List of attack types and their effects?

Is there a list anywhere with each of the attack types your ship will warn you of and what the effects of those attacks are? You know when you're in combat and you hear things like "trajectory disruption", "shield attack", "impulse attack", etc? I'm sure there is I just can't find it!!!

~X
 
inara.cz has them listed by weapon type. The beam laser for example.

hX73OFW.png
 
Thanks for the replies guys but still not exactly what I'm looking for. While Inara lists all the weapons then all the special effects that can be applied (sorta similar to the other list posted) that doesn't tell me what "thermal attack, gaining heat" comes from when my ship AI says it. I mean obviously it's a thermal weapon and in this case I think rails, there are a lot of things the ship can say during combat and I was just curious if anyone had compiled that list anywhere. So far I'm sorta thinking no so I may have to create something myself soon.

~X
 
When facing the AI you won't see any of the engineered special effects, meaning that the only callouts you hear will be the 'impulse attack, trajectory disruption' one, which corresponds to being hit by railguns and the 'thermal attack, gaining heat', which is plasma accelerators. The actual effect caused is either very tiny or nonexistent for these unengineered weapons.
 
When facing the AI you won't see any of the engineered special effects, meaning that the only callouts you hear will be the 'impulse attack, trajectory disruption' one, which corresponds to being hit by railguns and the 'thermal attack, gaining heat', which is plasma accelerators. The actual effect caused is either very tiny or nonexistent for these unengineered weapons.
Listen to this guy ^^^
 
Yep, rails trigger the impulse warning and plasma trigger the heat warning.

The Engineer special effects are pretty self explanatory and only come from players. Emissive makes your ship warn about your signature being amplified. Corrosive warns about hull weakening, etc
 
@ophion Thanks - that is VERY close to what I want, enough so that I can likely figure out the rest and build the table I want. Here's really what I'm looking for:

Ship AI CommentWeapon UsedSpecial Effect
"Thermal Attack, Gaining Heat"RailGunThermal Cascade
"Trajectory Disruptor"Flak CannonTrajectory Disruptor Thing-a-ma-jiggy

NOTE: Please realize my example above is just that, an example as I just tossed in those values for a point (feel free to correct me and I'll update)

So the list from @ophion is somewhat close, if I'm right that's really a key for what each icon on your HUD means. Good to know as well but I'm hoping for more specifics around Engineering mods. I've seen debate in the past about NPCs using engineered weapons and both sides insisted on being right - from my experience they do given the number of "special" attack messages I've heard (not standard Impulse, Trajectory, etc. but say corrosive warning)

Thanks all!!

~J
 
The devs have stated that enemies do not have engineered weapons, which precludes them from having experimental effects. The burden of proof is on the ones making the claim NPC's do use them. They should provide video evidence, or at the very least, a screenshot showing the experimental effect icon with no players on the radar.

Unless the weapon is using an experimental effect, it's very difficult to tell if it is engineered.

In the vanilla/solo game, you get 2 audio warnings and 4 HUD warnings. The audio warnings are from plasma accelerators and rail guns. The warnings are "thermal attack, gaining heat" and "trajectory disruption." They trigger the thermal attack and impulse attack HUD warnings, respectfully. The remaining HUD warnings are for hull breach when your armor has been severely damaged and internal damage when modules have degraded below 80%.

The only sticky point is that there are are several experimental effect that effect heat. From "thermal shock" on lasers to "thermal cascade" on missiles/mines/cannons. Force shell cannons also trigger the impulse warning. None of these experimental effects are used by NPC's. If you're hearing them, you're getting hit by PA's, rail guns, or the Doctor has taken you back to the first 2.1 beta.

Any audio or visual evidence would be appreciated.
 
Last edited:
@ophion Thanks - that is VERY close to what I want, enough so that I can likely figure out the rest and build the table I want. Here's really what I'm looking for:

Ship AI CommentWeapon UsedSpecial Effect
"Thermal Attack, Gaining Heat"RailGunThermal Cascade
"Trajectory Disruptor"Flak CannonTrajectory Disruptor Thing-a-ma-jiggy

NOTE: Please realize my example above is just that, an example as I just tossed in those values for a point (feel free to correct me and I'll update)

So the list from @ophion is somewhat close, if I'm right that's really a key for what each icon on your HUD means. Good to know as well but I'm hoping for more specifics around Engineering mods. I've seen debate in the past about NPCs using engineered weapons and both sides insisted on being right - from my experience they do given the number of "special" attack messages I've heard (not standard Impulse, Trajectory, etc. but say corrosive warning)

Thanks all!!

~J

If you have beta and are in a UK or similar timezone ping me a message and we can do some testing, I'll pick up one of each weapon with each special effect and fire them one at a time so we can record the results and any warning messages. Sadly I don't have time to mod all the experimental weapons in the live game :p
 
The wiki is useful...

Thanks. It's a real shame your comment wasn't. As has been said that details on Inara, exactly the same as the wiki, don't show "which spoken messages from the ship's AI are being referred to when I hear certain warnings". There is nothing in the Wiki or Inara who lists the detail in this way.

...ping me a message and we can do some testing

I'm usually online sometime between 2-3am to 5pm GMT. I can schedule just about any other time, especially on the weekends. My commander name is the same as my account here, if any of those days work for you let's meet up. The issue however is going to be not only Power Play weapons but all the engineered effects, of which I have little. Are you playing beta? If so we could meet up there and get any en eingeering done we needed.

T... The burden of proof is on the ones making the claim NPC's do use them...

I've seen this fight many times and I really didn't/don't mean to bring it up again. I'm just isaying I've heard what I *think* are warnings from engineered weapons but I'm not sure and a chart like this would help answer it. Honestly I think there are NPCs with engineered weapons but as you say I need to get proof. If I do I will certainly let all know.

~X
 
I'm usually online sometime between 2-3am to 5pm GMT. I can schedule just about any other time, especially on the weekends. My commander name is the same as my account here, if any of those days work for you let's meet up. The issue however is going to be not only Power Play weapons but all the engineered effects, of which I have little. Are you playing beta? If so we could meet up there and get any en eingeering done we needed.

I do indeed have beta and am currently over at Wyrd where you can engineer for Fish. I'm going to be around all weekend so I'll start modding some weapons and storing them on various ships and maybe we can meet up this weekend. I'll add you in game when I get chance.
 
Thanks. It's a real shame your comment wasn't. As has been said that details on Inara, exactly the same as the wiki, don't show "which spoken messages from the ship's AI are being referred to when I hear certain warnings". There is nothing in the Wiki or Inara who lists the detail in this way.



I'm usually online sometime between 2-3am to 5pm GMT. I can schedule just about any other time, especially on the weekends. My commander name is the same as my account here, if any of those days work for you let's meet up. The issue however is going to be not only Power Play weapons but all the engineered effects, of which I have little. Are you playing beta? If so we could meet up there and get any en eingeering done we needed.



I've seen this fight many times and I really didn't/don't mean to bring it up again. I'm just isaying I've heard what I *think* are warnings from engineered weapons but I'm not sure and a chart like this would help answer it. Honestly I think there are NPCs with engineered weapons but as you say I need to get proof. If I do I will certainly let all know.

~X
Wiki includes visual of warning icons for the effects you asked about. Maybe next time, don't be rude.
 
I've seen this fight many times and I really didn't/don't mean to bring it up again. I'm just isaying I've heard what I *think* are warnings from engineered weapons but I'm not sure and a chart like this would help answer it. Honestly I think there are NPCs with engineered weapons but as you say I need to get proof. If I do I will certainly let all know.

~X

Fair enough. But couldn't you post a rough transcript of the warnings you're hearing? While not bulletproof evidence, it would allow us to rule out vanilla rail guns and plasma accelerators.
 
To those saying NPCs don't have effects on the weapons, I would remind you of spec ops in Czs and wing assassin missions. For many players, facing down these top teir npcs is pretty routine and the work Exigious is doing has benefits beyond the pvp crowd.
 
Does anyone at all know which weapon and effect causes the opponent's hud to get all scrambled up? Or what causes the notification "trajectory disruption" or shield breach attack?
 
Does anyone at all know which weapon and effect causes the opponent's hud to get all scrambled up? Or what causes the notification "trajectory disruption" or shield breach attack?

Thargoids and electrical storms mess up HUDs (along with malfunctions), trajectory disruption is down to powerful weapons hitting you / and or force shell experimental, shield breach can be via phasing (unlike the direct reverb damage to the shield generator itself which is a separate effect).
 
Back
Top Bottom