I can almost imagine the devs staring at a huge screen, and seeing flashing red marks where 'interesting' things are happening in the galaxy. Then they could choose to interfere or add detail to what's already going on.![]()
love this imagination

I can almost imagine the devs staring at a huge screen, and seeing flashing red marks where 'interesting' things are happening in the galaxy. Then they could choose to interfere or add detail to what's already going on.![]()
Absolutely. It's amazing to see our effort brought into the lore. I aprecciate that very much. Thx for this FD!![]()
Can anyone tell me why faction influence drops to 0 during a war? This seems new in 1.2
A heads up that we're going to tweak how wars work in an update soon. The current system means that with wars the minor factions lose too much of their influence and allowing non-combatents to swallow that influence. We'll change it so the warring factions can only cannibalise each other for the duration of the war.
Michael
I agree, it would be nice if the whole system were automated end to end so that this could happen anywhere in the galaxy without the devs having to be aware that it is happening. I hope that this is the long term goal, to automate the generation of community goals when factions go to war, and that the Lugh events are a test of what those goals should comprise and how they can be automated in future.
70074 Tonnes of MI collected so far.
This is awesome!
Please can we all do the same thing this evening/tonight again?
I will be out there, 100k is in reach, keep it up guys!![]()
Now other groups claim to have successfully changed controlling factions in a number of places. https://forums.frontier.co.uk/showthread.php?t=127953
Rough! One of the first things I did when I started playing was remap any suspect keys to obscure but reachable places. Learnt the hard way in previous games that 'pitch-up' and 'eject' probably shouldn't be mapped next to each other...Double credit to you and the other top five guys. The amount of time you guys have put into this project must be astronomical.
I'll try to rustle up another few loads tonight. Hopefully this time I won't hit "eject all cargo" instead of "enable silent running" when trying to dock with a hold full. What sadistic b*stard decided to put those two keys next to each other by default.
Double credit to you and the other top five guys. The amount of time you guys have put into this project must be astronomical.
I'll try to rustle up another few loads tonight. Hopefully this time I won't hit "eject all cargo" instead of "enable silent running" when trying to dock with a hold full. What sadistic b*stard decided to put those two keys next to each other by default.
I am not sure what FD's stance on that is, but my opinion would be that if a storryline idea from the players is half decent and does not stamp on any predefined lore then it should be considered. I have seen paper and pen roleplaying games that have rejected player input in the past even though what was presented was done with more heart and creativity than what the company itself was producing. This can be for legal reasons of course but can be very disheartening for players.
From whatI can deduce the existing factions in ED are aldready loosely based upon historical sources. The Roman Empire and US government could be argued to represent the Empire and Federation. While the Alliance could be the EU or perhaps Arab nations the world today (OPEC). At least in terms of their common support structure.
This is a similar idea to Star Trek. I am no Trekie but do have enough savy to realise that the Vulcans are the Greeks and Romulans are the Romans etc. In the same vein I think the Lugh thing works representing the Celtic world.
Somebody over there in FD is responsible for putting in all the Irish references relating to the various systems. They abound in the game with
Eranin, Aulin, Cruachan, Medb, Chulainn, Lír, Tara, Tír Na nÓg, Crom, Sheela na Gig, Fionn, Lugh and many others I may have forgotten to mention. The creators of the game may have been unaware of their meddling back at the beginning but I am sure they are well aware of it now!
I can only imagine that person is sitting over there grinning with all this going on...![]()
So far we - the Elite Diplomats - have 5 switched systems under our belt. One that was solely our effort, 4 others where we helped with a few final pushes.
We plan to add 2 more to the record this week, where civil war is already running or at least critical. At least if we won't encounter new bugs.
Some were in the classic way (coming from below, triggering war, winning war), some in the new 70% way.
System turning works.
And after what the Federation does to Lugh and in 78 Ursae Majoris, independent systems flock to the Alliance as if they have the devil breathing down their neck...
You´re right Orfeboy. So i better should have been saying 'kind of' Lore. It is not actual Lore in that sense but at least Players fill the System with 'kind of' Lore and FD are recognizing that and packing our hard work somehow in the Game or at least Galnet. Lugh is a pretty populated (in terms or real Players) System now and it wouldn´t make me wonder if there would be coming up some 'real' Lore depending on our effort. I believe that the Fight for Lugh won´t be over for a long time, even though the Community Goals/Wars etc. are finished and the Feds are out. The Fight will go on then hopefully and Lugh will take a special System within the ED-Universe. Could be a longtime War. If that´s the Case...i will be in for sure!![]()
Well said! +1 for special player activity description!Only a tiny number of systems in ED have descriptions - most giving a bit of background about what relevance they had in Frontier / FFC. Going forward, systems such as Lugh really could do with starting to have descriptions based on what players have done there.
Only a tiny number of systems in ED have descriptions - most giving a bit of background about what relevance they had in Frontier / FFC. Going forward, systems such as Lugh really could do with starting to have descriptions based on what players have done there.
That's an interesting idea - however system descriptions are semi-permanent so it would need to be something of historical note.
Michael