Life as a Pirate

Gah! Sorry OP. i didnt mean to hijack this thread and that topics been argued to death in fairness.

Back to more tales of your pirating prowess... :D
 

dayrth

Volunteer Moderator
I want to try the various aspects of Elite, so for the next few days I have turned pirate.

How easy is it being a pirate? for the first 2 hours I have had:

asp: no stop, turned to fight at end, he was destroyed
vulture ind me: he was destroyed (cost 2 cells)
t6: not stop when asked, drives were shot out and hull left at 3%, scanned cargo and I ask for 1/4 of his rares, I give him 20 seconds, he combat logs...I go lave station and wait and sure enough Mr 3% turns up, I exchange my greeting and quickly destroy him.
clipper: not stop, he combat logs when hull is 80%

Amount earned from Piracy: $0 (well 200K was earned from NIC who ind me whilst waiting).

In this time it could have been possible to earn perhaps 4M trading. It is not-too easy being a pirate.

I do not and would not stop for a pirate. (I know this makes your life more difficult. Sorry, but it is the way I play). I do not and would not ever combat log either. This has meant my death before now but that's the game too. Combat logging isn't, that's a cheat. Hope you reported them.

If you do meet an honest player who doesn't stop, try disabling the drives and carry a hatch breaker limpet. ( cant believe I'm giving advice to a pirate ;))
 
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IMHO, there is only one valid reason a pirate would or should ever destroy a player's ship: If he turns to fight. the only other reason is lulz, which do not travel well.
Why would a pirate want to add a bounty for murder to his record?
Demand cargo? Sure
Disable his engines and/or blow his cargo hatch? Sure.
But murder? pointless in the context of the game.
Mind you, the one time my engines were disabled by a pirate (I ran in a Lakon 6) and he attached a hatch-breaker, I immediately self-destructed. I'd already lost my ship and a million or 2 in rares, so why should he benefit from it.
I've also been destroyed while running away. I had insurance, and I got over it, but I fail to see the point.

The point is to back up your threats. If I say your cargo or your life, and you don't hand over your cargo.......what's the only other option there?

I usually take their cargo by force, if possible but I'd still blow them up for refusing to comply.

It's not always possible to steal cargo. limpets aren't great, they're next to useless against type 6s and cobras, or if the ship has point defense turrets. Shooting the hatch is another way, but if the persons hull health is too low they'd probably not survive that.

If the choice came down to killing or letting them go, there's no way I'd let a person go. In the future there'd be no incentive to comply if you prove you're not willing to back up your threats.

A pirate lives by his word, his word that he will let you go if you comply, and his word he will kill you if you don't.
 
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If you do meet an honest player who doesn't stop, try disabling the drives and carry a hatch breaker limpet. ( cant believe I'm giving advice to a pirate ;))

The last 4 times I shot out the drives, the ship was left at full throttle spinning. It is strange some of these ships go faster with their drives shot out, than when being pursued.
 
I want to try the various aspects of Elite, so for the next few days I have turned pirate.

How easy is it being a pirate? for the first 2 hours I have had:

asp: no stop, turned to fight at end, he was destroyed
vulture ind me: he was destroyed (cost 2 cells)
t6: not stop when asked, drives were shot out and hull left at 3%, scanned cargo and I ask for 1/4 of his rares, I give him 20 seconds, he combat logs...I go lave station and wait and sure enough Mr 3% turns up, I exchange my greeting and quickly destroy him.
clipper: not stop, he combat logs when hull is 80%

Amount earned from Piracy: $0 (well 200K was earned from NIC who ind me whilst waiting).

In this time it could have been possible to earn perhaps 4M trading. It is not-too easy being a pirate.


Setup voice attack and a preset phrase, communicating with your target makes things much easier. A lot of people just assume you want to kill them, once they realise you just want 10 tonnes of cargo they're often quite happy to drop.

Be careful with your firing though, I've had more than one target stop but I hadn't noticed as they were a way off, I carried on firing. Obvs they don't stop a 2nd time.


Also.....invest as much as you can in your interdiction device and hatch breakers.....

Also also....if you want to practice but find playing against NPCs boring head back to the start systems near Eravate. Don't feel any guilt about robbing the noobs, that's what noobs are for. There's very little profit but they're easy to catch and you get plenty of practice interdicting, chatting, popping hatches etc.....just make sure you tell em to abandon rather than jettison.
 
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xkjacob

X
When I pirate I don't even bother for goods anymore.
You get interdicted, close proximity and destroyed.
Doesn't make enough money and I'm a pirate not a miner, playing the cargo bay mini game is boring.
Here is a hint, calling a guy with laser guns in your face scum might not end well for you.
 
When I pirate I don't even bother for goods anymore.
You get interdicted, close proximity and destroyed.
Doesn't make enough money and I'm a pirate not a miner, playing the cargo bay mini game is boring.
Here is a hint, calling a guy with laser guns in your face scum might not end well for you.

So you're interdicting people and killing them? That's not piracy . . .
 
When I pirate I don't even bother for goods anymore.
You get interdicted, close proximity and destroyed.
Doesn't make enough money and I'm a pirate not a miner, playing the cargo bay mini game is boring.
Here is a hint, calling a guy with laser guns in your face scum might not end well for you.

you ain't a pirate. You are like everybody else here. A psychopath~
 
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you ain't a pirate. You are like everybody else here. A psychopath~
Holy sweeping generalisation Batman! No, not everyone just blasts people out of the sky for the hell of it. Some of us stick to our word when pirating, unfortunately for traders who want to run away and not listen, this word can also refer to the "or your life" part of your opening ultimatum telling them to stop.
 

xkjacob

X
There is more to piracy than just booty.
Protecting our territory, creating an element of fear and eliminating market competition.
By killing a trader I
1. Reduce their impact on the commodity market benefiting my allies who trade in it.
2. Enstill fear as a silent enforcer.

By killing a bounty hunter I
1. Reduce their impact on other pirates in the area.
2. Enforce my territory.

So yes, you can be a murdering pirate.

But please, go on about how you use capital punishment against pirates who most likely are only guilty of theft.
I mean, you don't hunt down and kill pyschos. You hunt down pirates, lumping them together with an enforcement method of capital punishment.
 
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There is more to piracy than just booty.
Protecting our territory, creating an element of fear and eliminating market competition.
By killing a trader I
1. Reduce their impact on the commodity market benefiting my allies who trade in it.
2. Enstill fear as a silent enforcer.

By killing a bounty hunter I
1. Reduce their impact on other pirates in the area.
2. Enforce my territory.

So yes, you can be a murdering pirate.

But please, go on about how you use capital punishment against pirates who most likely are only guilty of theft.
I mean, you don't hunt down and kill pyschos. You hunt down pirates, lumping them together with an enforcement method of capital punishment.

Killing bounty hunters yes I agree with but killing traders with no communication drives them away from open. It's pointless from a market stand point and makes the profession look bad.

If you've put up a post on reddit or here explaining it then yeah I can give a pass to that behaviour but over all killing traders for no real reason that they can see is detrimental to pirate game play.
 
[video=youtube;j1l7N-WLa3Q]https://www.youtube.com/watch?v=j1l7N-WLa3Q[/video]
But these are my favorite pirates.[video=youtube;gI0q7Fr39x0]https://www.youtube.com/watch?v=gI0q7Fr39x0[/video]
 
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xkjacob

X
Killing bounty hunters yes I agree with but killing traders with no communication drives them away from open. It's pointless from a market stand point and makes the profession look bad.

If you've put up a post on reddit or here explaining it then yeah I can give a pass to that behaviour but over all killing traders for no real reason that they can see is detrimental to pirate game play.

What is this open you speak of?
This is no game.
I have no obligation to communicate this, just as bounty hunters have no obligation to tell me they are coming to kill me.
All LolRp aside. PvP extends beyond ship versus ship. It also extends to trading, where trading is a competitive force.

Case and point, I scan you and find slaves and destroy you. That is a moral principle. If I don't have the intention of perpetuating the injustice and no mechanic exists to effectively remove the commodity from circulation destruction is the answer.

By disrupting trade lanes we inhibit the growth of the major factions or factions near us encouraging anarchy type systems or at least displacing enforcement to those zones instead of my home anarchy system.

Pirate factions, branded criminals, would consider you working for the feds morally objectionable because you support their branding of us as criminals.

Think of it as pirate factions are actively at war with the others and you are the supply line supporting my enemies front lines. You supply the bullets they shoot them. We are only defending our selves from outsider aggression.

If it jacks up your place style, fly with an escort.
 
What is this open you speak of?
This is no game.
I have no obligation to communicate this, just as bounty hunters have no obligation to tell me they are coming to kill me.
All LolRp aside. PvP extends beyond ship versus ship. It also extends to trading, where trading is a competitive force.

Case and point, I scan you and find slaves and destroy you. That is a moral principle. If I don't have the intention of perpetuating the injustice and no mechanic exists to effectively remove the commodity from circulation destruction is the answer.

By disrupting trade lanes we inhibit the growth of the major factions or factions near us encouraging anarchy type systems or at least displacing enforcement to those zones instead of my home anarchy system.

Pirate factions, branded criminals, would consider you working for the feds morally objectionable because you support their branding of us as criminals.

Think of it as pirate factions are actively at war with the others and you are the supply line supporting my enemies front lines. You supply the bullets they shoot them. We are only defending our selves from outsider aggression.

If it jacks up your place style, fly with an escort.

I understand your reasons but I don't class you as a pirate and it makes you look like an ass to your average player.

By disrupting trade lanes in open by killing traders without communication it drives them to solo and actually reinforces the trade lanes as they're more likely to communicate to other players that there's someone randomly killing traders in the area. Traders are more likely to stay in open if they're warned that there's a pirate in the area as they know with a pirate they have a chance of making it out alive and also to haggle.
 
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xkjacob

X
I understand your reasons but I don't class you as a pirate and it makes you look like an ass to your average player.

By disrupting trade lanes in open by killing traders without communication it drives them to solo and actually reinforces the trade lanes as they're more likely to communicate to other players that there's someone randomly killing traders in the area. Traders are more likely to stay in open if they're warned that there's a pirate in the area as they know with a pirate they have a chance of making it out alive and also to haggle.

That's just federal/imperial propoganda coming out.
Pirates are intelligent and have real system strategies to help ensure their individual anarchy systems and territories continue forward unhindered by major faction aggression.
:)
Also there is no reason to trade in open, currently. Trust me, I don't.
When power play comes along there will be advantages to trading in open.
However, my pirate presence will shift you into solo play because of danger. Good. That was the point. I don't want you trading with my enemies in open where it gives my enemies additional power of their systems.
Your concern of.people going to solo play is the exact effect I want, because it reduces their overall impact on power play goals.
 
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I can't see why FD can't implement on destruction of your ship say 20% of your cargo remains intact. That way the pirate can demand 20% of your cargo and you live or if you fight and he/she wins they still get some cargo. Maybe then more people would take up piracy or at least have respect for the honest crooks.
 
Holy sweeping generalisation Batman! No, not everyone just blasts people out of the sky for the hell of it. Some of us stick to our word when pirating, unfortunately for traders who want to run away and not listen, this word can also refer to the "or your life" part of your opening ultimatum telling them to stop.

I was kidding. Not everyone is a psycho. I like pirates, who are not just killers. But well that will probably change after pp. I doubt many will risk killing to much with that new fine/bounty stuff.
 
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