Lets test this persistent universe and see if FD are true to their word.

I am unable to read 351 pages. Could someone in the know kindly answer my question please?:

How much manpower and in what sort of time frame did it take to shift power in a station?

Do you mean when the CSG first took a station just after Christmas? Or do you mean when CSG took a station (and lost one) in the recent war against the federation?

Either way FD have changed the rules since then (As they have before in the short life of this game) ...welcome to testing the Background Simulation :D

P.s. Flipping power in a station looks easier now 'if' FD have got it right, so changing a station 'anywhere in the Galaxy' may take 50 to 500 people only a week or two :eek:

P.P.s or three...
 
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I am unable to read 351 pages. Could someone in the know kindly answer my question please?:

How much manpower and in what sort of time frame did it take to shift power in a station?

It would be really hard to guess the total manpower. Not counting the extra thousands of players that stormed the system during the Community Goals, the Chief Lughnatics would probably have a better idea of the number of core players. Outside the core I think there are plenty like me who for one reason or another have made the system home and join in the effort as we can. I've been around Lugh since almost the beginning of the thread and loved every minute of it.
 
XKGZLac.jpg

I cant wait to be able to land on our homeworld :)
 
It would be really hard to guess the total manpower. Not counting the extra thousands of players that stormed the system during the Community Goals, the Chief Lughnatics would probably have a better idea of the number of core players. Outside the core I think there are plenty like me who for one reason or another have made the system home and join in the effort as we can. I've been around Lugh since almost the beginning of the thread and loved every minute of it.

Hmmmm my idea of an alliance outpost in the federation systems is a bit far fetched to compete on my own then. I was getting a little excited when an alliance faction moved up 1% the next day following me completing quests for them.

Sounds like fun over at Lugh. I might head over.
 
yeah, lol it only just happened a couple weeks ago. FDev making it the main community event for almost a month certainly played a role, but we would've taken hartsfield on our own eventually :D

Actually we also flipped Balandin a long time ago. Point is : we have no idea how we did that :D
 
Hmmmm my idea of an alliance outpost in the federation systems is a bit far fetched to compete on my own then. I was getting a little excited when an alliance faction moved up 1% the next day following me completing quests for them.

Sounds like fun over at Lugh. I might head over.

Back in beta, I found this little pirate outpost in a lonely system at the edge of the bubble. I would go days between seeing a commander. Working on my own, I got the influence up to where it would have started changing if the background simulator was connected. That took 3 - 4 weeks.

You will be able to change the system on your own, if you keep it quiet and don't tell anyone.
 
Back in beta, I found this little pirate outpost in a lonely system at the edge of the bubble. I would go days between seeing a commander. Working on my own, I got the influence up to where it would have started changing if the background simulator was connected. That took 3 - 4 weeks.

You will be able to change the system on your own, if you keep it quiet and don't tell anyone.

Good to know as I have just started my own project.

thanks.
 
How much manpower and in what sort of time frame did it take to shift power in a station?

Influence changes depend on certain variables regarding Influence-affecting actions. The main variable is profit generated by those actions (Trading, Exploring, Bounty Hunting, Combat Bonds, Missions). Different action types are weighted differently, so not every credit gained by influence affecting actions counts the same.

Lets assume you are in a system with noone else, you support a faction that has a station and the next faction with a station is 5% above you.
You'd need to take the following actions
- raise your faction 5% to match the other faction and trigger civil war critical.
This is rather easy. You just need to do those influence affecting actions and someday you'll make it. With enough active people with decent equipment (like 10-20 in Vultures / Type 7s / Asps) without opposition this is a matter of a day. Alone it is doable in a week or two.

- raise your faction's influence during the war enough to win the station.
This is harder, since here you have a time frame, and you need to counter the influence loss by the civil war for both involved factions. I'd say you need something like 5 people at least, decent combat ships, fighting in the combat zones and turning in bonds. Civil war takes at least 3 days. In that timeframe you need to raise the influence enough. Which is doable if 5 people fight in the zones for 3-4 hours a day.

So the minimum is 7 days (1 day triggering civil war critical, 3 days civil war critical, 3 days civil war), when having enough people and no opposition. (EDIT: At AEDC we usually take about 1.5 weeks for that if we concentrate on one system).

Currently, however, switching stations and triggering civil wars seems to be bugged... once again. What happened in Leesti is a good example.
 
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I am unable to read 351 pages. Could someone in the know kindly answer my question please?:

How much manpower and in what sort of time frame did it take to shift power in a station?

I think it's not really possible to say at the moment. ... Since this thread was started, FD also used it, to adjust the background sim and fixed several bugs. ... The whole topic, goals, strategies are publicly discussed here, so our numbers won't be true for every system.

eg: imo Sesuang switched on its own, since there was a lot of trading with them to get influence in Lugh. But this was just a side effect.

With the wing update. see: https://forums.frontier.co.uk/showthread.php?t=123776 there where some important changes according to influence and conflict status change.

Near the bottom of the post see.

Server Changes:
...
- Minor factions with < 5% influence can no longer start conflicts
- Minor factions with >= 70% influence but do not control the system, automatically trigger a conflict with the controlling minor faction

Prior to this change in Lugh we pushed CSG to way above 90% of influence, but the system didn't trigger a conflict to change Hartsfields ownership. ...

IMO there are 3 things that are important at the moment.

a) The major goal to get a system is, to change the main station. .. In Lugh it is Hartsfield.
There is a major faction in the system, that controls the major station. If you can change the major station, you'll get the system.

b) To trigger a change your faction will need more than 5% minimum (see quote) AND your influence needs to be significantly higher, than the influence of the controlling faction.

c) If you push your faction above 70% influence it will automatically trigger a conflict.


There may be a fourth point, but I'm not sure here.

d) Gaining influence in big systems with many stations is harder as gaining influence in small systems. ...


So IMO it will and should be be very, very ... hard to change a system on your own, but it may be possible to change a small system with eg: 3 full wings with big ships.

just my 2€ents
fly safe cmdr!
 
Flin, have you seen a link between population and rate of influence change at all?

Yes. But it isn't big. Systems with billions of people do not seem to be a lot harder than systems with 100.000.

But a lot has changed with the recent update (and broke... again...). The weights of the Action Types have changed a lot. The way bounty hunting affects influence seems to have changed about 3 times in the last 2 months. Rare trading effects have changed a lot. How missions affect influence seems to have changed a lot. Exploration changed. Trading changed... 1.2 brought a whole new ballgame.

We are currently once again in the process of figuring it all out. All the while fighting bugs... again... (like factions not triggering civil war when above 70%). Not knowing how the Leesti influence jumps (20% in a day) could happen. Etc...

I loved the Lugh event, love the creativity and passion of the FD team. In regards to the background simulation I'd love them to have less creativity and more unit testing. Every new feature introduces loads of new bugs (like the combat bonds cannibalizing factions not in civil wars; noone ever simulated a three day civil war with 100 players on that one, or it would have been obvious). worked rather well before 1.2. Now it's bugged again. It is sad that every step forward always means another step back again. And the steps back sometimes means months of work eradicated in a few days.
 
Ok guys, I just want to announce that there is going to be an important meeting on team speak tonight at 10pm GMT.

This will be to discuss the naming of the planet Lugh 6.

I have several ideas and want to run them past people and would be delighted to hear any good ideas you might have.

FD have contacted me on this as it was one of our requests and have agreed. Lugh however, is a system where figureheads have no administrative power. Laws are made by the people and so we will begin as we mean to go on. This decision shall be no different. So if you want to have an input log onto TS tonight and join the discussion. I had considered running a poll but then decided this method was better as it is the players who have shaped the Lugh system who should make this decision not just random traffic on the forum.

I hope to see/hear you all there :)
 
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This will be to discuss the naming of the planet Lugh 6.

Nice ! I probably won't be able to join the discussion on TS tonight but I'm really curious to see the names you will come up with. And I can't wait to see it it game either. Very cool move from FD.
 

Viajero

Volunteer Moderator
Ok guys, I just want to announce that there is going to be an important meeting on team speak tonight at 10pm GMT.

This will be to discuss the naming of the planet Lugh 6.

I have several ideas and want to run them past people and would be delighted to hear any good ideas you might have.

FD have contacted me on this as it was one of our requests and have agreed. Lugh however, is a system where figureheads have no administrative power. Laws are made by the people and so we will begin as we mean to go on. This decision shall be no different. So if you want to have an input log onto TS tonight and join the discussion. I had considered running a poll but then decided this method was better as it is the players who have shaped the Lugh system who should make this decision not just random traffic on the forum.

I hope to see/hear you all there :)

Which TS address?
 
Nice ! I probably won't be able to join the discussion on TS tonight but I'm really curious to see the names you will come up with. And I can't wait to see it it game either. Very cool move from FD.

Don't worry, this is just a discussion. There will be plenty of time given for people to have an input. We will do a second discussion to allow others who missed this to join in maybe next week.

- - - - - Additional Content Posted / Auto Merge - - - - -

Which TS address?

Contact Roybe or Dubh. I am useless with computers. They will set you straight.
 
Influence changes depend on certain variables regarding Influence-affecting actions. The main variable is profit generated by those actions (Trading, Exploring, Bounty Hunting, Combat Bonds, Missions). Different action types are weighted differently, so not every credit gained by influence affecting actions counts the same.

Lets assume you are in a system with noone else, you support a faction that has a station and the next faction with a station is 5% above you.
You'd need to take the following actions
- raise your faction 5% to match the other faction and trigger civil war critical.
This is rather easy. You just need to do those influence affecting actions and someday you'll make it. With enough active people with decent equipment (like 10-20 in Vultures / Type 7s / Asps) without opposition this is a matter of a day. Alone it is doable in a week or two.

- raise your faction's influence during the war enough to win the station.
This is harder, since here you have a time frame, and you need to counter the influence loss by the civil war for both involved factions. I'd say you need something like 5 people at least, decent combat ships, fighting in the combat zones and turning in bonds. Civil war takes at least 3 days. In that timeframe you need to raise the influence enough. Which is doable if 5 people fight in the zones for 3-4 hours a day.

So the minimum is 7 days (1 day triggering civil war critical, 3 days civil war critical, 3 days civil war), when having enough people and no opposition. (EDIT: At AEDC we usually take about 1.5 weeks for that if we concentrate on one system).

Currently, however, switching stations and triggering civil wars seems to be bugged... once again. What happened in Leesti is a good example.

At this stage the faction doesn't have a station.
 
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