Let's see your piracy macros!

This works for most pirate ships but for the big ones. For big ones you will loose the cargo and rebuy

Not always... I was sitting in my ship yesterday when I was making coffee...
Suddenly I was scan'n'rammed... I turned to see an NPC 'conda bounce off my shields...
A few minutes later, the same 'conda did it again...

This time I was getting back to the desk and was able to scan... The two hits had drained his shields and left him with 40 something hull...

Not all "big ships" are created equal... some have a cretin in the pilot's chair.
 
Although Pirate macros help in PvP, the OP is clearly perverted although with some tongue and cheek. I'd hate to see these players get carried away with this but adding a Instant VOIP to locked target would be a better style than text. The players can choose to have this OFF as is an option already. It would work better than the current Request Wing when all you want to do is use it as a taunt (but could be saving their life without combat logging!).
"Drop out, pulled up and gimme some or else!" - is suffient.

Clearly hasn't seen Deadpool. And when I'm playing a GAME, I'm 100% tongue and cheek ;)
 
Lots of people haven't seen Deadpool. If you don't want people to think you're an onanist, it's probably best not to use a quote people might not recognise that says you're one.

Just a thought...
 
And now we see the real issue starting to appear. Most of these players that pirate or "mine salt" don't really want to "be the bad guy." If you are actually the bad guy, guess what? People fight back. They resist any way they can. THEY DON'T LIKE YOU. Most pirate/griefers want the other player to lose so they feel powerful, but they don't want the effort of an actual fight and can't stand the emotional trauma of actually being disliked. They just wanna be loved, but lack the social skills to play nice like the smarter kids. Hence the attention seeking griefers and "I just wanna be a nice pirate" players.

BTW....the OP is the guy that destroyed my T6 and convinced me to leave Open. So far, I haven't found much reason to go back.

lol wut? We just want your cARRRRRRRRRRRRgo! I don't care if I make friends. Quiver beneath me breath, fer it be the last thing ye taste lest ye not obey and hand o'er yer pay!

ARRRRRRRRRRRRRRRRRRRRRRRRR!

'Tis not about the salt, ye be most confused. 'Tis about the stuffs in yer hold.
 
lol wut? We just want your cARRRRRRRRRRRRgo! I don't care if I make friends. Quiver beneath me breath, fer it be the last thing ye taste lest ye not obey and hand o'er yer pay!

*waves hand in front of nose*
Ah yes, I see what you mean... that breath'd make anyone quiver. I'll throw in some mouthwash, shall I?

'Tis not about the salt, ye be most confused. 'Tis about the stuffs in yer hold.

But that IS what's in my hold. I'm hauling a load of rocksalt from the Puppy mines at Wolfberg.... My wing and I use it as chaff when fighting all those no good pirates...
 
Piracyissue.jpg

I don't think this was a macro, but he did a good job =-)
 
Last edited:
How do NPC pirates fit into this vision? Are they removed from open too?
maybe I'm just stating the obvious here but...

NPC Pirates are PvE.

That's a bit of a difference. I fit my craft with PvE in mind (since its just a fact of the game that there are fits that are better for PvE and fits that are better for PvP.

In my encounters with NPC Pirates I am almost always well equipped enough to deal with Pirates one on one, and have to be more cautious if it's a wing but usually I feel like I have a good shot depending on what interdicts me.

But even aside from the issues of different fits, I don't mind PvE encounters because I like PvE. I usually have no interest in being competitive with other players (especially in a way that's as one-sided as a pirate encounter). If I wanted that, I'd seek it out deliberately.

I don't know why it continues to be so difficult to understand that some people just don't really have any interest in doing all the necessary things to be competitive with players and that it's not hypocrisy if you're okay with fighting NPCs
 
When interdicted, immediately submit and hit two controls on the HOTAS the moment I'm in normal space.
1: Roll the X52 into mode 3 which boosts, configures controls and pips for a fight and runs out the guns (doing anything else would be suicide if it was a PKer interdicting me not a pirate) The control reconfiguration enables my "piracy comm macros" so I have to do this no matter what.
2: Comm macro: Will negotiate. Hold fire. Will not fire unless fired upon.
If the pirate comms back and holds (or ceases) fire we're into negotiations and out of macro territory.

If pirate opens fire (or continues to fire after my last comms, Another comm macro: Cease fire! Prepared to negotiate & not trying to jump out! Further fire says youre not interested.

If I get shot at after that, either go for an escape or trigger my third comm macro: Fights on, Bubba.
and go for it.

Omitting that middle stage is an option if the other players behavior makes me think he's a PKer not a pirate.


ETA: just for fuller information I treat the mode switch on the X52 as a combined "gear" and "master arm" switch.. Mode 1 is landing mode, with the gear deployed, controls configured for finer thruster control and the lights on. Mode 3 is combat mode. Mode 2 is the default with the controls configured for normal out-of-station flight.
 
Last edited:
maybe I'm just stating the obvious here but...

NPC Pirates are PvE.

That's a bit of a difference. I fit my craft with PvE in mind (since its just a fact of the game that there are fits that are better for PvE and fits that are better for PvP.

In my encounters with NPC Pirates I am almost always well equipped enough to deal with Pirates one on one, and have to be more cautious if it's a wing but usually I feel like I have a good shot depending on what interdicts me.

But even aside from the issues of different fits, I don't mind PvE encounters because I like PvE. I usually have no interest in being competitive with other players (especially in a way that's as one-sided as a pirate encounter). If I wanted that, I'd seek it out deliberately.

I don't know why it continues to be so difficult to understand that some people just don't really have any interest in doing all the necessary things to be competitive with players and that it's not hypocrisy if you're okay with fighting NPCs

Ideally there should be no difference between an NPC pirate and a player pirate in terms of competence - poor AI has made the PvE community too comfortable. If an Elite NPC pirate pull over a trader, they should have a very tough time escaping (or surviving if they choose to run)... but they do not currently. This weak AI has caused traders to hate and fear player pirates because of the extra danger they bring, so they call for all sorts of nerfs to be applied to them. I suspect that Frontier has no interest in doing this because they are not looking to make the game safer for non-combat players, quite the opposite in fact.

It'll be very interesting to see what happens when the playing field between solo and open becomes more level.
 
Oh, it's not merely an issue of competence, though. While I would freely admit that I'm not going to be as good in combat as a PVP player, that's hardly all there is to it.

I'd welcome further improvements to the AI (although I think there are plenty of ways to find a challenge against NPCs when I want one - I regularly flee due to pushing my luck).

But as I was saying, it's also about fits. There are simply modules, weapons and strategies that work very well against NPCs but not players. So they'd have to figure some way of bringing that into line, or I'd be penalised by players just because I'm kitted out optimised for PvE at the moment. Which would be tedious.

But let's say they do some work and bring it into line so that there's no difference between a good PvP fit and a good PvE fit. And they improve the AI to such a point that it rivals players. Even then, I've no interest in fighting players. Flying with them co-op? Sure. Fighting them? No interest, even then.

I just like to co-operate or fly alone. That's it. If my way of playing is valid (and I think it is) then I think it should be provided for, too (in a more meaningful way that the current provisions which require the honour system).

Anyway, I want to steer this back on topic, so the thing is even people who feel less strongly about not being competetive than me, I find it hard to imagine a positive response to the more aggressive piracy demands being common enough to justify the profession as it stands. How do you propose to get away from 'play along' piracy? I think it's a tricky one.
 
And now we see the real issue starting to appear. Most of these players that pirate or "mine salt" don't really want to "be the bad guy." If you are actually the bad guy, guess what? People fight back. They resist any way they can. THEY DON'T LIKE YOU. Most pirate/griefers want the other player to lose so they feel powerful, but they don't want the effort of an actual fight and can't stand the emotional trauma of actually being disliked. They just wanna be loved, but lack the social skills to play nice like the smarter kids. Hence the attention seeking griefers and "I just wanna be a nice pirate" players.

BTW....the OP is the guy that destroyed my T6 and convinced me to leave Open. So far, I haven't found much reason to go back.

1) I DO want to be the bad guy! that's why i play as a 'rate
2) I WISH more people would fight back
3) I'm THRILLED if my prey dislike me! any publicity is good publicity ;)
4) Know what makes me feel quite powerful? blowing up non compliant traders
5) lol, social skill of the smarter kids....no comment required here

What was I flying when you fled to solo? all explosions look the same to me...
 
Back
Top Bottom