally do reverse piracy, dropping a few tonnes of meta alloys and chatting with noobs in starter systems. While I admire your altruism, I wonder if you might inadvertently spoil their game for them. I remember the buzz of making the first million, buying a Viper mk4 and tanking it up, then progressing to a vulture and being astounded by it, if you drop that amount of money into the lap of a noob, you risk depriving them of the sense of achievement.

Not saying it isnt a nice thing to do, just that it may have unintended consequences.

A new Commander who wishes to bank the money and take their to learn the game can do so.

A new Commander who wishes to splash out on a badly-fitted FdL, lose it a few times and end up back in a Sidewinder, can do so.

It matters not to me, they're going to learn either way.

No-one is spoiling anything. All I'm doing is giving players choice. Options. A chance to skip at least a small portion of the terrible grind.
 
Last edited:
I can not even understand why players complain about the nerf of the most profitable businesses in the game. These guys should have started at release day back in 2014 when it took

* 4 months (!) to a stock ASP Explorer
* 6 months (!) to a stock Python
* 1 year (!) to a stock Anaconda...

By not keeping any older ships and switching to the new ship as early as possible with two rebuys only!
 
Last edited:
I can not even understand why players complain about the nerf of the most profitable businesses in the game. These guys should have started at release day back in 2014 when it took

* 4 months (!) to a stock ASP Explorer
* 6 months (!) to a stock Python
* 1 year (!) to a stock Anaconda...

By not keeping any older ships and switching to the new ship as early as possible with two rebuys only!

Ah, The good ol' Days
 
Well, considering the fact that with current mission rewards you can have a Cobra 15 minutes after first logging into the game, this is a moot point, anyway...

Then so is this ?


"Getting out of a Sidewinder through hard work, overcoming the learning curve ought to be an achievement one can be proud of."
 

verminstar

Banned
talk about snatching negativity from the jaws of giving.

Haven’t you heard of pay back or pay forward? Some of us have been playing for years and we know the systems inside out. We’re paying it “back” (or forward) to new players and giving them the support that maybe we lacked (pay it back) or maybe we received (pay it forward).

It’s not bloomin’ rocket science.

Many people get pleasure from staring the benefits they’ve received.

Look at the TEABaggers (Teaka Elite Altruist) Baggers. They go out of their way to collect modular terminals and offer them to noob players who are having trouble finding them. They helped me and in return I try to, where th the same ethos, help others who are struggling

Theres nothing negative about it...just cos it disagrees with the op doesn't mean its negative. As ye so kindly point out that yer a pro elite veteran and been playing a few years...so have I btw...ye should already know this.

If anything, it was meant in a positive way as I do think the ops intention is good, but the methods not so much. Having played fer a few years meself, Ive seen the damage this does in other games...if ye wanna consider anything that disagrees as negative, then ye really don't appear to know the system as well as ye think ye know the system ^
 
Back
Top Bottom