the push back is because one thier is a better way to do it which is let people incress the min range letting a player put a cap on the max range would make the current system redundant or pointless what the point of having a fastest or economical when a player can just cap their fsd.
Ok, you need to elaborate on this, because based on the very confused responses you have been getting from other players I can safely say that I'm not the only one who has no earthly idea what you are talking about.
We have a system with 3 possible options:
1) Economical: Aims for the shortest jumps, which saves gas
2) Fastest Route: Aims to jump the furthest it can with every jump
3) Fiddling with the not-at-all-user-friendly Laden modifier, which allows you to cap your maximum jump by at most 50-60% of your total if you're running a hauler or trader build, but usually much less than that as most people don't load large cargo racks on their explorers.
So if I have a ship that can make 40LY jumps, I can either do little 1LY jumps, do 35-40LY jumps, or fiddle with the laden thing
IF I have enough cargo racks, any maybe can reduce my max jump down to 20-25LY. But if I don't have cargoracks, I can't use that at all.
So, can you please elaborate how allowing a user to have a little text box that they can type "Maximum LY to Plot: __" where they could type, say, "8" would somehow make Economical, Fastest route and the Laden modifier redundant and useless? Honest to god that makes no actual sense to me at all.
And obviously the "they can just cap their FSD" is ridiculous, right? Users may have a reason that they want to make shorter jumps in the moment, and the answer of "you should have to return to a station, dock, remove your engineered FSD and put a class D on which STILL wont get you anywhere near the range you want but hey it's a little closer right?" would actually be viable.
it also has downsides as it adds more complexety to a system that really doesnt need it as the current system lets players achive they same results manualy.
... what? No, it doesn't. At all.
remember your galaxy map settings don't change if you tell the map to only show scoopable stars it will only show you scoople star till you go in and undo that setting meaning if you kneecap your max jumprange its gonna stay kneecapped till you go in and manualy undo it.
So... we shouldn't add this because a user might do it and forget they did it?
now boosting the min jump range keeps the current system viable as all it would change is economical route plotting.
This... is literally the exact same suggestion but backwards. A max jump range on fastest route vs a min jump range on economical route. How... how is this not subject to any of the same things you've argued for max jump range with fastest route. Hell, they could do both with the same amount of effort. It changes to min vs max depending on whether you've chosen economical or fastest.
I am truly stumped here. I've reread your posts multiple times and I am truly confused. It's obvious that you are
really against this change, but if there is any hope that we will be able to understand what you're saying then we are going to need a bit more elaboration.