I am unable to read 351 pages. Could someone in the know kindly answer my question please?:
How much manpower and in what sort of time frame did it take to shift power in a station?
it took about 100 guys 351 pages
I am unable to read 351 pages. Could someone in the know kindly answer my question please?:
How much manpower and in what sort of time frame did it take to shift power in a station?
it took about 100 guys 351 pages
I am unable to read 351 pages. Could someone in the know kindly answer my question please?:
How much manpower and in what sort of time frame did it take to shift power in a station?
I should have expected a response like this![]()
I am unable to read 351 pages. Could someone in the know kindly answer my question please?:
How much manpower and in what sort of time frame did it take to shift power in a station?
It would be really hard to guess the total manpower. Not counting the extra thousands of players that stormed the system during the Community Goals, the Chief Lughnatics would probably have a better idea of the number of core players. Outside the core I think there are plenty like me who for one reason or another have made the system home and join in the effort as we can. I've been around Lugh since almost the beginning of the thread and loved every minute of it.
yeah, lol it only just happened a couple weeks ago. FDev making it the main community event for almost a month certainly played a role, but we would've taken hartsfield on our own eventually![]()
Hmmmm my idea of an alliance outpost in the federation systems is a bit far fetched to compete on my own then. I was getting a little excited when an alliance faction moved up 1% the next day following me completing quests for them.
Sounds like fun over at Lugh. I might head over.
Back in beta, I found this little pirate outpost in a lonely system at the edge of the bubble. I would go days between seeing a commander. Working on my own, I got the influence up to where it would have started changing if the background simulator was connected. That took 3 - 4 weeks.
You will be able to change the system on your own, if you keep it quiet and don't tell anyone.
How much manpower and in what sort of time frame did it take to shift power in a station?
I am unable to read 351 pages. Could someone in the know kindly answer my question please?:
How much manpower and in what sort of time frame did it take to shift power in a station?
Server Changes:
...
- Minor factions with < 5% influence can no longer start conflicts
- Minor factions with >= 70% influence but do not control the system, automatically trigger a conflict with the controlling minor faction
Flin, have you seen a link between population and rate of influence change at all?
This will be to discuss the naming of the planet Lugh 6.
Ok guys, I just want to announce that there is going to be an important meeting on team speak tonight at 10pm GMT.
This will be to discuss the naming of the planet Lugh 6.
I have several ideas and want to run them past people and would be delighted to hear any good ideas you might have.
FD have contacted me on this as it was one of our requests and have agreed. Lugh however, is a system where figureheads have no administrative power. Laws are made by the people and so we will begin as we mean to go on. This decision shall be no different. So if you want to have an input log onto TS tonight and join the discussion. I had considered running a poll but then decided this method was better as it is the players who have shaped the Lugh system who should make this decision not just random traffic on the forum.
I hope to see/hear you all there![]()
Nice ! I probably won't be able to join the discussion on TS tonight but I'm really curious to see the names you will come up with. And I can't wait to see it it game either. Very cool move from FD.
Which TS address?
Which TS address?
Influence changes depend on certain variables regarding Influence-affecting actions. The main variable is profit generated by those actions (Trading, Exploring, Bounty Hunting, Combat Bonds, Missions). Different action types are weighted differently, so not every credit gained by influence affecting actions counts the same.
Lets assume you are in a system with noone else, you support a faction that has a station and the next faction with a station is 5% above you.
You'd need to take the following actions
- raise your faction 5% to match the other faction and trigger civil war critical.
This is rather easy. You just need to do those influence affecting actions and someday you'll make it. With enough active people with decent equipment (like 10-20 in Vultures / Type 7s / Asps) without opposition this is a matter of a day. Alone it is doable in a week or two.
- raise your faction's influence during the war enough to win the station.
This is harder, since here you have a time frame, and you need to counter the influence loss by the civil war for both involved factions. I'd say you need something like 5 people at least, decent combat ships, fighting in the combat zones and turning in bonds. Civil war takes at least 3 days. In that timeframe you need to raise the influence enough. Which is doable if 5 people fight in the zones for 3-4 hours a day.
So the minimum is 7 days (1 day triggering civil war critical, 3 days civil war critical, 3 days civil war), when having enough people and no opposition. (EDIT: At AEDC we usually take about 1.5 weeks for that if we concentrate on one system).
Currently, however, switching stations and triggering civil wars seems to be bugged... once again. What happened in Leesti is a good example.