Lets test this persistent universe and see if FD are true to their word.

PS: The Gold Galactic Company (Independent) in Berlasuk have triggered expansion today just dont found the system in which they expanded because i cant open all system views from here. And dont forget this was a side effect with all our efforts for Lugh.

When I've been trading for the cause, it's been with Hill Pa Hsi. I know a few other Commanders have been doing the same, mainly out of Curie Gateway. If memory serves, they've now got a very high influence level, and a pending expansion state too. It's interesting seeing all of these incidental states coming and going, and it does make me wonder if we, by chance, chose quite a difficult goal in looking to flip Lugh.

At the weekend I retrieved my Viper, so I now have two ships stored at Balandin - been trading in a T6 out of Read, and upgrading the Viper and the Cobra with the proceeds. Last lot of upgrades seems to have granted me gimbled pulse lasers that will not overheat. I've sadly not had the same rich run of pirates in USSs other Commanders have been enjoying, sadly, but did make my first Kill The Pirates mission. That felt good.
 


If this was implemented correctly we should see changes in behaviour of the police ships in the system where real effects can be noticed by players playing the game while flying around. At the moment it is all very opaque.

Would you agree with me when i say that everyone needs to already be allied with CSG and hostile with LFE to ensue the war is between both factions. There has to be something that would let the game know it's CSG attacking LFE and not some other faction.
Can we get a time and day organised on the forums to make sure we have a full squadron ready.
 
Update has arrived at 11 pm and CSG gained 0.1% again as i can see from galaxy screen. But can anyone take a look at the current pending states of our factions in Lugh please ? I am currently over 600 Lys away from Lugh and cant do it myself. But i will be back at evening in Lugh after i took a nap from night shift and will bring in lots of exploration data to CSG. Cmdrs i am so happy with my 38 Lys jump range ASP. This ship can do this distance from my position to Lugh withing a half an hour :)
I am also looking forward to this 1000 Lys route planer in upcoming 1.1 update. Will make exploring a lot easier. Really great support by FD with all this weekly patches !

PS: The Gold Galactic Company (Independent) in Berlasuk have triggered expansion today just dont found the system in which they expanded because i cant open all system views from here. And dont forget this was a side effect with all our efforts for Lugh.

Off Topic joke

Darkfrey99 i really share your sorrow for the Nationalists of Berlasuk (Empire) as they got destroyed there in a big way in our alliance with The Gold Galactic Company to free Lugh :)

There is no sorrow in the demise of a nationalist faction for me. I support slave rights, and the various nationalist organizations are primarily about repealing those rights, and returning slavery in the Empire to its pre-regulated state.
 
Would you agree with me when i say that everyone needs to already be allied with CSG and hostile with LFE to ensue the war is between both factions. There has to be something that would let the game know it's CSG attacking LFE and not some other faction.
Can we get a time and day organised on the forums to make sure we have a full squadron ready.

When civil war comes, I will join in the struggle, but for the moment I will continue to sabotage LFE's efforts from within. When I burn my bridges, I want to ensure my enemies are upon it. ;)
 
Hello Michael,

Can we actualy change population amount ( increase/decrease ) in the system by those events or any others?
And is there any posability to put the system in anarchy state by doing something?
 
Can we actualy change population amount ( increase/decrease ) in the system by those events or any others?

Missions to increase the population are perhaps a different genre than Elite is aiming for, and would either involve leaving the ship, or detailing the ship's accommodation facilities.
 
Would you agree with me when i say that everyone needs to already be allied with CSG and hostile with LFE to ensue the war is between both factions. There has to be something that would let the game know it's CSG attacking LFE and not some other faction.
Can we get a time and day organised on the forums to make sure we have a full squadron ready.

The lockdown was caused by CSG. The system created checkpoints. So imo it knows who caused the trouble :)
-j
 
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Missions to increase the population are perhaps a different genre than Elite is aiming for, and would either involve leaving the ship, or detailing the ship's accommodation facilities.

Leaving the ship to increase the population? Yep, that's definitely a different genre.
 
Update.

Crimson State Group 86.8% (+.1%) +
Lugh for Equality 12.9% (-.1%) +
Lugh Defence Force 0.1%
Silver Natural 0.1%
Dominion of Lugh 0.1%

Crimson State Group

State: Lockdown
Pending States: Boom (with pointer now pointing up) Lockdown with pointer now pointing down!

Lugh for Equality

State: Boom
Pending States: Boom (with no pointer)

Lugh Defence Force

State: Civil War
Pending States: Civil War

Silver Natural LTD

State: Civil War
Pending States: Civil War

Dominion of Lugh

State:
Pending States:


I wonder are our actions at the checkpoints causing the lockdown to drop?...
 
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Hello Michael,

Can we actualy change population amount ( increase/decrease ) in the system by those events or any others?
And is there any posability to put the system in anarchy state by doing something?

No.
yes, by conquering it for the Anarchy faction
 
I've been doing some of the Pirate-killing missions that have the result of reducing Lockdown.

Yeah - did a few tonight. Same result. Still - I think the checkpoint attacks are doing something here. It needs a joined up effort to make any dent in them. Perhaps the same time each evening?
 
I've been doing some of the Pirate-killing missions that have the result of reducing Lockdown.

I think this is a really daft mechanic. The idea that you incite rebellion and bring it to the point of war and then get a lockdown and have to put your tail between your legs and do the enemies dirty work for them being the only way to start a war? That is silly. If you have incited rebellion the system should allow you to follow through with that. Sure, lockdown is a logical step but it should be a point in the crossroad to either the rebellion backing down or else demonstrating the controling factions inability to contain the rebellion and encouraging a full scale uprising.

If the only way forward is to reduce lockdown by policing the system on behalf of LFE then this part of the simulation needs to be reviewed in my opinion because it does not only not make sense but actually discourages players and puts a wet blanket on inciting rebellions. (of course this is unless we have missed something and based on our current knowledge).

Gun running and building influence should be a big part of any rebellion but not all of it. There comes a point where action should take over and not only is this a much needed injection of excitement into the process but also something that makes perfect sense. Rebellions in the real world are sparked by revolutionaries but they are not won by them. All rebellions need the support of the people and their willingness to follow through. But all rebellions also need revolutionaries to lead the way by example. The two go hand in hand.

I really hope FD has accounted for this and if not will address it in the future. This is such an excellent game mechanic in ED but with a little more tweaking could be truly brilliant.
 
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I really hope FD has accounted for this and if not will address it in the future. This is such an excellent game mechanic in ED but with a little more tweaking could be truly brilliant.

Barring a post from Michael or another Dev, there's only one way to tell for sure: stop hunting pirates and criminals, and start attacking the Fed's check points.

I'd also for recommend for everyone who neutral or better with LFE (like me) to stop doing missions for CSG, and start sabotaging LFE's missions instead. If they stop offering you missions, build some rep with the Federation outside Lugh and its neighbors. Let's avoid getting another Boom, while still making sure that LFE's influence remains low.
 
Barring a post from Michael or another Dev, there's only one way to tell for sure: stop hunting pirates and criminals, and start attacking the Fed's check points.

I'd also for recommend for everyone who neutral or better with LFE (like me) to stop doing missions for CSG, and start sabotaging LFE's missions instead. If they stop offering you missions, build some rep with the Federation outside Lugh and its neighbors. Let's avoid getting another Boom, while still making sure that LFE's influence remains low.

On the question of how to reduce Lock Down while not stopping Civil War, Michael Brookes suggested bounty-hunting. Those would often be pirates.
https://forums.frontier.co.uk/showthread.php?t=71327&page=144&p=1665470&viewfull=1#post1665470
 
Barring a post from Michael or another Dev, there's only one way to tell for sure: stop hunting pirates and criminals, and start attacking the Fed's check points.

I'd also for recommend for everyone who neutral or better with LFE (like me) to stop doing missions for CSG, and start sabotaging LFE's missions instead. If they stop offering you missions, build some rep with the Federation outside Lugh and its neighbors. Let's avoid getting another Boom, while still making sure that LFE's influence remains low.

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On the question of how to reduce Lock Down while not stopping Civil War, Michael Brookes suggested bounty-hunting. Those would often be pirates.
https://forums.frontier.co.uk/showthread.php?t=71327&page=144&p=1665470&viewfull=1#post1665470

This is my whole point. You should not have to bounty hunt. It is actually policing the system for LFE after going to all the trouble of creating this situation in the first place. You should not be forced to do that. My point is civil war should not be the only avenue to achieve your goal. Actual takeover, rebellion, uprising, war - call it what you like, but you should be able to overcome the lockdown by force of arms.
 
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This is my whole point. You should not have to bounty hunt. It is actually policing the system for LFE after going to all the trouble of creating this situation in the first place. You should not be forced to do that. My point is civil war should not be the only avenue to achieve your goal. Actual takeover, rebellion, uprising, war - call it what you like, but you should be able to overcome the lockdown by force of arms.

I'd call it "election". But thats not yet implemented, although planned in the DDF.

We created Lockdown in a target system for the ruling faction. We did so by attacking the ruling faction. And I am quite sure we didn't import thousands of weapons. Rather strange, maybe a result of the mission result imbalance.
 
I'd call it "election". But thats not yet implemented, although planned in the DDF.

We created Lockdown in a target system for the ruling faction. We did so by attacking the ruling faction. And I am quite sure we didn't import thousands of weapons. Rather strange, maybe a result of the mission result imbalance.

Ok, we can go with that! (Oh, I just reread that and you were talking about your own system...because well, yeah...)

Honestly, I can understand Ofre on this one. With one caveat, if our policing skills are better than LFE's, then the public would want us in charge. Basically, we would be setting ourselves up to look good. However, with even this being stated, I do not see why bounty hunting, which includes killing our own people, should be the only way out of a lockdown...or even the most valuable way to do so. It would make more sense to fight the lockdown and create an even more unstable condition within the system....which should bring about a head bashing good fight...and a step closer to the ultimate goal of intersystem war...

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Hello Michael,

Can we actualy change population amount ( increase/decrease ) in the system by those events or any others?
And is there any posability to put the system in anarchy state by doing something?

I would think it's possible IF the contagion missions were to be allowed to get out of hand. However, although population is a factor, it is only used as a modifier..and probably a weak one at that within the simulation. An interesting experiment would be to try to destroy a population on a small population world by working towards an outbreak and sabotaging the methods to fight it.
 
csg lockdown gone.jpg

No Lockdown! Pending States: Boom(up), Lockdown(down)
 
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