I mostly use just alt-F4.
Keeping a log of all combat, I see...
I mostly use just alt-F4.
Funny, it worked the other way.
I think she is right.
My first PvP experience. I was summarily executed.
My second PvP experience. I was under attack with no attempt having been made to communicate.
My third. I don't stop any more.
I gave pvp piracy another go at the recent LHS 3447 CG - I used a text macro to let every commander I interdicted know what my intentions were, but I encountered the following problems;
- Most traders were already boosting away before I'd even closed the coms panel so all I could do is shoot them
- Traders who stayed never acknowledged my message (they weren't Harmless or anything so I assume they know how to use coms) therefore I don't know if they understand my intentions (are they English speaking? I don't know..)
- As soon as you deploy your hard-points to perform a cargo scan, some traders who were staying still freak out, think you're about to fire on them and boost away (back to point 1)
- Disabling modules is too difficult beyond 1km range (there is only one weapon in the game specifically aimed at disabling sub-systems, and its powerplay-specific), this usually means we have to kill the trader to stop them escaping.
- If you do manage to disable a traders drives, they can reboot them way-too fast. They should be offline for at least a minute.
To summarize, we need;
- Some way to quickly state our post-interdiction intentions that is not language specific, which the trader can acknowledge.
- Weapons which are more focused on sub-systems.
- The 'reboot drive' feature needs to be tweaked so it takes longer for it to be functional again
There seems to be a very limited pool of players for whom that is interesting as a victim.
Please elaborate..
I rarely try to pirate players, but when I do, I go for the charm offensive in my macros.
Most of the time, all I get for my efforts is a load of abuse or a high-wake signature. Sometimes both.
Which is probably why I rarely bother :|
I think she is right.
My first PvP experience. I was summarily executed.
My second PvP experience. I was under attack with no attempt having been made to communicate.
My third. I don't stop any more.
We weren't all born assuming pirates were going to blow us up after getting our cargo, so something had to give us the idea, and it wasn't game mechanics.
It was murderer types playing pirate and/or killing for the lulz
Now, that's not the fault of the real pirate, granted.
But in the real world, and let's forget law enforcement right now as that's another thing that needs fixing and we all know it. In the real world, where organised crime exists, random muggers and psychopaths getting up in their turf killing their victims generally get "dealt with" internally by the crime syndicates.
Elite has a similar issue (so does Eve in fact but ...), in that random psychos kill the traders for lulz and reduce the victims for rp pirates who want 10% of the cargo - or whatever they can carry etc (and have no intention of killing if they don't have to, or they've lost a potential)... So do like the real world mafias, and clean up your own turf. You'll still be criminals, but will be less universally hated and may get more "willing" customers.
It's not rocket science.
Piracy [against players] is purely an RP exercise and both parties need to play along with that for it to work.
Piracy [against players] is purely an RP exercise and both parties need to play along with that for it to work.
I think chasing this dream where piracy is a rich, emergent part of the gameplay enjoyed by both sides in the way currently envisaged by pirates is a bit of a fantasy really. There seems to be a very limited pool of players for whom that is interesting as a victim.
I suspect that you'd end up with something a bit more interesting if the options for outright -stealing- (and countering that) were improved. Anyway that drifts a bit off topic, sorry.
We weren't all born assuming pirates were going to blow us up after getting our cargo, so something had to give us the idea, and it wasn't game mechanics.
It was murderer types playing pirate and/or killing for the lulz
Now, that's not the fault of the real pirate, granted.
But in the real world, and let's forget law enforcement right now as that's another thing that needs fixing and we all know it. In the real world, where organised crime exists, random muggers and psychopaths getting up in their turf killing their victims generally get "dealt with" internally by the crime syndicates.
Elite has a similar issue (so does Eve in fact but ...), in that random psychos kill the traders for lulz and reduce the victims for rp pirates who want 10% of the cargo - or whatever they can carry etc (and have no intention of killing if they don't have to, or they've lost a potential)... So do like the real world mafias, and clean up your own turf. You'll still be criminals, but will be less universally hated and may get more "willing" customers.
It's not rocket science.
I rarely try to pirate players, but when I do, I go for the charm offensive in my macros.
Most of the time, all I get for my efforts is a load of abuse or a high-wake signature. Sometimes both.
Which is probably why I rarely bother :|
Emergent in this case stands for player created content. Which is true for any player interaction.There is nothing 'emergent' about what you and other pirates do, it is just intended gameplay.
Emergent in this case stands for player created content. Which is true for any player interaction.
A player will have an actual conversation with you and perform a lot of things you will not see from an NPC any time soon. That is why it is emergent. Obviously the fact that such things can emerge are intended by frontier. Even though there clearly are both things they anticipated and things they did not anticipate. That's normal with game design, but unrelated to what's emergent or not.
We can't have 'play along' piracy.
This is open play, we're not infants playing doctors and nurses.
Not necessarily - Hatch-breakers
If that's the case then that's another fundamental problem - there's no strong evidence that most players are in it to RP. And so if you want to RP a pirate then rather than seeming like a cool intimidating guy with a fierce reputation, to most people you're going to look like a kid running around with a fake lightsaber. Sure, some people might ruffle your hair and play along, but they're by no means obligated to.
Non-consensual PVP is something I can understand might be interesting to some (even if it isn't to me)
Non-consensual RP on the other hand seems just a bit... silly to expect from people on an open group that isn't designated for RP.
Insightful, but piracy is what it is and has been a part of Elite from the beginning and should always be part of the game. It should never be distorted to something else because some players don't like being subjected to it.
I don't expect players to enjoy being robbed specifically, but risk does make a more interesting game world for everyone - unless you're 100% into your credit balance and care for nothing else. A trader should be watching over their back when they're out in the void, not cruising around shieldless with max-cargo space. Pirates provide a version of this threat which is slightly less corrosive than that of the murderer (which is still a valid role to play lets not forget).
As I said: anticipated emergent content is still emergent. The player created a unique interaction that would not exist without him (even if tools were only used as intended).Sorry, what didn't Frontier anticipate in this case?, what has the player 'created'?