Lets test this persistent universe and see if FD are true to their word.

That's not that bad considering you were using a Cobra. Trust me, when you get into the ASP and explore you will love it. Taking 30 LY jumps is great and with a class 6 fuel scoop she won't even need to stop to refuel, it's like a Phoenix flying through the fire :)
I know about the ASP being top-of-the-line, but for sentimental reasons, I chose my sweet ol' Cobra.
I kitted it this way: http://www.edshipyard.com/#/L=602,,2-4s6u6Q5K5K5K6k,7Q40MC4-40J42UI2jw
And I didn't even need the AFMU's. 25Ly range is plenty, at least where I went: at a straight line from Arth through Velas, thanks to this guy: https://www.youtube.com/watch?v=ak-25Iueu3E
Which by the way is a great tip to explorers, hoping to land their first "Congratulations [insert name here], you are the first to discover": Take your home system and one of the systems portrayed in this video, imagine a line drawn between them and extended beyond the remote system, and fly along that line outwards. For me, it was just 350 Ly out before I turned home, at R HYDRAE, and I got all this! I put somewhat 5 hours in it, give or take.
 
I have been popping in and out last few days doing missions from Balandin but need a little favour from you all.

I have a type 6 that i am reluctant to sell but have enough cr to buy a Vulture and keep the type 6

I am useless at combat would i be better off getting a Cobra/Viper and kitting it out for combat or jump in a Vulture and not have enough cr to kit it out high spec ?

I trust you guys/gals to give me lots of conflicting advice so bring it on :)
 
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I have been popping in and out last few days doing missions from Balandin but need a little favour from you all.

I have a type 6 that i am reluctant to sell but have enough cr to buy a Vulture and keep the type 6

I am useless at combat would i be better off getting a Cobra/Viper and kitting it out for combat or jump in a Vulture and not have enough cr to kit it out high spec ?

I trust you guys/gals to give me lots of conflicting advice so bring it on :)

if you don't like combat, why are you considering something other than the t6?
 
I have been popping in and out last few days doing missions from Balandin but need a little favour from you all.

I have a type 6 that i am reluctant to sell but have enough cr to buy a Vulture and keep the type 6

I am useless at combat would i be better off getting a Cobra/Viper and kitting it out for combat or jump in a Vulture and not have enough cr to kit it out high spec ?

I trust you guys/gals to give me lots of conflicting advice so bring it on :)

If you do not like combat, I would jump to a T7, and keep on trading. If you continue on the trading path, you move from a T7 to a Python to a Type 9.

Currently I am changing ships like socks as the needs of the community change (fight today, trade tomorrow). However, if you love to trade, the above path will serve you well, as each is an exponential (well nearly) increase above the other in earnings capabilities.
 
Would i be better off getting a Cobra/Viper and kitting it out for combat or jump in a Vulture and not have enough cr to kit it out high spec ?

I would say that it depends on how well you can actually kit a Vulture and what you want to do with your combat ship. If you can't get all the critical modules (power plant, thrusters, power distributor) of a Vulture to at least C-grade, and the rest to D-grade you will probably not like it at all and would IMO be better off sticking to a tricked-out Viper or Cobra.

If you plan to hunt NPCs at a RES / Nav Beacon, a Viper / Cobra should have enough firepower to handle most targets with ease and their high top speeds may come in handy when the bandits try to jump out. If you'd rather go into conflict zones however, the Vulture's big shield will show it's true worth here and two C3 weapons will do much better than 2xC2 + 2xC1 against big juicy targets.

If you want to try PvP : go for a Cobra. You WILL make mistakes and WILL be engaged against opponents you cannot even dream to take out, at first at least. And the Cobra's speed and relatively low rebuy cost mean that you will escape most of the fights you cannot win and that you will be able to lose a few fights in a row before you are forced back into trade-grinding to not go bankrupt.
 
If i was clever i would merge posts but hey ho :)

Thanks for the replies so far

I am not good at combat,not combat averse, so i guess i answered my question my self :)

I need to keep the type 6 for when i run out of cr to replace my combat ships so it makes sense to go for a cheaper combat one and kit it out best i can.

If it all goes pear shaped i can retrieve my t6 to help in the cause
 
The faction they belong to. Since it shows up as wanted, the faction that has placed a bounty on them is the controlling faction of the system or a faction associated with the same major faction (Federation, Alliance or Empire) as the controlling faction of the system.

If you kill a target, you will gain rep with the faction that wants them dead. If their own faction was the one that wanted them dead or if it is affiliated with the same major faction as the one that wanted them dead, you don't lose any rep. Else, you lose rep with their faction.

PS : back in Lugh to do some missions today (with a brave little Hauler shuttle :D). CSG is currently at 55% (arrow down) and LFE at 40% (arrow up). Both are currently in boom but lockdown and civil unrest are critical for CSG ...

It is the ship's allied faction, so if they're wanted and you destroy them, *probably* you lose influence with the faction, that faction loses influence but that faction gets reduced lockdown (a good thing). On that basis we've generally avoided destroying CSG NPC ships even if they're wanted. But it's so tempting when you see one with a big bounty on their head...

Thanks guys.
 
I would say that it depends on how well you can actually kit a Vulture and what you want to do with your combat ship. If you can't get all the critical modules (power plant, thrusters, power distributor) of a Vulture to at least C-grade, and the rest to D-grade you will probably not like it at all and would IMO be better off sticking to a tricked-out Viper or Cobra.

If you plan to hunt NPCs at a RES / Nav Beacon, a Viper / Cobra should have enough firepower to handle most targets with ease and their high top speeds may come in handy when the bandits try to jump out. If you'd rather go into conflict zones however, the Vulture's big shield will show it's true worth here and two C3 weapons will do much better than 2xC2 + 2xC1 against big juicy targets.

If you want to try PvP : go for a Cobra. You WILL make mistakes and WILL be engaged against opponents you cannot even dream to take out, at first at least. And the Cobra's speed and relatively low rebuy cost mean that you will escape most of the fights you cannot win and that you will be able to lose a few fights in a row before you are forced back into trade-grinding to not go bankrupt.

thanks just had a thought :)

2 days more trading i should have enough to kit out a vulture and a cobra and keep the type 6 :)

More missions for CSG need doing right lol
 
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Tonight's influence numbers make very worrying reading:

Crimson State Group: 47.9% -7.7
Lugh For Equality: 43.8% +3.5
Silver Natural: 4.6% +2.1
Lugh Defence Force: 2.4% +1.6
Dominion of Lugh: 1.3% +0.5


It really does looks like we've got competition in Lugh, and it is either working positively for LFE or is attacking System Authority vessels in order to reduce our influence.

Please, everyone who can trade, come back to Lugh and put in some grind on missions, as many as you can manage! We need to break the resolve of whoever is trying to work against us.
 
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Tonight's influence numbers make very worrying reading:

Crimson State Group: 47.9% -7.7
Lugh For Equality: 43.8% +3.5
Silver Natural: 4.6% +2.1
Lugh Defence Force: 2.4% +1.6
Dominion of Lugh: 1.3% +0.5


It really does looks like we've got competition in Lugh, and it is either working positively for LFE or is attacking System Authority vessels in order to reduce our influence.

I tried doing bounty hunting on Saturday with little obvious effect (we lost influence that day), so as far as we know missions are the only way for us to maintain our influence in Lugh! Please, everyone who can trade, come back to Lugh and put in some grind on missions, as many as you can manage! We need to break the resolve of whoever is trying to work against us.

Well, I can tell you it's not me. I was going at it hardcore last week, but moved on to other games and helping Steam newbies this week.
 
Well, I can tell you it's not me. I was going at it hardcore last week, but moved on to other games and helping Steam newbies this week.

Interesting!!! Missions, or another activity? Just wondering if you don't mind saying... They really have re-balanced (to put it politely) the influence levers recently.
 
Tonight's influence numbers make very worrying reading

I said that I'd come back in a hurry if needed and I will stay true to my word. See you in Lugh ! (maybe not tonight but definitely tomorrow)

We need to break the resolve of whoever is trying to work against us.

I saw a few unknown traders and fighters in the system this weekend but its unlikely that they could be the only cause of such a drop in CSG influence. Most of the opposition must happen in private / solo. Still, we should start listing our allies and try to drive away any foe playing in open. I may well trade my Clipper in for a FDL so that I can both run missions at outposts as well as interdict and destroy troublemakers.
 
It really does looks like we've got competition in Lugh, and it is either working positively for LFE or is attacking System Authority vessels in order to reduce our influence.

...

We need to break the resolve of whoever is trying to work against us.

The price of freedom is eternal vigilance. You know very well that this need to actively maintain influence will never end.
 
The price of freedom is eternal vigilance. You know very well that this need to actively maintain influence will never end.

What I read is : "The main benefit of fighting for a cause is inexhaustible motivation to play. You know very well that this source of fun will never go away" :D
 
The price of freedom is eternal vigilance. You know very well that this need to actively maintain influence will never end.

What I read is : "The main benefit of fighting for a cause is inexhaustible motivation to play. You know very well that this source of fun will never go away" :D

Well, I guess I'd like to have a balance. Before the War we really had nothing to push against, and that wasn't much fun. But the safety was nice. Now it's "interesting" but we don't want to have to spend all of our leisure hours grinding on missions... just some.

At some point in the future I hope that there will be times when enemies of the Sons of Conn have their attention elsewhere and, if the background simulation is running as I think it should, our influence should drift to a safe level given the number and population of stations that we have. And other times we will be aware of a threat and it will be all hands on deck once more!



Just a point on what we need to do to increase influence: missions are the best option (by some margin it seems), but trading does have an effect. So if you can trade whilst doing missions then that's extra helpful, and if you can't stand doing missions but have a decent ship then please do do trade!
 
Last night I took a mission from baladin, to deliver data to sesuang. Upon completion, it was +Sesuang Co +CSG and +LFE.
I should have taken a screen shot, there is something very wrong with mission running in Lugh. I think that the people we are fighting against are ourselves.
 
Last night I took a mission from baladin, to deliver data to sesuang. Upon completion, it was +Sesuang Co +CSG and +LFE.
I should have taken a screen shot, there is something very wrong with mission running in Lugh. I think that the people we are fighting against are ourselves.

Weird. But I didn't see anything like this for any of the 20+ missions I did throughout the weekend. It seems too infrequent to be the only cause of our problems. Always worth submitting a bug report though.
 
Last night I took a mission from baladin, to deliver data to sesuang. Upon completion, it was +Sesuang Co +CSG and +LFE.
I should have taken a screen shot, there is something very wrong with mission running in Lugh. I think that the people we are fighting against are ourselves.


I have often thought the same thing. Just because the screen is telling you one thing, that does not mean that is actually what is happening in real terms...
 
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Last night I took a mission from baladin, to deliver data to sesuang. Upon completion, it was +Sesuang Co +CSG and +LFE.
I should have taken a screen shot, there is something very wrong with mission running in Lugh. I think that the people we are fighting against are ourselves.

I had something similar, but the 3rd party was Silver Natural, not LFE. I'll keep an eye open for any more tonight.
 
I have often thought the same thing. Just because the screen is telling you one thing, that does not mean that is actually what is happening in real terms...

I've often got the impression in the past that either the movements reflect some form of roll-up of all activity over a set period of time (albeit quite short) or maybe includes what other commanders are doing too. I had a couple of missions show negative influence gain for CSG a week or so back and just assumed this was what was happening (the missions were definitely CSG and indicated blue arrows for many items but red arrow for influence)
 
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