This capability basically already exists, it's just way too limited. Unless you're in an empty trading ship, it's unlikely that you have enough unused cargo capacity to really move the needle much on jump range. Why not just let us limit jump range as much as we want without being restricted to limiting it based on unused cargo capacity?
The reasoning is this. We have two options: fastest and economical. Fastest is fine. Economical however doesn't really do what you want it to do. What it does is calculate the route that uses the least fuel. What you usually really want is the fastest route that won't use more fuel than you have in your tank if possible. If not possible, then you want the fastest route with the minimum number of refueling stops. This is obviously more complex than what I am asking for, but it wouldn't be impossible.
All I'm asking for is the ability to limit the jump range as much as I want in the route plotter.
Edit: Depending on how this implemented, it could also allow people to keep their fuel tank half emtpy and plot routes with longer jumps than they currently can. I.e. a single slider could both decrease max jump range in the route plotter and increase it too.
The reasoning is this. We have two options: fastest and economical. Fastest is fine. Economical however doesn't really do what you want it to do. What it does is calculate the route that uses the least fuel. What you usually really want is the fastest route that won't use more fuel than you have in your tank if possible. If not possible, then you want the fastest route with the minimum number of refueling stops. This is obviously more complex than what I am asking for, but it wouldn't be impossible.
All I'm asking for is the ability to limit the jump range as much as I want in the route plotter.
Edit: Depending on how this implemented, it could also allow people to keep their fuel tank half emtpy and plot routes with longer jumps than they currently can. I.e. a single slider could both decrease max jump range in the route plotter and increase it too.
Last edited: