I think there is one more important part in Walt's list: "nearby enemies or allies".
Lugh is a really big system, surrounded by many allies. So I don't expect, that a system take over is simple. ... IMO at the moment, the standard environment is working against the take over, since most neighbours are Feds. So the "background" simulation supports the Feds, because NPCs are mainly trading for Fed stations. ...
I got / took several "delivery" missions to other systems, that increased influence for CSG and a non Fed party at the station. When I did deliver the contract, it was the first time, that I got a blue up (influence) arrow for CSG, blue up (boom) for the mission receiver. As a result in the general stats screen, I got a "red down" (relation) from the Fed station owner.
So I think, if it is possible, we should also have a closer look, who owns the surrounding stations, where we by commodities, to deliver them to Lugh. If it is possible we should not by at Fed's stations. ... At least I try to support the "opposition" in Fed controlled space, or I go to Independent systems and by there.
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As orfeboy points out, If the "support" traders try to maximize the profit, they probably cause collateral damage, pushing the Feds in the surrounding systems.
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Some brainstorming:
Let's say we changed Lugh to be independent. ... What happens next? ...
IMO we will need to expand CSG to neighbouring systems. Growing influence there will be much easier, if there are several parties with decent %age. If we only have 2 or 3 parties with low %age and one Fed party with 60++ it will be very hard there too.
So let's also have a look at the surrounding systems! It may make live much easier in the future.
just my 2 cents
have fun!
-j
Obviously we are trapped by how the metagame works but ideally I would prefer to avoid Empire building. It goes completely against the grain with me. I despise Empires. In an ideal game I would like to free worlds and create independents who run themselves.
Originally I had a personal vision of what Lugh as a system is and for the purpose of indulging my little fantasy the idea of CSG expanding smells of Empire building to me and makes me feel very uncomfortable...
Obviously this is only a game and not everyone is inspired for the same reasons but for me the back story has quite a bit of depth to it that many (I admit) who are not aware of the mix of real world mythology and real world history would not be aware of. Both of these things acted as obvious inspiration for me as soon as I started to notice the large number of system names and planets that I recogise in my countries native language based on mythology in the game. From my first notice of a fishy name I began searching for others and guess what? There were tons of them!
Lugh is a God of the ancient celtic world. My personal vision was based around celtic culture and real world celtic law (to those of you who care) The basis of this civilisation does not agree with how the Federation does things. To become the Federation is to sell our souls IMO.
For what it is worth based on the source of the original idea should Lugh ever be liberated, I have a whole other related idea waiting in the wings that would allow the saga to continue, but it does not include Empire building.
But I realise this thing/test is bigger than just me and would not exist if the players did not participate and however the players wish to run it is both beyond my control and not mine to own.
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