That makes a nice recruitment poster!
So jealous XD, keep it up.
Is civil war required for power to change hands in a system? For some reason I assumed you became the dominant faction at 55%.
Nobody actually knows. We can only speculate. I personally believe it has to do with station ownership and that the 1% rises you see are based on the station in question. Each station makes up an overall % of the whole system. So a 1% rise is only .1 or .2 of a % of the whole thing. We have gotten loads of 1% rises so we would be at 7,000% by now if it was that simple! Just my guess...
Not so sure civil war has to do with take over at the moment. I am of two minds about this. I would guess that when we have a clear lead of 20% or more maybe FD have to inject something themselves. Who knows?
"Who knows". Frontier does =p. Documentation would be nice.
I really don't want to be told. I would prefer Galnet to report how things are on the ground. If we got feedback in a realtime sense that would go a long way toward creating atmosphere in the game, but I suspect FD can see the potential in this aspect of the game and will improve it further, we just have to be patient. I don't want it spelled out to me. It would be nice though to have some of the stats etc. explained a little better so be could be sure of what we are looking at. Again, I would imagine they are planning to give us something on that soon but need to think carefully about how the present it to us. They do not want to destroy the mystery of game mechanics and I can fully understand that and actually happen to agree with them.
I really do think it's simpler than most of the previous posts suggest (it makes sense that the process would be simple, it's easier to code and troubleshoot!)
I think it's as simple as raising the profile of your desired faction in each of the stations in the system. Don't lose track of the stations your faction already owns either. The missions on the bulletin board indicate what the factions need to (re)gain more control, so we should be doing any missions requested by CSG out of any of the stations. I think we should be using these missions as a guide, rather than trying to second guess the system. If the station missions says they need Bauxite rather than non-lethal weapons, who are we to argue? We're doing it for the people (and their children!) so let's give them what they want.
I agree with 90% of your post. This part however I am not so sure about. The missions push stats back and forth. If you want to push a particular stat you need to not do missions which push it back. There are A LOT of non-lethal weapons missions lately and we have seen a swift rise by pushing them and bringing them in through trade. I done 12 missions inside an hour last night. Four of them were deliver non lethals and two agri medicines. All the guys on mumble were doing the same. Then the system updated at about 11 o'clock (which seemed strange) and we had jumped up to 55.6%. I am not saying we single handedly achieved that (far from it) but it did make me wonder how much were we responsible for?
One thing is sure, what we are currently doing is working and we should just keep doing it until it stops working.
Nobody actually knows. We can only speculate. I personally believe it has to do with station ownership and that the 1% rises you see are based on the station in question. Each station makes up an overall % of the whole system. So a 1% rise is only .1 or .2 of a % of the whole thing. We have gotten loads of 1% rises so we would be at 7,000% by now if it was that simple! Just my guess...
Quick update:
-The influence in Lugh has increased to 55% (wohoo!!).
-The pending civil war status has dissappeared.
And I really think there is something wrong with the relationships with factions. For some reason now I am friends of the Silvers! It doesnt make sense...
Can Someone post a pic or where the "status" is actually shown please? I have looked in the right hand panel any number of times (saw the 55% last night and was pleased). Am I just being thick?
Aha, I didnt know that. Thanks.If you choose a faction and press the fire button in the right hand panel you get to the detailed status info, like pending states
- Missions – generally these will have the largest positive or negative effect on the system, depending on faction, success or failure, nearby enemies or allies, the importance of the mission undertaken, and various unforeseen consequences.
I think there is one more important part in Walt's list: "nearby enemies or allies".
Lugh is a really big system, surrounded by many allies. So I don't expect, that a system take over is simple. ... IMO at the moment, the standard environment is working against the take over, since most neighbours are Feds. So the "background" simulation supports the Feds, because NPCs are mainly trading for Fed stations. ...
I got / took several "delivery" missions to other systems, that increased influence for CSG and a non Fed party at the station. When I did deliver the contract, it was the first time, that I got a blue up (influence) arrow for CSG, blue up (boom) for the mission receiver. As a result in the general stats screen, I got a "red down" (relation) from the Fed station owner.
So I think, if it is possible, we should also have a closer look, who owns the surrounding stations, where we by commodities, to deliver them to Lugh. If it is possible we should not by at Fed's stations. ... At least I try to support the "opposition" in Fed controlled space, or I go to Independent systems and by there.
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As orfeboy points out, If the "support" traders try to maximize the profit, they probably cause collateral damage, pushing the Feds in the surrounding systems.
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Some brainstorming:
Let's say we changed Lugh to be independent. ... What happens next? ...
IMO we will need to expand CSG to neighbouring systems. Growing influence there will be much easier, if there are several parties with decent %age. If we only have 2 or 3 parties with low %age and one Fed party with 60++ it will be very hard there too.
So let's also have a look at the surrounding systems! It may make live much easier in the future.
just my 2 cents
have fun!
-j