limit max jump in route plotter (beyond just your cargo capacity)

This capability basically already exists, it's just way too limited. Unless you're in an empty trading ship, it's unlikely that you have enough unused cargo capacity to really move the needle much on jump range. Why not just let us limit jump range as much as we want without being restricted to limiting it based on unused cargo capacity?

The reasoning is this. We have two options: fastest and economical. Fastest is fine. Economical however doesn't really do what you want it to do. What it does is calculate the route that uses the least fuel. What you usually really want is the fastest route that won't use more fuel than you have in your tank if possible. If not possible, then you want the fastest route with the minimum number of refueling stops. This is obviously more complex than what I am asking for, but it wouldn't be impossible.

All I'm asking for is the ability to limit the jump range as much as I want in the route plotter.

Edit: Depending on how this implemented, it could also allow people to keep their fuel tank half emtpy and plot routes with longer jumps than they currently can. I.e. a single slider could both decrease max jump range in the route plotter and increase it too.
 
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This capability basically already exists, it's just way too limited. Unless you're in an empty trading ship, it's unlikely that you have enough unused cargo capacity to really move the needle much on jump range. Why not just let us limit jump range as much as we want without being restricted to limiting it based on unused cargo capacity?

The reasoning is this. We have two options: fastest and economical. Fastest is fine. Economical however doesn't really do what you want it to do. What it does is calculate the route that uses the least fuel. What you usually really want is the fastest route that won't use more fuel than you have in your tank if possible. If not possible, then you want the fastest route with the minimum number of refueling stops. This is obviously more complex than what I am asking for, but it wouldn't be impossible.

All I'm asking for is the ability to limit the jump range as much as I want in the route plotter.

Straight forward; low hanging fruit; would bring value to some folks. I like it.
 
You can adjust the perceived amount of cargo your ship is holding at any time when you go into the galaxy map. There is a slider about half way down, iirc just below the bit you mentioned about choosing fastest or economical routes.

Is this what you mean OP? You just adjust the slider bar based on the cargo capacity, and how much you tell the route plotter that you expect to be carrying.

Perhaps I've misunderstood your post, and apologies if I have. But I think this is what you are after.

Good luck with it,
The Hat :)
 
There are a number of changes I wouldn't mind seeing to the route plotter, for instance when I am a little down on fuel and want to jump quickly to a destination but it is one jump to far for my current fuel supply it would be nice if instead of having to select economic and doing 50 jumps instead of 10 the route plotter could work out the optimum number of jumps for the fuel available, say 15 jumps instead of 10, just giving me enough fuel to arrive.

Perhaps I've misunderstood your post, and apologies if I have. But I think this is what you are after.

I think the OP wants an absolute limit, so he could say max jump length 30ly while he is flying a ship with a 65ly jump range, while the slider does give some adjustments, it doesn't work if you don't have cargo racks and only gives a small possible adjustment, but it does do the job it was designed for.
 
I can't tell if some of these responders are trolling or if they genuinely don't understand something so simple. I don't like to feed trolls, and it looks like Darkeyed is pretty clearly just trolling. But it looks like andicoombes might legitimately not understand. My first thought is that maybe English is not his first language, but his post is meticulously capitalized and punctuated and doesn't contain grammar mistakes. So maybe he too is trolling just with more effort put into it.

At the risk of falling for troll bait, I will give a more detailed explanation. Let's say that I am in a ship with a 50ly jump range, no fuel scoop, and a 32t cargo rack. I want to travel from system A to system B. I go into the route plotter, with the fastest routes option selected it says that it will take 5 jumps but that I will run out of fuel on the way. I don't want to have to go buy fuel at a station mid-trip. So I try using the economical routes option, and now the route plotter says I can make it there without refueling but it will take 30 jumps. Well that's not very helpful.

So my two options are:
fastest routes- 5 x ~45ly jumps, run out of fuel on the way, have to go buy fuel at a station
economical routes- 30 x ~8ly jumps, arrive with 2/3 fuel left in tank, have to do 25 extra jumps

Obviously there is a much more efficient solution available. If I could limit my jump range to 30ly, I could make it in 8 jumps without having to refuel and only requiring 3 extra jumps. Now there is a slider that will let you limit your jump range as if you were carrying cargo even if you currently aren't. But this slider is limited by how much unused cargo rack capacity you currently have in your ship. So with my empty 32t cargo rack, the slider will let me limit my jump range from 50ly to...47ly. Obviously not nearly enough.

I mean this isn't rocket science--well it's simulated rocket science maybe. But it's not real life rocket science. This is pretty simple stuff. There are multiple ways that this feature could be implemented, and I'm not telling the developers which way they have to do it. But essentially all I'm asking is to uncap an existing feature. Let me check a box and extend that existing slider as far as I want. Or create a new slider denominated in LYs instead of cargo tons and let me slide that thing anywhere between 0 and my max jump range (bonus points for letting me increase it as if my fuel tank was less full than it currently is). But I'm not being greedy here; I'm just asking for the bare minimum. If I could have everything I wanted then of course it would be nice if there was an alternative option to fastest and economical routes that would automatically get me there in the fewest jumps with the fuel I have. And it would be nice if I could plot routes based on my fuel tank being half empty and tell my fuel scoop to automatically shut off before my tank reaches half full... All these things would be very nice and should be very doable. But I'm just asking for little tiny, very simple thing here. Let me limit my jump range in the route plotter by more than the pathetic measly amount that the cargo slider will currently allow.
 
@glaukos no I'm not trolling, and I am an English speaker. I just obviously misunderstood what you were asking. Apologies for that, but no need to be rude about it!

Ps - I presumed you were new and was trying to help out
 
@glaukos
I came back here and read your first post again btw, to see why I misunderstood you.

This is not a critical post of yours, I just don't like the idea of people thinking I am trolling when I'm not!

Anyway, on reading it again, it came across as if you hadn't realised the purpose of the cargo slider, as opposed to not noticing it there.

But, as mentioned, this is just the way I interpreted it first thing without much coffee. I had just intended to try and explain it better to you, as I thought you were new to the game - but again that is presumption based on the way you wrote your post.

Anyway, I think your idea is a good one as it happens, now I've digested the rest of your posts. It would be a handy feature. I can't see it being of huge use to me personally, but that doesn't mean it's not useful to other players.


Anyway, thought I'd come back and explain, so you didn't think I was a big Richard, when I hadn't intended to write a Richard-head post in reply to you!?! Apologies if I annoyed you, it was not at all intentional. Tbh I'm normally a lot lot more sarcastic when I'm taking the Mick!

Best of luck Cmdr,
The Hat :)



Ps - I never mind being called an idiot, it's just a bit mean when I'm not being one!
 

Deleted member 38366

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Well, I've done Volume Scans using Eco Routing with long-range Ships... and the scan density was quite poor, as skipping alot of Systems was still "Economical" for the Ship technically.

I wouldn't mind setting an arbitrary limit that goes well beyond a set synthetic Cargo weight (especially if no Cargo Racks are onboard in the 1st place).
Can be very useful at times to make alot of mini-hops, even if the Ship technically has very long range.
 
@andicoombes It's cool. It can be hard to understand on the internet whether there's a genuine misunderstanding or someone's trolling. I would have given you more benefit of the doubt if not for Darkeyed's post right before yours. Darkeyed basically just said, "You're wrong!" without giving any reason or explanation. So he was just being an unhelpful a-hole. In that context where you followed up saying basically the same thing, "You already have what you're asking for," and liking Darkeyed's post made it look like you were jumping on his bandwagon. It's the internet, and I don't know you so I couldn't read your intentions. I'm not mad at you or anything.
 
@glaukos sure thing mate, totally understand. Yes, the internet or any non-person communication is indeed a bihatch to try and comprehend often, especially as there is no tone of voice to go on either!

Glad it's cool - I don't like to annoy people unless I intend to lol! Take it easy buddy,
The Hat :)
 
I don't think it is really fair to characterise posters as trolls because they point out reasonable flaws in your narrative.But perhaps you are not aware, or have overlooked, the possibility to plot manually to any star within reach of your jump range.The ability to limit jump range is therefore one which you already possess and is directly under your control. If you think you can make the journey on one tank at 8 jumps of 30 ly apiece, do so, or sacrifice some cargo capabilty and fit a fuel scoop. No need for further automation.And no reason to shoot the messenger.
 
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What I'd quite like when exploring is an option the other way: temporarily reduce fuel tank size capacity (imagine a baffle in the fuel tank) to get the plotter to use the greater jump range.
 
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I don't think it is really fair to characterise posters as trolls because they point out reasonable flaws in your narrative.

Who pointed out flaws in my narrative? andicoombes simply misunderstood me. He didn't point out any flaws in my narrative. And Darkeyed didn't explain himself at all. He just said I was wrong and left with no explanation.

But perhaps you are not aware, or have overlooked, the possibility to plot manually to any star within reach of your jump range. The ability to limit jump range is therefore one which you already possess and is directly under your control. If you think you can make the journey on one tank at 8 jumps of 30 ly apiece, do so, or sacrifice some cargo capabilty and fit a fuel scoop. No need for further automation.And no reason to shoot the messenger.

This is exactly what I'm talking about. You cannot be serious. You've got to be trolling. I'm asking for a tiny, slight improvement to an existing feature. It's called quality of life. Why not improve it when there is such an easy opportunity to do so? Are you seriously saying that the game should never be improved in any way because it's functional now? I mean, we can plot manually, so why have a route plotter at all? Completely unnecessary.

Who argues against a feature request by saying, "There are already other slower, more tedious ways to do the same thing"?

Your response to my suggestion is the same thing as if I got a flat tire while driving my car somewhere and when you stop to see if I need some help and I ask you to help me get my tire fixed, you reply, "Perhaps you are not aware, or have overlooked, the possibility to walk to your destination." No f***ing s**t I am aware that I could walk to my destination! I want to fix my tire so that I can get to my destination more quickly.
 
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What I'd quite like when exploring is an option the other way: temporarily reduce fuel tank size (imagine a baffle in the fuel tank) to get the plotter to use the greater jump range.

Yeah, depending on how it's done, it would be possible to kill both of these birds with one stone. Make a slider that runs from 0 to whatever your max jump range would be with an empty tank. This would allow you to set your max jump range either lower or higher than your current max jump range.
 
This capability basically already exists, it's just way too limited. Unless you're in an empty trading ship, it's unlikely that you have enough unused cargo capacity to really move the needle much on jump range. Why not just let us limit jump range as much as we want without being restricted to limiting it based on unused cargo capacity?

The reasoning is this. We have two options: fastest and economical. Fastest is fine. Economical however doesn't really do what you want it to do. What it does is calculate the route that uses the least fuel. What you usually really want is the fastest route that won't use more fuel than you have in your tank if possible. If not possible, then you want the fastest route with the minimum number of refueling stops. This is obviously more complex than what I am asking for, but it wouldn't be impossible.

All I'm asking for is the ability to limit the jump range as much as I want in the route plotter.

The simplest way would be if the plotter would let us plot jumps by putting a limit of max fuel usage per jump.

For example the Anaconda has a 32t fuel tank. Its 6A fuel tank FSD can use maxim 8t per jump.
A slider like the one for FSD Boost, but with stops for every 10% of the max fuel used per jump - 0.8t, will provide great degree of customization in fuel efficiency.
 
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Who pointed out flaws in my narrative? andicoombes simply misunderstood me. He didn't point out any flaws in my narrative. And Darkeyed didn't explain himself at all. He just said I was wrong and left with no explanation.
because I believed that it would be self evident if you took the time to actual use your brain and think about why i said you already had the tools. phong explained it to you and your still hung up that it was not laid out for you.

I could go on a 3 page essay about why this would be a waste of fdevs time but honestly I dont feel like wasting my time when its simpler to just point out that the tools you want already exist.
 
LOL. So your go-to response to anyone who disagrees with you is that they must be a troll? That's pathetic,but not entirely unpredictable, given your past responses to those who are percieved to do so.
You are right about not needing a route plotter, though. It's a handy convenience, but not really necessary. In fact i would venture to suggest the game would be more engaging without it.(Don't fret,they're unlikely to remove it.) But manual plotting certainly makes a nice change of pace.
 
because I believed that it would be self evident if you took the time to actual use your brain and think about why i said you already had the tools. phong explained it to you and your still hung up that it was not laid out for you.

I could go on a 3 page essay about why this would be a waste of fdevs time but honestly I dont feel like wasting my time when its simpler to just point out that the tools you want already exist.

Except you're wrong. You're simply, factually wrong. You even contradict yourself. You say "this would be a waste of fdevs time" but then you say "the tools you want already exist." If what I am asking for already existed, then how could it be a waste of fdev's time? If you are claiming it would be a waste of fdev's time, then you admit that what I want is not currently in the game. What you are saying is incoherent.
 
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