Let's Talk About The FDL...

A maneuverability due to charge enhance PD with over +40% secondaries and full faoff which dictates k/m flying to avoid the stalling outside blue zone so its a more complex problem , it even more pronounced by the fact FAS best piloting is achieved by mix faon-off so fdl capitalize a problem of how the faoff model is programed in the flight model and from there to the wpn system called fdl

We need deeper corrections to flight mechanics im afraid

Totally agree. It goes deeper than the FDL, the current meta of constant boosting for constant max manoeuvrability is one of the biggest changes to the original flight model that's gone unexamined
 
Totally agree. It goes deeper than the FDL, the current meta of constant boosting for constant max manoeuvrability is one of the biggest changes to the original flight model that's gone unexamined

and why do you think that's bad?

i couldn't be happier now that evasion starts being an actually viable strategy (provided you offered a chunk of your body to the gods of grind).
 
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so fdl capitalize a problem of how the faoff model is programed in the flight model and from there to the wpn system called fdl

breaking news, different ships have different strong points!

hope not everybody likes to just face tank or hit fleeing cmdrs in the rear.
 
Main problem I have with the FDL is the maneuverability. It's fast in a straight line, but it turns like a lead sled at speed and slides around way too much. Works better as a boom and zoom fighter in combat zones than a RES bounty hunter.
 
Works better as a boom and zoom fighter in combat zones than a RES bounty hunter.

well afaik that's exactly how it is described.

but that's not really true. with directional thrusters and boost the fdl can dogfight like the best. any other ship actually can, fdl is just very good at it. as it should be ;-)

add:
(ship descriptions are not an argument anymore since engineers blurred all the lines across the board)
 
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Because we haven't whined about it recently. Lol

I had this theory that could put the FDL back in to its true bounty hunter role.
Currently it's jump range, and fuel tank, even engineered, is barely enough to catch up anything, and with just 3 jumps worth of fuel, it's makes quite the terrible bounty hunter, and more just a Mini Corvette/In system fighter. Which is fine, of the ships description didn't say it was a Luxury Bounty Hunter ship. Lol

Anyhoo, so let's do some balancing, because just sticking in a 5A FSD would break it, and it probably would lack the fuel for even 1 jump. Lol

First thing I'd do of course, is put in the 5A FSD. That'd give an unengineered battle/travel FDL (guns, full armour fuel scoop, Interdictor, shields, SCBs, boosters, etc), a jump range of around 22~ly, according to coriolis. (If you artificially inflate the 4A FSD optimal mass to 1050, and increase the FSD mass to match a 5A).

Now, that's a bit too good, so I'd also reduce the power plant back down to a 5A, like it used to be.
This would either force you to make tough decisions on what to equip, or overcharge the power plant, and deal with the heat.
Then to deal with the additional fuel usage, which I'm just guessing at, I'd install a 4C 16t tank, so you can actually cover some distance, but probably not much more.

So, what would you think to those changes?

Here's my theory crafted FDL, with a basic weapons loadout.
Theory FDL
I used the sensors to artificially at 8t to simulate the fuel tank being 8t bigger.
Some of the power figures will be off, because I didn't mess with those.

Of course, they could just change the ship description to match it's heavy fighter role instead. Lol

Discuss!

CMDR Cosmic Spacehead

As usual, too much boosters IMO
This FDL lacks the most important for a bountyhunter, the KWS. Than it would need at least 1 chaff and 1 PD. Either go for lightweight hull and shield meta or hybrid with bi-weaves and reactive surface composite. Scrap that military hull!

Otherwise, jumprange is okay but try that 5A PP with a class 4 PA and you will exceed the power fastly, even engineered. The class 6 PP is okay.

I would rather see an option to scrap the class 4 hardpoint against a class 5 FSD and a better fueltank. So that we can choose between much PewPew or much range. It would make sense since the FDL has only so tiny components due to the fact, that the class 4 HP eats most of the internal space.
 
As usual, too much boosters IMO
This FDL lacks the most important for a bountyhunter, the KWS. Than it would need at least 1 chaff and 1 PD. Either go for lightweight hull and shield meta or hybrid with bi-weaves and reactive surface composite. Scrap that military hull!

Otherwise, jumprange is okay but try that 5A PP with a class 4 PA and you will exceed the power fastly, even engineered. The class 6 PP is okay.

I would rather see an option to scrap the class 4 hardpoint against a class 5 FSD and a better fueltank. So that we can choose between much PewPew or much range. It would make sense since the FDL has only so tiny components due to the fact, that the class 4 HP eats most of the internal space.
That wasn't my FDL btw. Lol
Just something I threw together on the site to see how it would look on paper maxed out.

Like I said, I'd be happy with both variants of the FDL. And many other ships could do with a few variations in the main hull.
I made a thread about it in the suggestions section, but it wasn't very good. Lol
 
Didn't read more than the first page of the thread, so maybe it was said already...

I like the FdL the way it is. It is an excellent combat ship, but it's the top of the "fighters" so it should be. I'd like to see 1 or 2 additional ships, one of them being an Imperial design, that compete closely with the FdL for the top fighter spot.
 
Didn't read more than the first page of the thread, so maybe it was said already...

I like the FdL the way it is. It is an excellent combat ship, but it's the top of the "fighters" so it should be. I'd like to see 1 or 2 additional ships, one of them being an Imperial design, that compete closely with the FdL for the top fighter spot.

I totally agree. I think there should be a Core Dynamics, and Gutamaya alternatives to the FdL. Maybe not as grand, but just as capable. In my view, the FDL is really a Large ship that happens to land on a medium pad. I believe the FdL is there to compete/contend with the big 3, not the rest of the Medium pad ships. The FAS comes to mind. It is at a serious disadvantage to the FdL. Give us alternatives with the utility, and fire power of the FdL.


The FdL, I hate flying that thing. I have one, it's as tooled up as my other ships, but it's just a credit dump. I haven't launched in the thing since we got MRP's.
 
I agree with OP, return the powerplant back where it used to be. The buff made no sense and nobody asked for it. And buffing the FSD size, why not. Grind and tedium be gone.
 
I'm thinking about buying one, as it's one of the few ships I still don't have. Does seem weird that it's so overpowered, considering the balancing FD tries to do to every other ship.
 
I'm thinking about buying one, as it's one of the few ships I still don't have. Does seem weird that it's so overpowered, considering the balancing FD tries to do to every other ship.

Giving the Python, Clipper and particularly the FAS more utility slots, would certainly go some way to bringing those ships more into balance with the FDL. As it stands the FDL is in a unique position regarding the number of utility slots it has compared to all other ships.
 
Giving the Python, Clipper and particularly the FAS more utility slots, would certainly go some way to bringing those ships more into balance with the FDL. As it stands the FDL is in a unique position regarding the number of utility slots it has compared to all other ships.

The FAS is OK cos it can hulltank super well. Similarly the clipper can hulltank, has access to c7 bi weaves and has a niche due to speed.

I do agree that the Python, Dropship and Gunship could use more U slots. The Python because it needs them to counteract its low speed and shield strength, and the Gunship and Dropship as a way to make them comparable to the FAS. In addition, a number of small ships (most notably the Viper III/IV and Cobra III badly need another 2 U slots.

The downside is that U slots are hard-baked into the models. Maybe add double U slots where some ships can just have 2 modules in the same visual slot?

Alternatively, just nerf Shield Boosters and buff base shields so that U slots don't entirely determine a ship's viability :p
 
So, is this really a thread for FAS/Python pilots who want the FDL nerfed back down again? The FDL is the best medium fighter because it's expensive and it can't do anything else, it's supposed to be that way.

I agree with OP, return the powerplant back where it used to be. The buff made no sense and nobody asked for it.

Wrong. I wasn't one of them, but I remember a lot of people asking for this.
 
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The FAS is OK cos it can hulltank super well. Similarly the clipper can hulltank, has access to c7 bi weaves and has a niche due to speed.

I do agree that the Python, Dropship and Gunship could use more U slots. The Python because it needs them to counteract its low speed and shield strength, and the Gunship and Dropship as a way to make them comparable to the FAS. In addition, a number of small ships (most notably the Viper III/IV and Cobra III badly need another 2 U slots.

The downside is that U slots are hard-baked into the models. Maybe add double U slots where some ships can just have 2 modules in the same visual slot?

Alternatively, just nerf Shield Boosters and buff base shields so that U slots don't entirely determine a ship's viability :p

Largely agree.:cool:

I do think that hull tanking is a slightly flawed concept as it stands because of packhounds will effectively end a fight of a hull tanking ship due to the removal of its weapons, which hurts the FAS and some other interesting builds.

Clipper would benefit so much from being able to set a fixed convergence, would love to see that.

Would really love to see how a pre nerf python would fit into todays ships as well.

Without doubt it would be great to see more diversity, although probably the easiest way would be to remove 2 utility slots from the FDL, of course that would go down well...

100% in agreement about the SB's and shields, but as 2 attempted revisions in 2 separate betas have shown, its not popular particularly by those who didn't have those betas to try...
 
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I'd also reduce the power plant back down to a 5A, like it used to be.
This would either force you to make tough decisions on what to equip, or overcharge the power plant, and deal with the heat.

^^ This, this, always this.

The powerplant.

Right back when the plant went up to a size 6 - the powerplant of a Clipper, crammed into an FdL - a ton of PvP commanders said immediately, back in Beta 1.5 as it was, December 2015 iirc, that this would overpower the FdL.

It went through anyway and at a stroke the entire exercise of balancing your FdL build was abolished. We used to choose whether to run something awful at attack, like all cannons, to have the luxury of full shield boosters ... or whether to run four rails but accept that you'd struggle even to power SCB's ... or use a huge PA knowing that you would have to make a ton of compromises just to power up the thrusters.

No, all of that went out of the window. Suddenly you could run four rails and a huge PA and all boosters and a prismatic shield and SCB's.

Then along came 2.1 with its emphasis on utility slots as the most important module (shield squared, shield cubed...) and the already teetering balance went out of the window.

To give Frontier credit, they have done a good job of restoring combat viability to other ships via the combined introduction of MRP's with reduced HRP mass. The FAS is a popular ship again.

However, speaking as someone who's pretty much entire game is fighting FdL or FAS in my Courier, I only ask FdL guys for a duel if there are no FAS guys present. Why?

Time.

The time to chew through the shields of a fully fitted have-it-all FdL is simply absurd. I mean, a full hull tank plus bi-weave hybrid FAS has hit points forever but the FdL with prismatic, boosters, SCB's, has hit points for forever, and back again, and more forever, and even more forever.

One of the reasons I used a shieldless FdL for my Truesilver's Top Tips, No.3 series of 20 duels here...

https://forums.frontier.co.uk/showthread.php/341107-Truesilver-s-Top-Tips-No-3-Gimballed-Duelling

...was to show that this is completely unnecessary. You don't need to have the current shield health and build laziness of a 6A powerplant FdL to be competitive. The FdL would be more than a match for an FAS, assuming competent piloting on both sides, dialled back to a size 5.

It's no coincidence that Cmdrs Pipko and Oddissee of SDC and Cmdr PoaArctica of AA (some of the best FdL pilots in this game) have called publicly for a return to the size 5 powerplant.

Returning the FdL to a size 5 would simultaneously restore build intelligence and choice to FDL outfitting, while making FdL duels more skilful and fun - whether you are fighting the FdL, or flying it.
 
Giving the Python, Clipper and particularly the FAS more utility slots, would certainly go some way to bringing those ships more into balance with the FDL. As it stands the FDL is in a unique position regarding the number of utility slots it has compared to all other ships.

Maybe.. I dunno, I like those ships the way they are. I would like to see two more ships really on par with the FdL, maybe some different slots, but really similar. I think it would take a few balance passes to get it right, but we could handle that. What I don't want is to see every ship in the game buffed or nerfed until they're all equal. The FdL is the TOP (fighter flight profile) combat ship. Just like the Cutter is the TOP trade ship. And the 'conda is the TOP jump range. There are lots of bests, but since combat is PVP, it makes sense to have a few ships that are peers so that there can be some variety instead of everyone flying FdLs. Personally I like flying fighters, so the FdL is my go-to combat ship. I have a 'conda and a Corvette that have bigger shields and more DPS but I don't really enjoy flying them.
 
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