News Let's talk about Gnosis and the Cone Sector

Even in private group it can be a pain if someone forgets to enter the hanger after they land and you keep getting permission denied without even an explanation, took awhile to figure out that someone was camping on the pad, can only imagine what a Charlie Foxtrot it would be if it was open only. Switched to solo to avoid landing pad camper) admitted it is easy to forget to enter the hanger.

When did it change so that entering the hanger freed up the pad?

The thing that slides out above you when you enter the hanger is merely a liightweight cover it won't support a shi and even if it could what happens to that ship if you decide to leave before it takes off.
I have been hanging outside a megaship which had an empty pad with the ship in the hanger targeted and couldn't get landing permission until after it had departed.

The only way to free up the pad is to log out, or at least it used to be and I haven't heard of that change.
 
If I say I am heading out to work and then die in a car crash no one can say I was lying.

Unless it was discovered later that you never intended to go to work, in which case you lied. Frontier have admitted they never intended to allow Gnosis to jump to Cone, yet they've been saying for weeks that it would. That my friend is a bald face lie, or at best a bait & switch. Don't confuse real world with RP lore.
 
Beautiful.

Best recruiting tool ever....

/sarcasm

All this did was convince me and 5 of my friends to go spend $50 each in the FD store...

Thanks for the inspiration!

Yes that is the idea but ED sometimes really sucks, after seeing this petition I had to celebrate and buys something truly awful... like iridescent paintjobs for my ships.

No longer available.... :eek:.
Had to content myself with a pair of COVAS and 2 ship kits...

Anyway thanks for the inspiration, ED is still a great game despite all the whinners.
 
Just Sayin

How do you know Gnosis will actually go to Formadine Rift? See this is the problem when game designers/devs outright lie to the player base - makes us not trust them the next time.

To be honest, I haven't looked at the revised itinerary, but I'd think the Formadine rift would be Frontiers preferred target for the Gnosis. After this, somewhat blown out of proportion, failed experiment, I think they'll try a little harder. There's still content in the future. If I have to pay for the next update to get Atmospheric landings and first person shooter (ala COD Advanced Warfare, not stupid Black Ops III... and I know that's not what they'll be offering, but I can put it out there. :) )... well, I'll pay for a major update like atmospheric landings just like I did for Horizons. I only hope they don't tie up useful slots with idiotic "Atmospheric landings" modules.

But I digress. Whether the Gnosis goes to the Formadine Rift or not, or actually makes it there or not... it's still a good game. I have my own issues with it (why is it impossible to travel from sector to sector in super cruise? If you are worried about people getting into permit locked sectors just don't let the drives operate in that direction past a certain point, but it should be mathematically possible to seamlessly hop sectors during super cruise, among other things), but if Frontier drops the ball, maybe someone else will buy the game from them and hook up with a few major companies and give us Babylon 5, Star Trek, or Dungeons and Dragons and get different means of transportation with completely different maneuvering capabilities, speeds, and combat styles (Magic missiles launched from the deck of a 3 rigger in a bubble of air as you steer the ship while your crew fire their weaponry at target you are trying to line your big weapons up on)..., but I doubt that too. Still, putting it out there, guys at Frontier.

Just play the game, complain about things that suck and maybe they'll fix them eventually, and enjoy. Maybe I'm the only one, but I play it on PC and X-Box. Hopefully soon on the Ps4 too. It's still a fun game with no monthly fee. I think they're wasting time with Jurassic world, but if they do it well, maybe it opens the door for an official firefly Skin.

As you can see, the only thing that will stop me from playing is the introduction of a monthly subscription. Or a series of unfortunate decisions by the folks at Frontier with regard to the occasional lucky strike, gold rush, or price bubble scenario being summarily dismissed. I'm not saying less Random Generation, but smarter would be nice. Big ships are expensive to replace.

Sorry, I guess I've just been holding all that in.
Still, it would be nice to explore the Formadine Rift from places we can't normally reach...
 
of course they did not lie. Yeah.
judging by the fact that after a year of "work" they do not even show the concept art, carriers, most likely, they have not even started to work on them yet.

It's true that a few concept art from time to time would appease the community
 
As a long time player i want to encourage FDev to do more such events. Granted, the execution was not without a hiccup but i am sure the various teams at FDev have learned from their mistakes.

Also, I hope the community will stop overhyping things that have not been said or promised. Have expectations, but don't rage about hypothetical things that are not happening.

Keep experimenting FDev, bring us events where the community comes together ... after all, the community makes this game alive. People should have a chance to experience parts of the story in-game and not from youtube videos.
 
using the ostrich policy demonstrates the respect that FD has for its players and customers.
You are responsible of your choices ,have to be aware with their consequences and had the opportunity to do otherwise.you used the most stupid way possible

Frontier respects its customers.

But their communication has always been a weak point in the company
 
Frontier grows too fast ? Not enough coordination in the services ?

Management problem ?

Unfortunately I think internally they are very happy with the game and slightly bemused as to why we are not, and that does not bode well.

From the top. Braben has his ED galaxy delivered and it is good. I think the whole thing was pretty much handed over to the secondary game devs after the core deployment for 2.0. And the rest is...

My problem with Braben is that he does not seem to have moved on with the times, the technology and the player base. He seems to be fixated with delivering a game via text like a 1980s graphical adventure. I honestly believe that Braben's vision for the game is pretty much delivered as it is. The basic look and feel of the game is spot on, perfect. You can interact with the galaxy pretty much like Frontier First Encounters. After that was accomplished Braben then has no vision for the 'game' and what players are going to do. I don't think he has any concept of what gaming has become, particularly MMOs, and how players can interact with a game world and each other. So we get a fantastic looking game that is driven by basic menus and walls of text.

To flesh out the Elite Dangerous world, he fell back on what he knew, lore delivered by background text. That worked really well in FFE in the early 90s. We got a handful of booklets in that game with wall to wall text, background and lore of the galaxy, gazetteer of planets, an in depth manual on how to fly, fight, trade, do missions, work for the military, etc. Like a lot of games in the 80s and 90s the game would be interspersed with TEXT - speech bubbles, text driven menus, story and plot. This was due to the technical limitations of interacting with a fully animated avatar or a video talking head.

But for a game like Elite made today, delivering the game lore by text is extremely weak. Take Professor Palin. Who here has interacted with Prof Palin? Oh you have? You mean via a basic TEXT menu? And how did that interaction go, did you feel that he was responding to what you were doing saying? Or did it feel like you were interacting with a 1980s gaming menu?

Have you seen the game Black & White? Have you seen the methods of interacting with the game world and the menus? To access the game menus you have to enter the temple in the game, and the game menus are in there, as part of the game, and you interact with them the same way you do in the game. The game lore is delivered by characters you can interact with, and the story emerges from what happens in the game, there's very little menus and very little text at all, in fact the game has the facility for you to use gestures and develop shorthand for those gestures, and it uses colour to denote mood. Elite Dangerous could have had all of these things.
https://www.youtube.com/watch?v=IjMBJ8_-sss

Why aren't we flying down and entering a base and INTERACTING in some meaningful with a character? No. We get GALNET walls of TEXT about Professor Palin, meaningless copy'n'paste CGs, and a basic text menu. 1980s game play implemented with 2010s technology.

The Thargoids. I watched those Thargoid streams where FD delivered their most EXCITING(tm) game content yet ENTIRELY BY TEXT. We watched Ed Lewis 'find' a mysterious beacon. We were then given a CG to do, fetching DATA/FISH, the outcome of which we knew was already predetermined. The next day part two of the stream, Ed open by addressing the children present "Well done community, thanks to you Porfessor Palin now has enough data to be able to decipher the message". He then preceded to read a wall of text that the game generated which ANNOUNCED THE ARRIVAL OF THE THARGOIDS. Ed then turned to the camera with an EXCITED(tm) look on his face to officially declare the arrival of the Thargoids in the game. There you go folks, you will now be encountering Thargoids, THEY ARE HERE. It was the weakest thing I'd ever watched. The depressing thing is that FD are happy with that content delivery and their own game lore.

There was zero agency from the players. We could go and get the message ourselves from this beacon, but whats the point, we had to watch the stream to know what to do, but then we were given all the answers in that stream, there was nothing different for a player to do, except go and experience for themselves exactly what they had seen Ed do on the stream.

It's 2018, and FD are delivering their content entirely by text. It was at this moment that I realised they were clueless from the top down.

They have absolutely no imagination when it comes to delivering their content. Why did they not drip the Thargoids in like so many have suggested? We start seeing NPCs with odd damage, and the airwaves are filled with panicky radio chatter about some new mysterious, and exciting, threat. A station or two get attacked, maybe destroyed. Some players start to get ambushed doing salvage missions in a certain area of the galaxy. Is it Thargoids? FD are silent. Some player groups head out to investigate...

I will continue to pop in and out of the game. The ED online community is the best there is, not just gaming wise. And still, on a basic level, Elite Dangerous is the BEST GAME THERE IS. I have friends online that would be a loss if I dropped the game. I enjoy rares trading immensely, especially in groups, we have so much fun playing together! I basically ignore Engineers and enjoy flying around in the ships, being immersed in the ED galaxy, interacting with the players. I will continue to enjoy Elite Dangerous DESPITE Frontier Developments.
 
As I said before, to create the illusion of mystery. To make it seem like there is more this charade than there really is.

We can not criticize this fact

It is one of the pillars of the Elite series.

The mystery and also the impression that there is always something of secret to discover (even if there is not)
 
While I am very displeased with FDev's course of development since Horizons 2.1, this opinion is sooo one-sided that it hurts to read to be honest. As shown by numerous "independent" polls, the majority of ED players is old and doesn't give a [redacted] about the MMO side, they are mostly here to explore the galaxy, and preferably in offline solo mode which didn't happen, sadly - and rightfully so caused an outcry. So much for "player needs".

I myself am not against the mmo side (provided it is done much better than now), but again I would like to go out in the black and find new exciting things than shoot pixels. The MMO part could use for example base building / trading / raiding mechanics.

And I think you're severely overemphasising the meaning of this. If whatever was "proven" is that people are explorer-content starved.

This game was sold as an MMO from the start.

Old school Elite but multiplayer, wow.
That was my reaction a few years ago having played the original on a ZX Sectrum.

This game is not even Elite anymore, it just kind of looks like it.
 
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