Game Discussions Light No Fire (Hello Games)

HG has been quietly open about having something big in development for a while now and this, seemingly, is the announcement trailer...


...and, as the Beige Cowboy himself might have said, "...squee...."
 
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The gfx do look more enticing than NMS, will be interesting to see where it goes. I assume they have a stronger hook than "Valheim, but higher res, and with flying!" :)
 
I really like the look of this. Brief look at base building looks like something I'd be into - could spend hours doing that sort of thing.

Fantasy looks completely different - rabbits, otters (or whatever they are) and the cool steeds also look great. Unusual but it's a break from the normal elf/dwarf thing (which is never bad in my opinion, anyway!)
 
It definitely looks like a Hello Games production.
Just like Starfield has been described as Skyrim in space, this looks like fantasy NMS.

I suppose HG have learnt a lot with NMS and how to successfully deliver a product, so this one might be in a much better state upon release.

I like the fact that they are using a negation in the name, again, possibly starting a trend/naming convention.
 
I think they missed the idea.. they're making no mans sky for people who might not have liked space rather than making a realistic themed version of no mans sky for the people who didn't like no mans sky.

Can't teach a hipster new tricks it seems.
 
I think they missed the idea.. they're making no mans sky for people who might not have liked space rather than making a realistic themed version of no mans sky for the people who didn't like no mans sky.

Can't teach a hipster new tricks it seems.
Why not both? Or do this, but also a demo of NMS with more realism. I dont mind NMS, but would play it more if had a bit more realistic feels.
 
.... I dont mind NMS, but would play it more if had a bit more realistic feels.

I'd play it more if it were not for those annoying "quests" / "story-lines" that you can't delete - having completed them in previous saves who wants to go through the "deep" mission again for example - but they still sit there annoyingly pricking your OCD time and again....
 
I think they missed the idea.. they're making no mans sky for people who might not have liked space rather than making a realistic themed version of no mans sky for the people who didn't like no mans sky.

Can't teach a hipster new tricks it seems.
There is likely enough people who like NMS and are being a viable audience to market to. You can't please everybody, try it and you'll only have a sub-average product.
 
Couldn't really tell if the lake takes in a river in the trailer. That is some organic thing procedurals often struggle with. You get oceans and lakes, but believable rivers is something else.
 
Indeed it does seem to look better than NMS.
Not really keen on the multiplayer stuff, but i guess it will depend on implementation and how they integrate pvp, pve and base building
 
Not really keen on the multiplayer stuff
Me neither but I heard in one of the vids that it's also a single player experience, one you can share with others if you want to.
It could be a simmilar mechanic as they use in nms.

I liked what I saw in the trailer but it's still to early to tell whether it's gonna be something I play.
 
There is likely enough people who like NMS and are being a viable audience to market to. You can't please everybody, try it and you'll only have a sub-average product.

Good point, but i wasn't thinking about everybody, i was thinking about me! :)

I also wonder about your second point. Why then is it so often possible to please everyone in hindsight? .. I dunno. The only thing i could think of is many companies apply hidden business goals (metrics, micro transaction prompting etc) to the game which conflicts with player pleasure.
 
Me neither but I heard in one of the vids that it's also a single player experience, one you can share with others if you want to.
It could be a simmilar mechanic as they use in nms.

I liked what I saw in the trailer but it's still to early to tell whether it's gonna be something I play.
The formula was successful in NMS. I doubt they'll have PvP destroy what players originally liked in NMS. I guess Valheim is also predominantly coop.
 
I would hope that they use the same implementation as they did in NMS. It's simple, flexible enough and it works.... so, don't fix what isn't broken, IMHO.
Yeah...apart from the basic survival nonsense and base building, I'm quite looking forward to this for a bit of much needed and peaceful PvE co-op with a few mates. A bit like Valheim on steroids ...with rabbits in jackets.

If it turns out it has PvP, I'll never touch it. Way too many of that type of survivalist MMO guff about already...with or without rabbits in jackets :)
 
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Yeah...apart from the basic survival nonsense and base building, I'm quite looking forward to this for a bit of much needed and peaceful PvE co-op with a few mates. A bit like Valheim on steroids ...with rabbits in jackets.

If it turns out it has PvP, I'll never touch it. Way too many of that type of survivalist MMO guff about already...with or without rabbits in jackets :)
If each player has a random starting location, or close to, on a playing surface the size of the Earth, I simply can't see PvP being any more central to LNF than it is to NMS.

That said, if it's a PvP centric MMO then it's not for me.
 
Yeah...apart from the basic survival nonsense and base building, I'm quite looking forward to this for a bit of much needed and peaceful PvE co-op with a few mates. A bit like Valheim on steroids ...with rabbits in jackets.

If it turns out it has PvP, I'll never touch it. Way too many of that type of survivalist MMO guff about already...with or without rabbits in jackets :)
The best PvE coops are not procedural. Vermintide, Left for Dead, they all rely on crafted maps and a director that throws the right mooks at you. I doubt procedural is arrived there yet. Sometimes I feel it would be nice if you go out in procgen world find a place and then have a say in world gen - like in an editor - to place enemies, stories, spawners, enemy spinach. Like a GM. And then run it wit friends or solo.
 
If it turns out it has PvP, I'll never touch it
Me neither, I played Ark in PvP once, well let's just say it didn't last long and never again.
Did play it couch co-op with my son a lot, split screen on Xbox, that was a lot of fun.

If Light no Fire will be just as cross platform as NMS then my son and I could have a lot of fun with this game, he studies in another city and would be playing on his laptop while I play on Xbox, NMS works like a charm this way.
 
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