Lets test this persistent universe and see if FD are true to their word.

And i dont see any harm from black market trades on LFE stations,
because volume of this trades is low comparing to regular tading,
and benifit from CSG smugling missions complited simultaneously exceeds any possible harm to CSG

doesn't seem to be worth the risk with sensuang only one jump away, I think I'll go there just to be safe
 
doesn't seem to be worth the risk with sensuang only one jump away, I think I'll go there just to be safe

I agree what we are doing is working. Everything about black market is just conjecture. If it is not broken don't fix it. Just go to Sesuang for black market needs.
 
Update

Crimson State Group 79.4%
Lugh for Equality 19.9%
Dominion of Lugh 0.1%
Lugh Defence Force 0.5%
Silver Natural 0.1%

 
On Civil Unrest - as far as I've seen, it is a separate state from Civil war. From how I interpret the description of the state, Civil unrest means that a faction can change leadership, which I guess might lead to things like Dictatorship factions ''thawing'' into Democracies, or Democracies having a revolution or coup that makes them communist or autocratic, etc.

https://forums.frontier.co.uk/showthread.php?t=6305

Unrest – this state indicates internal conflict with no other named entity involvement

  • Has a negative effect on Standard of Living, Security and Wealth
 
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Update at our second front in Sesuang.

Sesuang CO 50.8% (our allies)
Sesuang Republic Party 42.6% (our enemys)
Sesuang Group 3.8%
Official Sesuang Constitution Party 2.2%
Sesuang Purple Mob 0.6%

Still civil war critical between Susuang co and Sesuang Republic Party and further the Seusang CO got now Pending States Boom also.


 
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Just a thought - are we hurting our chances to "flip" Lugh, by doing so much trading and keeping "boom" so active? Or doesn't it effect when "Civil War" can kick in?

Just wondering if we should concentrate on missions over trading for a bit?

Oh, and I love the way Michael just pops up when he's not expected. I can't make up my mind whether he reminds me of the Shop Keeper from Mr Benn ("...and, as if by magic, the shop keeper appeared...") or Nanny McPhee ("when you need him but don't want him he posts something. When you want him but not longer need him, he doesn't post anything.") :) :) (just to clarify: this was tongue-in-cheek a observation!)
 
I'm certainly hoping that whilst Boom could dampen the chance of Civil Unrest (which, as sirius was pointing out above, is a bad thing), I don't think it would stop our faction getting into Civil War with another faction (which in some ways feels like an internal Expansion state).

Love the analogies by the way! :p
 
They are still working on fixes. I sent Michael a mail regarding war mechanics and he replied saying they are still working on it so who knows what is arround the corner? There still might be issues they need to sort out.

I sent him a message about conflict zones and the 'civil war status' and how I imagined it ran and how I thought it might be improved (bare in mind my ideas might already be there).

I was suggesting that the civil war status as I understand it springs up conflict zones that players can choose to enter or choose not to like a USS signal. While this is fine I believe a war situation should not be something you can opt out of completely just because you decide not to enter a combat zone. In a real war the war would come to you whether you wanted it to or not.

The mechanics I was suggesting were as follows:

1) At present if you are hostile to the ruling faction of a system the police will pull you out (interdiction) and attack you for being an enemy of the state. In a state of war however simply being allied to the opposition should be enough for a kill on sight policy. You should not need to be hostile.

2) trading within the system should become more difficult. Police ships should actively be trying to stop trade with the opposition stations. This might involve bands of enemy ships attacking players in and around friendly space.

3) Police ships should be activly attacking ships going into and out of opposition space stations and trying to disrupt trade. creating little combat zones at the stations themselves.

4) this one is a little more adventurous: It would also be great if some of these police turned to active piracy demanding traders release their cargo and a hauler went around scooping it up while the bullies waited. In their desperation the controlling faction is going to any lengths to steal trade and bolster its much needed profits!

5) new USS appear like Federal Dropships delivering troops to X with escorts etc. Destroying these might help the war effort allowing gorrilla tactics to play a part in the war instead of only the big battles at the combat zones.

All of this would require little programming I would think as all the models etc. already exist. It is only behaviour of ships that need to be added. But it would go a long way to creating atmosphere and the impression of a living world within the game and really bring a war to life.

As I say some of this might already be there but if not might be possible improvements in the future.
 
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They are still working on fixes. I sent Michael a mail regarding war mechanics and he replied saying they are still working on it so who knows what is arround the corner? There still might be issues they need to sort out.

I sent him a message about conflict zones and the 'civil war status' and how I imagined it ran and how I thought it might be improved (bare in mind my ideas might already be there).

I was suggesting that the civil war status as I understand it springs up conflict zones that players can choose to enter or choose not to like a USS signal. While this is fine I believe a war situation should not be something you can opt out of completely just because you decide not to enter a combat zone. In a real war the war would come to you whether you wanted it to or not.

The mechanics I was suggesting were as follows:

1) At present if you are hostile to the ruling faction of a system the police will pull you out (interdiction) and attack you for being an enemy of the state. In a state of war however simply being allied to the opposition should be enough for a kill on sight policy. You should not need to be hostile.

2) trading within the system should become more difficult. Police ships should actively be trying to stop trade with the opposition stations. This might involve bands of enemy ships attacking players in and around friendly space.

3) Police ships should be activly attacking ships going into and out of opposition space stations and trying to disrupt trade. creating little combat zones at the stations themselves.

All of this would require little programming I would think as all the models etc. already exist. It is only behaviour of ships that need to be added. But it would go a long way to creating atmosphere and the impression of a living world within the game and really bring a war to life.

As I say some of this might already be there but if not might be possible improvements in the future.

I really like the sound of that. Also the CSG owned stations should be opening fire on the Fed security vessels who are harressing thier allies, or they should have some security vessels of their own.
 
I certainly like the ideas you have put forward. Would be good to get them in game. I'm still curious to see what is already in game, so keen to see that Civil War status stop being pending and go active...

Maybe I'm just too impatient :)
 
I certainly like the ideas you have put forward. Would be good to get them in game. I'm still curious to see what is already in game, so keen to see that Civil War status stop being pending and go active...

Maybe I'm just too impatient :)

Zeaex has a civil war going at the moment and there seems to be conflict zones all over the place there. Last time I visited the place it was nice and peaceful. Not anymore. :)
 
Zeaex has a civil war going at the moment and there seems to be conflict zones all over the place there. Last time I visited the place it was nice and peaceful. Not anymore. :)

Ooh, really? It was Boom town last time I went, but I've been going to Belarsuk the last few days. Must go and have a look!
 
I'm certainly hoping that whilst Boom could dampen the chance of Civil Unrest (which, as sirius was pointing out above, is a bad thing), I don't think it would stop our faction getting into Civil War with another faction (which in some ways feels like an internal Expansion state).

Love the analogies by the way! :p

I got a theory that we still have a bug running in Lugh system. Atm CSG and LDF (atm 0.5% influence !) got pending states civil war and this condition exists since more then a month now as i can remember. But this is kind of strange because LDF got no station left in its ownership. The only station they have ever controlled in Lugh was Balandin Gateway and it is now in ownership by CSG since some weeks (i cant remember exactly when it flipped to CSG or FD did it manually). But Michael told us that there was a civil war ongoing in Lugh around christmas time which wasnt visible. This invisible civil war might gave CSG the opportunity to take ownership over Balandins Gateway back in time. And as for now we have pending states civil war with LDF since weeks (still nothing changed even with all our efforts) with a faction the LDF owing no station in Lugh and holding 0.5% system wide influence which looks a bit odd to me. Remember we only needed a week to get from pending states boom and boom critical for CSG to an actual Boom state but why we have pending states critical with LDF since weeks under this circumstances for LDF ? I think we still got this bug here in Lugh from this invisible civil war with LDF and this pending states civil war is running all the time in an endless loop till FD makes an intervention from outside manually.
If this really would be the case then we have the problem that we cant take ownership over any other station in Lugh right now because we still have this invisible civil war running with LDF owning no station > means endless loop because we cant capture any station of them and further we cant capture also any station from LFE because its only possible to flip one station in a system at one time.
And look. LFE are down to 20 % influnce and still controlling four stations in Lugh. Why is there no pending state civil war triggered by now with LFE ? And a bit unrealistic overall. Finally look inside to our neighbours in Sesuang system. There has been pending states civil war critical triggered between two faction with both holding 46.2 % influence two days ago. Just for comparision.

Just a theory and my 2 cents. Maybe we will learn more about this whole civil war and flipping stations system now as we watch (and support the Sesuang CO) the progress in Sesuang.
 
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I got a theory that we still have a bug running in Lugh system. Atm CSG and LDF (atm 0.5% influence !) got pending states civil war and this condition exists since more then a month now as i can remember. But this is kind of strange because LDF got no station left in its ownership. The only station they have ever controlled in Lugh was Balandin Gateway and it is now in ownership by CSG since some weeks (i cant remember exactly when it flipped to CSG or FD did it manually). But Michael told us that there was a civil war ongoing in Lugh around christmas time which wasnt visible. This invisible civil war might gave CSG the opportunity to take ownership over Balandins Gateway back in time. And as for now we have pending states civil war with LDF since weeks (still nothing changed even with all our efforts) with a faction the LDF owing no station in Lugh and holding 0.5% system wide influence which looks a bit odd to me. Remember we only needed a week to get from pending states boom and boom critical for CSG to an actual Boom state but why we have pending states critical with LDF since weeks under this circumstances for LDF ? I think we still got this bug here in Lugh from this invisible civil war with LDF and this pending states civil war is running all the time in an endless loop till FD makes an intervention from outside manually.
If this really would be the case then we have the problem that we cant take ownership over any other station in Lugh right now because we still have this invisible civil war running with LDF owning no station > means endless loop because we cant capture any station of them and further we cant capture also any station from LFE because its only possible to flip one station in a system at one time.
And look. LFE are down to 20 % influnce and still controlling four stations in Lugh. Why is there no pending state civil war triggered by now with LFE ? And a bit unrealistic overall. Finally look inside to our neighbours in Sesuang system. There has been pending states civil war critical triggered between two faction with both holding 46.2 % influence two days ago. Just for comparision.

Just a theory and my 2 cents. Maybe we will learn more about this whole civil war and flipping stations system now as we watch (and support the Sesuang CO) the progress in Sesuang.

They are still working on bugs. What we are doing here is a good test case for them to perfect their system. I am not concerned. FD are well aware of what is going on here on this thread and have a keen eye set on Lugh. If there is a problem I am confident they will resolve it.
 
I got a theory that we still have a bug running in Lugh system. Atm CSG and LDF (atm 0.5% influence !) got pending states civil war and this condition exists since more then a month now as i can remember. But this is kind of strange because LDF got no station left in its ownership. The only station they have ever controlled in Lugh was Balandin Gateway and it is now in ownership by CSG since some weeks (i cant remember exactly when it flipped to CSG or FD did it manually). But Michael told us that there was a civil war ongoing in Lugh around christmas time which wasnt visible. This invisible civil war might gave CSG the opportunity to take ownership over Balandins Gateway back in time. And as for now we have pending states civil war with LDF since weeks (still nothing changed even with all our efforts) with a faction the LDF owing no station in Lugh and holding 0.5% system wide influence which looks a bit odd to me. Remember we only needed a week to get from pending states boom and boom critical for CSG to an actual Boom state but why we have pending states critical with LDF since weeks under this circumstances for LDF ? I think we still got this bug here in Lugh from this invisible civil war with LDF and this pending states civil war is running all the time in an endless loop till FD makes an intervention from outside manually.
If this really would be the case then we have the problem that we cant take ownership over any other station in Lugh right now because we still have this invisible civil war running with LDF owning no station > means endless loop because we cant capture any station of them and further we cant capture also any station from LFE because its only possible to flip one station in a system at one time.
And look. LFE are down to 20 % influnce and still controlling four stations in Lugh. Why is there no pending state civil war triggered by now with LFE ? And a bit unrealistic overall. Finally look inside to our neighbours in Sesuang system. There was pending states civil war critical triggered between two faction with both holding 46.2 % influence two days ago. Just for comparision.

Just a theory and my 2 cents. Maybe we will learn more about this whole civil war and flipping stations system now as we watch (and support the Sesuang CO) the progress in Sesuang.

I think that we haven't triggered the events that put the Civil War active. I don't think it's anything other than that. We've managed to activate "boom" with some very heavy trading - this was why I suggested maybe we need to emphasise the missions for a bit, to see if that pushes Civil War to an active state.

Unless of course only one state can be active at a time, in which case it might be that we have to sit through the current boom, the next boom and then get to the Civil war state?

The civil war that resulted in Balandin flipping still happened, even if we didn't see it (and we might not have seen it because it could have been over really quickly given the influence difference between the two factions, or it might have been a bug) but it still happened. So it will happen again once we stumble upon the correct triggers...

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They are still working on bugs. What we are doing here is a good test case for them to perfect their system. I am not concerned. FD are well aware of what is going on here on this thread and have a keen eye set on Lugh. If there is a problem I am confident they will resolve it.

I agree.
 
They are still working on bugs. What we are doing here is a good test case for them to perfect their system. I am not concerned. FD are well aware of what is going on here on this thread and have a keen eye set on Lugh. If there is a problem I am confident they will resolve it.

It wasnt my intension to criticize anything here just putted together some facts.
And yes its also a test for me. A test that even is exciting and makes fun.

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I think that we haven't triggered the events that put the Civil War active. I don't think it's anything other than that. We've managed to activate "boom" with some very heavy trading - this was why I suggested maybe we need to emphasise the missions for a bit, to see if that pushes Civil War to an active state.

Unless of course only one state can be active at a time, in which case it might be that we have to sit through the current boom, the next boom and then get to the Civil war state?

The civil war that resulted in Balandin flipping still happened, even if we didn't see it (and we might not have seen it because it could have been over really quickly given the influence difference between the two factions, or it might have been a bug) but it still happened. So it will happen again once we stumble upon the correct triggers...

Ok and who triggered the correct events in Sesuang then? As i can say for me and i think for the most we only did trading in sesuang. We didnt do any special mission that would triggerd civil war etc there. But maybe there is a secret group i dont know about :)
 
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The civil war that resulted in Balandin flipping still happened, even if we didn't see it (and we might not have seen it because it could have been over really quickly given the influence difference between the two factions, or it might have been a bug) but it still happened.

This occurred to me too. We are getting such a large gap in influence, if a war does happen at all it might be invisible or very brief.
 
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