Lets test this persistent universe and see if FD are true to their word.

Remember, we fight because this means something. Because we worked our fingers to the bone to get here. Three and a half long months of slog. We are trying to achieve something in this game. Something meaningful. You people are involved in that. You are working toward it. Our enemies just want to spoil it. Their victory would only be a hollow shell. Like a beach bully that stamps on a sand castle.

Our fight has meaning. It has heart and it is the true cause!

Do not relent. Do not allow them to take this from you!

You have earned it!

Lugh Lámhfhada abú!
 
I'm currently in the top 40% (+1M bonds)
I'm doing the best I can with my small amount of money (but growing) and my cheap Cobra. ^^

Orfeboy, should I do some Military intelligence stuff or keep fighting in war zone ?
 
Congrats to the traders! You guys rocked that 2 week goal super fast! Get out there and hit those NPCs! If you are in Open keep your eyes on the prize! Killing NPC's makes the goal, killing commanders is a diversion. Everyone keep focused! Above all though, seriously, continue to have fun. This has been an amazing experience to share! (and honestly humbling...thank your everyone for this effort, EG, Mercs, EIC, all our other allies...I know there are thousands!)
 
Should I do some Military intelligence stuff or keep fighting in war zone ?

If you need money, I'd say that smuggling military intelligence cannisters is the way to go. I could get around 500k per 15 tons when I was doing it. And the T9 was dropping enough cargo for four players to get roughly this many cannisters per run. Don't forget to declare for CSG and blow up some baddies to get some combat bonds as a bonus while you are there. And wing up to get some nice trade dividends on top of that.
 
Is anyone in-game at the moment, able to look at the state of influence (FD might not have had chance to fix it yet though) or if anything has happened to Hartsfield Market? Minds stuck at work want to know!

I'm hoping that now the trade goal has been reached we'll get more focus on combat and that will accelerate somewhat.
 
Is anyone in-game at the moment, able to look at the state of influence (FD might not have had chance to fix it yet though) or if anything has happened to Hartsfield Market? Minds stuck at work want to know!

I'm hoping that now the trade goal has been reached we'll get more focus on combat and that will accelerate somewhat.


Dullahan

almost 15k tons collected 297 contributors.

Preparing for deployment 262,490 tons collected 298 contributors.


Spear of Lugh 2.2 billion at rough estimate 25% of goal

Reclamation of Lugh 5.6 billion earned at roughly 90%.


Goibnius gift completed.

We have some catch up to do on the bonds guys! Fight hard and long!

The traffic log is showing a slowdown. We are DOWN to 6632 ships in the past 24 hours. The high on this number over the weekend was near 8000 at this time of day.
 
If you are in Open keep your eyes on the prize! Killing NPC's makes the goal, killing commanders is a diversion.

Turning some enemy commanders to space dust from time to time is a bit more than a distraction IMO. It shows newcomers that there are quite a few CSG supporters as well and that they have a true choice in this war. I've talked to a fair number of Federal Commanders this weekend while spreading Lugh's wisdom. And more than one said that they chose to side with the Federation only because they wanted to make easy money and thought almost no-one was on CSG's side.

I agree that grinding combat bonds as fast as possible must be the main priority. But on the other hand, controlling at least some CZs in Open Play can both bring us more supporters and deny the Federation some. Not to mention that in a fully controlled CZ, it is as easy to grind combat bonds as in private groups or solo mode.

The embassy of the Federation is the bulk of its hundreds of controlled systems : the risk of suddenly becomming hostile with a major faction will be enough of a deterrent to convince many players to fight against us. Not to mention that many of us started the game in the Federal space, making them de-facto "good-guys".

This thread is our own embassy on the forum. And it is very active, while I rarely see pro-Fed threads and they don't last. That's very good for us. But not everyone reads the forum, far from it. So we need to have in-game visibility. Controlling CZs, talking with commanders and generally maintaining some presence in open play at all times can give us all of this while not taking so many of our pilots away from CG-grinding (a wing of 4 coordinated players can hold control over a CZ pretty easily).

What do you think ?
 
Congrats to our traders :D

In other news TOP 5% !
5percent.jpg

Still plenty to kill in system, MILLIONS of credits to be made.
 
I'd really like to see some behind-the-scenes figures.

There's probably a significant amount of folks signed up, but not having the nerve to put hours in. And while it would be better to have them help, it actually helps those that do contribute, because percentage-wise anyone joining and not doing anything only brings me into a higher percentage bracket.

In other words:
* if a hundred people sign up and work on the goal and I manage to be in spot 69, then I'm in the top 70%.
* if a thousand people sign up, but only a hundred people actually contribute, then the same effort already puts me in the top 15% (spot 69 of 1000).

Or is there something wrong in my understanding of how this works?
 
nice to see we hit the trading goal!! Congrats to our traders!!! It was a lot of back and forth but you finally did it!!!!!

Your trading efforts should be redirected to your hardpoints. Now get out there and kick some ass!!!

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Is anyone in-game at the moment, able to look at the state of influence (FD might not have had chance to fix it yet though) or if anything has happened to Hartsfield Market? Minds stuck at work want to know!

I'm hoping that now the trade goal has been reached we'll get more focus on combat and that will accelerate somewhat.

zbwynCi.jpg

The influence system is garbage right now. FD must be stumped as hell as to what the bug is.
 
Or is there something wrong in my understanding of how this works?

No, you are perfectly right and it is indeed a good thing for those who do put some time in these CG. Going up a tier every few time you get back to Balandin is very satifying.

This said, do not assume that people who do not play do not "have the nerves to put hours in." I'd still be strapped into my virtual cockpit, blasting navy ships to smithereens if I had the choice. But real life has to prevail at some point. Any contribution is valuable, as small as it is. Even those who do not contribute at all still help us by not working for the Feds in a way.
 
Turning some enemy commanders to space dust from time to time is a bit more than a distraction IMO. It shows newcomers that there are quite a few CSG supporters as well and that they have a true choice in this war. I've talked to a fair number of Federal Commanders this weekend while spreading Lugh's wisdom. And more than one said that they chose to side with the Federation only because they wanted to make easy money and thought almost no-one was on CSG's side.

I agree that grinding combat bonds as fast as possible must be the main priority. But on the other hand, controlling at least some CZs in Open Play can both bring us more supporters and deny the Federation some. Not to mention that in a fully controlled CZ, it is as easy to grind combat bonds as in private groups or solo mode.

The embassy of the Federation is the bulk of its hundreds of controlled systems : the risk of suddenly becomming hostile with a major faction will be enough of a deterrent to convince many players to fight against us. Not to mention that many of us started the game in the Federal space, making them de-facto "good-guys".

This thread is our own embassy on the forum. And it is very active, while I rarely see pro-Fed threads and they don't last. That's very good for us. But not everyone reads the forum, far from it. So we need to have in-game visibility. Controlling CZs, talking with commanders and generally maintaining some presence in open play at all times can give us all of this while not taking so many of our pilots away from CG-grinding (a wing of 4 coordinated players can hold control over a CZ pretty easily).

What do you think ?

The problem we have here is with instancing. We wing up with eight people and it starts a new instance. Believe me, we have crews that have been doing this since the beginning. I was in open with a single wing for hours yesterday and only saw one or two Federal Commanders. The lag in the game in open also hampers everyone's efforts. The ingame comms idea is one I was playing with last night and will talk with Ofreboy later today. Thanks for the ideas!
 
As a Fed sympathiser, I had a quick peak at the conflict zones last night. Lots of running away, and a death - I got away, but thrusters were damaged - as was everything else! I learny you have to turn off damaged systems to get the healthy ones to repair the thrusters or one you want, for the reboot/rejig mechanic, got the thrusters going on my third attemp. With only a class D life support did not make the station, expensive lesson but worth it - lol.

I did not see any other Fed Cmdrs in my instances, although there were some about as they responded to my "lets form a wing" broadcast!

"Owning" the conflict zone with a wing of 4 is very powerful (i.e only players is the winf). Certainly discourages the curious, such as myself (got shouted at for not choosing a side in the military intelligent area as well, and then shot at for choosing Fed, how rude!).

The game and instancing is what it is, I think there is a whole host of tactics for wing on wing hopefuly Crimson have not figured them all out yet! However well done to Crimson for organising against the Fed so well last night. Enough to scare some of my friends into considering solo or group - never I say.

At no point does it mean you are right though!

Simon

The problem we have here is with instancing. We wing up with eight people and it starts a new instance. Believe me, we have crews that have been doing this since the beginning. I was in open with a single wing for hours yesterday and only saw one or two Federal Commanders. The lag in the game in open also hampers everyone's efforts. The ingame comms idea is one I was playing with last night and will talk with Ofreboy later today. Thanks for the ideas!
 
I was in open with a single wing for hours yesterday and only saw one or two Federal Commanders.

That's because you have most of the CSG regulars on the friendslist and the matchmaker will put you into an instance with them.

Regarding numbers: Got internet back yesterday, put a few shots in.
250k in Bonds is enough for Top 70%, 850k for Top 40%.
 
As a Fed sympathiser, I had a quick peak at the conflict zones last night. Lots of running away, and a death - I got away, but thrusters were damaged - as was everything else! I learny you have to turn off damaged systems to get the healthy ones to repair the thrusters or one you want, for the reboot/rejig mechanic, got the thrusters going on my third attemp. With only a class D life support did not make the station, expensive lesson but worth it - lol.

I did not see any other Fed Cmdrs in my instances, although there were some about as they responded to my "lets form a wing" broadcast!

"Owning" the conflict zone with a wing of 4 is very powerful (i.e only players is the winf). Certainly discourages the curious, such as myself (got shouted at for not choosing a side in the military intelligent area as well, and then shot at for choosing Fed, how rude!).

The game and instancing is what it is, I think there is a whole host of tactics for wing on wing hopefuly Crimson have not figured them all out yet! However well done to Crimson for organising against the Fed so well last night. Enough to scare some of my friends into considering solo or group - never I say.

At no point does it mean you are right though!

Simon

Of course we're right. You fight for us and then you are part of something. Part of a massive struggle to overcome the odds. An 'I was there moment'. Fight for the Feds and you are just hoping for a shallow victory at best. When we win however, you will realise you could have been part of something spectacular - but your weren't... Your choice!
 
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That's because you have most of the CSG regulars on the friendslist and the matchmaker will put you into an instance with them.

Regarding numbers: Got internet back yesterday, put a few shots in.
250k in Bonds is enough for Top 70%, 850k for Top 40%.

Derp! Brain dead. I guess that's the price we have to pay for galactic safety! Thanks for the numbers...
 
Now that we're concentrating on combat missions, I do think that Open Play is the way to go - as long as we can dominate a zone instance it will sway neutral commanders to join us rather than the Feds. We have little other way of swaying opinion...

I've had a few commanders get in touch with me by name, and when I was hiding in a private group due to the whopping bounty that orfeboy put on my head (now cleared) that wasn't a great story to tell. Being out there does make a difference!

Dullahan is a different matter though - doesn't take many commanders for there to be slim pickings, so solo or multiple groups appears to make much more sense.

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Want to be in a twitch streamed wing with CMDR Angel Rose (Kate Russell from BBC Click) and Kerrrash on Friday evening, in Lugh fighting the Feds? Surely you do!
 
Pro tips from EG and Mercs of Mikunn....

Field reports on how to professionally farm the Dullahan community goal:

Limpets are your friends, do not skimp on price. The higher the price the better the outcomes.

In a wing:

1. Take down sheilds.
2. have two players take down the point defence, third player hit cargo hatch with limpets.
3. Profit.

Testing by our allies has shown that this SHOULD increase yields. Our current recommendation is to try to balance your time in this instance against fighting in conflict zones. If that is not your desire, then kill as many reds within the instance as possible.
 
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